I agree, but They would still have to put a limit on it. cant just have unlimited crafting supplies.. not with the auto spawns atm..
Also I don't think pets, or the CE maps or quest items should take up bag space.
Crafting mats don't bother me to much, most are stack-able.
But pets, CE maps, and Quest items.. Should be in a whole different place.
I think lil quality of life things like this will eventually come down the pipe
grahamz1b14_ESO wrote: »I disagree, for one reason that wasn't obvious to me until I had played for a while. The actual inconvenience of the number of ingredients, combined with the expense of expanding ones bank and carrying capacity means that it is also inconvenient to master more than a couple of crafting skills, which actually is great for the economy. In games where you could master every crafting skill, either on your main or through alts, really stifled the economy. Look at Fallen Earth -- it has one of the best crafting systems there is, and yet this is combined with one of the worst economies I've seen in a game for a very long time, at least since the early days of EQ, where gold sellers were rampant). You can still do it, but the expense and inconvenience of doing that means that most people who like to craft will tend to specialize.
I'm not sure if this was a calculated move on Zenimax's part, and actually I was frustrated with it at first, like many others were. But it just dawned on me one day after I had read the umpteenth post advising others not to try to try to do too many crafting skills, that the law of unintended consequences was likely at play here.
grahamz1b14_ESO wrote: »
I'm not sure if this was a calculated move on Zenimax's part, and actually I was frustrated with it at first, like many others were. But it just dawned on me one day after I had read the umpteenth post advising others not to try to try to do too many crafting skills, that the law of unintended consequences was likely at play here.
Zenimax left it to the modders to work out, and they have. One addon that I use is "Advanced Filters": http://www.esoui.com/downloads/info245-AdvancedFilters.htmled.radleyrwb17_ESO wrote: »/Agree with OP. It is not rocket science to organise our inventory in a way that saves the player a lot of time.
I have 6 crafters covering the six crafts.
I use a lot of bank space.
I keep all general materials used by the three weapons and armor crafters in the bank with the exception of a few runes, bar, clothing, and finished wood stocks that I use to craft by my other characters for destruction purposes.
I keep most all singular crafting items on the character for that craft. I am still working on exactly what items I wish to keep for crafting, but I know I can pare it down, like provisioning with the recipes I continue to get and the ones I use most.
When a character is off adventuring I am still able to put excess items in the bank to make sure I have plenty of personal bag space while out and about.
Sure I have to play the switch and swap inventory game, but this is feasible in ensuring that you are aware and careful of what you keep for your "needs", which I would actually term "wants".
This is a fair system, and workable, purposefully thought out in a manner that limits you to decide what you will feel is truly necessary and worth keeping.
I, personally, have no trouble with this mode. Even if I do have to shift and shuffle.
If you want a separate system for holding materials, what are you willing to give up in return?
Will you be willing to limit your bank space, unable to expansion even, to say twenty or even 30 slots?
There is limited space by purposeful design. You are able to, even if it may seem costly, expand your bank and personal bank space. To create another space to hold even more items is not what was planned. There would have to be a price to balance this desire by "craftsmen" and not just "hoarders" who benefit, from those that do not craft or hold craft materials that would suffer by omission, to off set what is already, in my truthful opinion, a feasible system.
[edit] added clothing into my stored stocks as I missed it.
What? Elder Scrolls is the highest fantasy series on the market. You're constantly traveling through time and fighting gods.Here is my opinion and I know it might be mean. But stop crying!!! The Elder Scrolls Series has always been about making it as close to reality as possible. This includes weight and space for items you can carry at a time. If they make the game to easy then it is a fail. So toughen up a bit. Not everything should be handed to you.
But did that chest hold water?Maverick827 wrote: »In Skyrim one chest could hold an infinite number of items. Your argument holds no water.
Inkedbettie wrote: »The issue is this game makes you a hoarder, and no one wants to get rid of anything. I no longer store tons of mats, I keep a stack of basics to make things and stones, everything else if I have leveled past it, I sell it.
grahamz1b14_ESO wrote: »I disagree, for one reason that wasn't obvious to me until I had played for a while. The actual inconvenience of the number of ingredients, combined with the expense of expanding ones bank and carrying capacity means that it is also inconvenient to master more than a couple of crafting skills, which actually is great for the economy. In games where you could master every crafting skill, either on your main or through alts, really stifled the economy. Look at Fallen Earth -- it has one of the best crafting systems there is, and yet this is combined with one of the worst economies I've seen in a game for a very long time, at least since the early days of EQ, where gold sellers were rampant). You can still do it, but the expense and inconvenience of doing that means that most people who like to craft will tend to specialize.
I'm not sure if this was a calculated move on Zenimax's part, and actually I was frustrated with it at first, like many others were. But it just dawned on me one day after I had read the umpteenth post advising others not to try to try to do too many crafting skills, that the law of unintended consequences was likely at play here.
LOL! no.EvilIguana wrote: »Crafting mats should use NO inventory space.
Totally wrong. I see requests for it in chat all the time. They will want to buy them in bulk is all...A stack of 100 or 500 ingots most certainly will sell. Even a stack of ore that big will sell, and for more than vendors will pay you.although tbh i should probably sell some stuff, but nobody wants to buy crafting mats when they are in such abundance out in the world.