And in my opinion all three should be more or less equal.
Increased fire damage is already quite insane, at least in PvE, and most of the mobs are able to one-shot you if you don't pop any defensive abilities against it (or stack fire resistance).
Even today when I was in Cyrodiil, most of the Vampires I encountered were killed almost instantly after their Mist Form was over. Maybe you should try to slow them down and bash the effect off.
Even today when I was in Cyrodiil, most of the Vampires I encountered were killed almost instantly after their Mist Form was over. Maybe you should try to slow them down and bash the effect off.
Hlaren_shortsheath wrote: »just because you do not like vampires or our skills does not mean there needs to be evil and bad things happen to our skill line and damage to us.
Actually being a vampire or werewolf was supposed to be a upgrade at the cost of a weakness. Werewolves and vampires were never a side grade in Elder Scrolls. Throughout the Elder Scrolls series vampires and werewolves were given immense power but balanced by making them more vulnerable to a certain attack.And in my opinion all three should be more or less equal.
Increased fire damage is already quite insane, at least in PvE, and most of the mobs are able to one-shot you if you don't pop any defensive abilities against it (or stack fire resistance).
Even today when I was in Cyrodiil, most of the Vampires I encountered were killed almost instantly after their Mist Form was over. Maybe you should try to slow them down and bash the effect off.
Yet, you are only gimping yourself for not being a Vampire in PvE. The fire resist is so easily countered it is barely a downside. Vampire wasn't meant to be an upgrade, but a side grade. It is largely an upgrade, thus you see so many, and there is no reason not to carry anti vampire abilities as the number of vampires is so high.
Indeed, how dare it take 30 people to kill one vampire. Obviously vampires are under performing, more so than werewolves, so they deserve a major buff!
Brittany_Joy wrote: »Actually being a vampire or werewolf was supposed to be a upgrade at the cost of a weakness. Werewolves and vampires were never a side grade in Elder Scrolls. Throughout the Elder Scrolls series vampires and werewolves were given immense power but balanced by making them more vulnerable to a certain attack.And in my opinion all three should be more or less equal.
Increased fire damage is already quite insane, at least in PvE, and most of the mobs are able to one-shot you if you don't pop any defensive abilities against it (or stack fire resistance).
Even today when I was in Cyrodiil, most of the Vampires I encountered were killed almost instantly after their Mist Form was over. Maybe you should try to slow them down and bash the effect off.
Yet, you are only gimping yourself for not being a Vampire in PvE. The fire resist is so easily countered it is barely a downside. Vampire wasn't meant to be an upgrade, but a side grade. It is largely an upgrade, thus you see so many, and there is no reason not to carry anti vampire abilities as the number of vampires is so high.
If vampires and werewolves are intended to only be a side grade then the game is on a dangerous path because it neglects fun gameplay.
No no no, your vampire abilities completely negate any weakness because you have a passive that decreases all damage taken by 50% when you get low on HP and you have an ability that decreases all damage taken by 75% and makes you elusive. Spell resistance reduces the fire weaknesses. Spell resistance+undeath passive+elusive mist= an invincible vampire.TheGrimaceOR wrote: »I swear it will be a cold day in hell when people realize its not vampire skill line that is the problem, but how DK and Sorc class skills affect it with thier ultimate stacking. Give me a call when you see NB or temp Vampires wrecking the set. And for all people that say vampire has no weakness; how about you become one and go stick your toe in fire and see how that treats you. Even with max flame resist you are still taking an extra 25% fire damage and missing out on a very good enchant that could go to other things because as we all know jewel craft enchants are the best slot enchants in the game and the only slot fire resist can be put on. In short buff werewolves and put a hard cap on Ultimate reduction in game. Any ultimate would be overpowered that could be spammed endlessly; its just that bat swarm get the attention because its the only ultimate that heals the caster and does damage at the same time.
Brittany_Joy wrote: »No no no, your vampire abilities completely negate any weakness because you have a passive that decreases all damage taken by 50% when you get low on HP and you have an ability that decreases all damage taken by 75% and makes you elusive. Spell resistance reduces the fire weaknesses. Spell resistance+undeath passive+elusive mist= an invincible vampire.TheGrimaceOR wrote: »I swear it will be a cold day in hell when people realize its not vampire skill line that is the problem, but how DK and Sorc class skills affect it with thier ultimate stacking. Give me a call when you see NB or temp Vampires wrecking the set. And for all people that say vampire has no weakness; how about you become one and go stick your toe in fire and see how that treats you. Even with max flame resist you are still taking an extra 25% fire damage and missing out on a very good enchant that could go to other things because as we all know jewel craft enchants are the best slot enchants in the game and the only slot fire resist can be put on. In short buff werewolves and put a hard cap on Ultimate reduction in game. Any ultimate would be overpowered that could be spammed endlessly; its just that bat swarm get the attention because its the only ultimate that heals the caster and does damage at the same time.
I don't do mass PvP, I hunt down individual players around the Cyrodiil. And please, you can just bash the Mist Form off. Try it.Brittany_Joy wrote: »Indeed, how dare it take 30 people to kill one vampire. Obviously vampires are under performing, more so than werewolves, so they deserve a major buff!