Maintenance for the week of June 17:
• PC/Mac: NA and EU megaservers for patch maintenance – June 17, 4:00AM EDT (8:00 UTC) - 9:00AM EDT (13:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – June 17, 10:00PM EDT (June 18, 2:00 UTC) - June 18, 5:00AM EDT (9:00 UTC)
• PlayStation®: NA and EU megaservers for patch maintenance – June 17, 10:00PM EDT (June 18, 2:00 UTC) - June 18, 5:00AM EDT (9:00 UTC)

More details about multi processor Mac Pros

tesob16_ESO64
tesob16_ESO64
Soul Shriven
OK, so I just downloaded xcode to limit the number of cores used on my dual 6-core Mac Pro. Here's what I found:

I can run the game if I limit the number of cores used to 16 (with hardware multithreading - aka hyper threading - enabled).

I can run the game if I limit the number of cores used to 8 (with hardware multithreading - aka hyper threading - disabled).

Those are the upper limits. If I enable 17 cores (with hardware multithreading aka hyper threading enabled), it crashes upon startup (pressing "play"). If I enable 9 cores (with hardware multithreading aka hyper threading disabled) it crashes upon startup (pressing "play").

Just thought I'd add some more information for your analysis.

Modellname: Mac Pro
Modell-Identifizierung: MacPro5,1
Prozessortyp: 6-Core Intel Xeon
Prozessorgeschwindigkeit: 2,66 GHz
Anzahl der Prozessoren: 2
Gesamtanzahl der Kerne: 12
L2-Cache (pro Prozessor): 512 KB
L3-Cache (pro Prozessor): 4 MB
Speicher: 8 GB
Geschwindigkeit für Prozessorverbindungstyp: 6.4 GT/s
Boot-ROM-Version: MP51.007F.B03
SMC-Version (System): 1.39f11
SMC-Version (Prozessormodul): 1.39f11

Chipsatz-Modell: NVIDIA GeForce GTX 680
Typ: GPU
Bus: PCIe
Steckplatz: Slot-1
PCIe-Lane-Breite: x16
VRAM (gesamt): 2048 MB
Hersteller: NVIDIA (0x10de)
Geräte-ID: 0x1180
Versions-ID: 0x00a2
ROM-Version: 3731
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