thunderstrikeb16_ESO wrote: »Really funny to see DK solo or duo so much group stuff... my Nightblade is sitting in a corner crying cause he dies nearly instantly fighting 3 questsmobs at once. I dont wanna call nerfs to DK but instead rethink your Nightblade concept ( tripple our weak heals maybe?)
they just need to increase the diffculty DK's are not this overpowered monster as you say. any class can don heavy armor and CC the daylights out things. in all honesty im a DK and i rarely use DT as my staple CC in VR dungeons DT is a massive cost for what it does. i use Volcanic rune. honestly as far as AOE damage goes DK is very lack luster only a nightblade would be worse but they do way bigger ST damage then a DK.He's gaining so much ultimate that at times he's overlapping 2 Standards. Now, I'm no developer, but I'd hazard a guess that this isn't working the way the devs intended. That's not to say he's exploiting, but rather that the ultimate mechanic in general has been implemented poorly.
No one should be keeping a 100% uptime on any ultimate. The way I understand it, ultimates were designed to be game-changing abilities, which are used sparingly (basically a mechanic ripped right out of MOBAs.) Being able to have your ultimate running for the entire duration of the fight makes your character far more powerful than the game is balanced for, which is a contributing factor in videos like this (or Vampires who are wrecking in Cyrodiil with Bat Swarm spam.)
They also need to look at the Talons ability, because it is one of the best CC's in the game. They either need to nerf it, or give other classes that same kind of functionality, because currently that skill alone allows Dragonknights to take on too many melee enemies at once. If this is how the game is designed, then design each class to be able to do it. If that's not how the game was intended (which seems more likely) then Talons needs a change.
The nature of CC probably could use a change across the board, specifically when dealing with AoE crowd control powers. I wouldn't mind seeing specific CC immunities given to NPCs for a short period after being affected by AoE crowd control. For example, after affecting an enemy with Talons, they become immune to "immobilize" for 10 seconds. They could still be knocked down, stunned, feared, mesmerized, etc.; but they would be immune to the affect of the ability which was last used on them. This would mean that no single power, and likely no single player, could keep an entire group of enemies locked down indefinitely.
Just like the ability to keep 100% uptime on ultimates is making some ultimate attacks too powerful, allowing everyone to take a single, spammable AoE CC attack is making those mechanics far too powerful as well. If they don't any cooldowns on abilities, then CC immunity might be the way to go.
-Travail.
Wifeaggro13 wrote: »they just need to increase the diffculty DK's are not this overpowered mosster as you say an class can don heavy armor and CC the daylights out things. in all honesty im a DK and i rarely use DT as my staple CC in VR dungeons. i use Volcanic rune. honestly as far as AOE damage goes DK is very lack luster only a nightblade would be worse but they do way bigger ST damage then a DK.
What your upset about is the survivablity of a DK . you take that away and the class will suck . But being able to spam a banner . you will see adjusments on the ultimate returns across the boark DK is not the only one that has this spammable ultimate because of the return on abilities.
Wifeaggro13 wrote: »they just need to increase the diffculty DK's are not this overpowered mosster as you say an class can don heavy armor and CC the daylights out things. in all honesty im a DK and i rarely use DT as my staple CC in VR dungeons. i use Volcanic rune. honestly as far as AOE damage goes DK is very lack luster only a nightblade would be worse but they do way bigger ST damage then a DK.
What your upset about is the survivablity of a DK . you take that away and the class will suck . But being able to spam a banner . you will see adjusments on the ultimate returns across the boark DK is not the only one that has this spammable ultimate because of the return on abilities.
Talons is in the situation of having one of the largest radii of any CC in the game (perhaps the largest?) Volcanic Rune may be a more powerful CC (Talons doesn't do much against casters, obviously) but it can rarely affect so many enemies at once. That said, Volcanic Rune would fall under the "AoE CC" category that I referred to in my post, and so would also undergo the same change as Talons. Anything affected by Volcanic Rune would become immune to further Volcanic Rune CC for a few seconds, so you couldn't spam the Rune as a win button. The point is to prevent any one player from being able to lock down an entire mob pack indefinitely; not just DK's, and not just while using Talons. If locking down a mob is a tactic the developers wish to make available to us, it should require group coordination.
As for the Dragonknight Standard ultimate, I agree that the problem lies with the mechanics of ultimates (and ultimate generation), not the Standard specifically. I like the Standard; it's powerful, and it should be. The problem is with being able to keep it on the ground for the entire duration of the fight. Nerfing the Standard itself (increasing the ultimate cost or decreasing the duration) would be the wrong move. If you don't address the larger problems with how the character in the video is gaining that much ultimate over time, players will simply find another ultimate to abuse.
-Travail.
you do understand spammWifeaggro13 wrote: »they just need to increase the diffculty DK's are not this overpowered mosster as you say an class can don heavy armor and CC the daylights out things. in all honesty im a DK and i rarely use DT as my staple CC in VR dungeons. i use Volcanic rune. honestly as far as AOE damage goes DK is very lack luster only a nightblade would be worse but they do way bigger ST damage then a DK.
What your upset about is the survivablity of a DK . you take that away and the class will suck . But being able to spam a banner . you will see adjusments on the ultimate returns across the boark DK is not the only one that has this spammable ultimate because of the return on abilities.
