Tank damage and synergys

alexj4596b14_ESO
alexj4596b14_ESO
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Ok so everyone who has tried too do a vet dungeons at vet 1 knows that tanks are more inhibitors then helpers, I really feel that if sword and bored or heavy amour or maybe even a combo of both had a passive that increase the number of people who could use a synergy at a time and have a increase too damage we would be better off.


Passive would be: increases the amount of people (2) who can use a synergy off of a single ablity, and increased damage too the syngery damage.
  • nerevarine1138
    nerevarine1138
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    Maybe you've been running with a bad tank? Without a tank to soak up most of the damage, groups tend to go down very quickly on VR bosses.
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    Murray?
  • alexj4596b14_ESO
    alexj4596b14_ESO
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    Maybe you've been running with a bad tank? Without a tank to soak up most of the damage, groups tend to go down very quickly on VR bosses.
    Maybe you've been running with a bad tank? Without a tank to soak up most of the damage, groups tend to go down very quickly on VR bosses.



    No I am a tank, I'm looking at this from a tanks perspective, as a tank I'm not going too pull allot of damage and I shouldn't however I shouldn't inhibit my groups because of my lack of damage for bosses such as spendel clutch, 2nd boss or Even adds in general. If I were too taunt say 4 adds (which I can do and live just fine, I just can kill them which is the way it's supposed too be, however there are most of the time atlest 6 other adds to deal with aside from my 4 so by the time the dps and healer are done with the other 6 adds resources are low(I'm guessing in that part) if my taunt inner fire did say 15% more damage for the synergy only and two people could pop it off per inner fire taunt on a give target that damage that I'm contributing while my shield is raised and saying "oh **** I'm out of stamina. That was my point I really think that is the only thing that needs too be added too tanking as a whole other it's fine the way it is
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