Mechanics question

Dakotahorn
I am looking for some answers on mechanics. All of this is in reference to my current two handed Templar that is stamina based.

1. If I look at weapon damage, how are heavy attacks calculated vs light attacks? Ie if my weapon damage is say 60, does a light attack do 60 and a heavy attack do 1.5x damage or 2x etc?
2. How are critical attacks multiplied? 1.5x or 2.5 etc?
3. How does "surge" aka crit damage effect this multiplier?
4. Do skills that increase the power of your next attack (wrecking blow for instance) calculate before or after crit multipliers?

I am trying to see how wrecking blow and solar barrage effect critical rush and heavy attacks.

Thanks in advance. Also, please do not turn this into a "stamina builds suck" or "two hand builds suck" thread.

Cody
  • Dakotahorn
    Bump. Still hoping for an answer
  • alexj4596b14_ESO
    alexj4596b14_ESO
    ✭✭✭
    Dakotahorn wrote: »
    I am looking for some answers on mechanics. All of this is in reference to my current two handed Templar that is stamina based.

    1. If I look at weapon damage, how are heavy attacks calculated vs light attacks? Ie if my weapon damage is say 60, does a light attack do 60 and a heavy attack do 1.5x damage or 2x etc?
    2. How are critical attacks multiplied? 1.5x or 2.5 etc?
    3. How does "surge" aka crit damage effect this multiplier?
    4. Do skills that increase the power of your next attack (wrecking blow for instance) calculate before or after crit multipliers?

    I am trying to see how wrecking blow and solar barrage effect critical rush and heavy attacks.

    Thanks in advance. Also, please do not turn this into a "stamina builds suck" or "two hand builds suck" thread.

    Cody

    Ok as far as heavy and light attacks I have no idea, as far as surge goes, it should be surge raining 100= 1%

    And as far the 4th question, crit should be calculated first as crit, as if you get crited it goes directly too your shield bar (assuming you have one up)and then your health bar.


    I want too say the most logical way that crit hit reduction works is a direct reduction so if you have 400 crit reduction it subtracts it directly from the damage. But this is unconfirmed, it could just be a 100=1% reduction in the chance too be crit.

    For the way iv seen it>

    Spell damage(roll for hit)hit-(roll too crit)none crit spell damage-(roll for doge)-no doge(roll for damage amount)-damage(if blocking direct damage reduction %? from damage if not blocking damage v. Spell resit)=amount of damage taken. I have the whole thing on my computer at home il post it later. But off the top of my memory this is iv seen it work. Basicly
  • Dakotahorn
    Bump. Still looking for heavy attack mechanics.
  • RazzPitazz
    RazzPitazz
    ✭✭✭✭
    This is the kind of theory crafting questions Ive been looking for.
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