Talons is in the situation of having one of the largest radii of any CC in the game (perhaps the largest?) Volcanic Rune may be a more powerful CC (Talons doesn't do much against casters, obviously) but it can rarely affect so many enemies at once. That said, Volcanic Rune would fall under the "AoE CC" category that I referred to in my post, and so would also undergo the same change as Talons. Anything affected by Volcanic Rune would become immune to further Volcanic Rune CC for a few seconds, so you couldn't spam the Rune as a win button. The point is to prevent any one player from being able to lock down an entire mob pack indefinitely; not just DK's, and not just while using Talons. If locking down a mob is a tactic the developers wish to make available to us, it should require group coordination.
As for the Dragonknight Standard ultimate, I agree that the problem lies with the mechanics of ultimates (and ultimate generation), not the Standard specifically. I like the Standard; it's powerful, and it should be. The problem is with being able to keep it on the ground for the entire duration of the fight. Nerfing the Standard itself (increasing the ultimate cost or decreasing the duration) would be the wrong move. If you don't address the larger problems with how the character in the video is gaining that much ultimate over time, players will simply find another ultimate to abuse.
-Travail.
Doesnt matter if only one has soloed. Group content should never be able to soloed unless you outleveled and outgeared it. If you can solo group content at its intended level range it means its far too easy for a group.So one person has solo'd this. Doesn't mean everybody can. Lawl has worked really hard to get to the point that he is at in game and knows his skills inside and out. At least someone is managing to test stuff in PTS and hopefully catch some bugs.
tordr86b16_ESO wrote: »He is soloing it because ZOS is lazy. Instead of throwing huge nerfs down at eryone, they should instead design their boss mechanics so that you must have a group of 3 or 4 to kill it. Having soft enrage timers also defeats this issue with people soloing content that was meant to be played with a group.
So please, ask for better designed boss mechanics instead of crying for nerfs. If not then the DK will be rendered useless. Because right now, they seem to be acting on everything this forum has to say, which is bad.
All I can say to end this post is: Enjoy playing ESO without tanks if you wish ZOS to nerf them into oblivion.
thunderstrikeb16_ESO wrote: »Really funny to see DK solo or duo so much group stuff... my Nightblade is sitting in a corner crying cause he dies nearly instantly fighting 3 questsmobs at once. I dont wanna call nerfs to DK but instead rethink your Nightblade concept ( tripple our weak heals maybe?)
https://www.youtube.com/watch?v=PJVgYs3MFA4
yeah...
Maverick827 wrote: »They're already looking into this. It's most likely an unintended interaction of abilities causing unintended ultimate gain, but since everyone keeps whining about DKs they'll probably just nerf all of their abilities into the ground anyway.
thunderstrikeb16_ESO wrote: »Really funny to see DK solo or duo so much group stuff... my Nightblade is sitting in a corner crying cause he dies nearly instantly fighting 3 questsmobs at once. I dont wanna call nerfs to DK but instead rethink your Nightblade concept ( tripple our weak heals maybe?)
https://www.youtube.com/watch?v=PJVgYs3MFA4
yeah...
problem with nerfing AOE's is the ridiculous amount of trash and adds this shortsighted development team put in with no really effective tools to deal with them.Xanxarib16_ESO wrote: »i love this, you cry over a DK like this can solo a 4man content but he could do it much much better then what he is doing.
1st. he is in cloth armor, heavy armor would make him a much better tank.
2nd. he's using DW weapons, SnS would make him sooo much better.
3rd he uses the shield buff... Ash cloud give 30% miss chance for 18 sec. a much better tool
anyway they will change AoE skills to affect no more then 6 or 8 targets that is a nerf. they will make sure our breath only affect 3 targets. thats a huge nerf. we wont gain as much hp from it anymore
but the biggest problem here is that everyone can gain ultimate while they have an ultimate running. they should have fixed this a long time ago to if you have an ultimate running you cant generate any ultimate! this will fix it...
thunderstrikeb16_ESO wrote: »Really funny to see DK solo or duo so much group stuff... my Nightblade is sitting in a corner crying cause he dies nearly instantly fighting 3 questsmobs at once. I dont wanna call nerfs to DK but instead rethink your Nightblade concept ( tripple our weak heals maybe?)
Well, the dual issue can be attributed to erroneous stacking of buffs (buffs being multiplicative instead of additive can really knock calculations for a loop) and from folks being very, very good at seeing how skills from different lines tie together.the.dzeneralb16_ESO wrote: »There are way to many variables to have had tested all possibilities (trust me, do the math).
Well, the dual issue can be attributed to erroneous stacking of buffs (buffs being multiplicative instead of additive can really knock calculations for a loop) and from folks being very, very good at seeing how skills from different lines tie together.the.dzeneralb16_ESO wrote: »There are way to many variables to have had tested all possibilities (trust me, do the math).
That's why you listen to the top beta and PTR folks, because you know that once ONE person works out a 'killer combination', other folks will ... and that'll wreck any intended class balance once it becomes widespread. (I mean, really, if you pay attention to the vamp DKs in Cyrodiil, most of them do the same rotation and show 0 ingenuity - and have 0 idea what to do when someone counters them other than run away. You think they had the insight to see the combination of passives and actives?)