I just hit VR1 and instantly noticed a massive difference in survivability. My armor doubled, and I got massive boosts to all attributes. If VR1 = level 50, then the level 50 scaling that takes place when characters are below level 50 is in need of some serious tender loving care.
I would personally enjoy PvP a lot more if progression was driven less by level, and more by skill. I'd love to be able to engage a level 10 newbie, or a level 35, knowing it was going to be more of a fair fight. I'm also tired of seeing VR10s walk around, shield extended, spamming bat swarm, I know the latter is being addressed in an upcoming patch, but how about scaling up lower level players more aggressively too? Particularly those below VR1.
Now don't get me wrong - I'm OK with some innate "strength" differences between levels - i.e. VR10 SHOULD be more powerful than a VR1. But the delta between VRs and sub-VRs is simply too great, in my opinion. This is more of a problem now than it was 2 weeks ago given the recent influx of a TON of VR10s (most of whom appear to be vamps).
Edited by Katkon on May 4, 2014 4:15PM