Let us repair our own items with extra ore, and other crafting ideas.

Dag86novanub19_ESO
I find it strange that you can make your own set of armor for any race, level, and trait from scratch- yet somehow your character is seemingly unaware of how to put the pieces back together.

You approach a food merchant:
"Hi. I've constructed this armor from the rarest metals and finest ores not from this world. The hearts of the Daedra are infused into each piece. My sword here is crafted from the finest alloys. This shield was dropped by the most dangerous creature in the darkest and deepest crevice known to man.

I've crafted many an item in my days as a warrior and smither, but for the life of me i can't figure out how to put this stuff back together after a few bandits have hacked away at me all day. I notice you sell fine mead and crawdad soup here, perhaps I can pay you 2,000 gold to repair these items for me using nothing but your bare hands?"

All joking aside, it would be nice if we could use excess ore and cloth to repair items we have crafted ourselves rather than pouring money into them.

Also I think it would be nice to be able to upgrade someone else's bound weapons and armor for them, as not everyone would have the invested skill points in crafting to use minimal upgrade stones to get the job done.

Perhaps a system where you can make an "upgrade stone". Say at the max smithing rank, use 2x honing stones to make a green upgrade stone. Then you trade/sell this to someone and they can apply it to any white smithing item they want. Same for blue, purple etc and wood/cloth. This would also eliminate the possibility for griefers and conners on unbound items, where you might give your item to someone in trust that they will upgrade it for you, and then them not keep their word.

Enchantments seem fine at the moment since you just make the stone and trade/sell it to whomever to apply to whatever the stone is intended for.

Anyone agree?
Edited by Dag86novanub19_ESO on May 2, 2014 2:39PM
  • ZOS_HugoP
    ZOS_HugoP
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  • Ysne58
    Ysne58
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    I think this is a good idea -- so, how do we add in the gold sink aspect of armor repair?
  • deathly809_ESO
    deathly809_ESO
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    Ysne58 wrote: »
    I think this is a good idea -- so, how do we add in the gold sink aspect of armor repair?

    Breakable pickaxes.
  • Ysne58
    Ysne58
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    I really do think that armor and weapon repair should be part of the crafting system.
  • Cheatingdeath23
    Cheatingdeath23
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    I'd love for repair to be part of the crafting system.

    Another thought-- I would love it if you can "level up" a piece of armor using more of that item. If I have a piece of armor that I like, I'd like to be able to keep it close to my level.

    I understand if leveling the item removes the tempering (so a blue piece level 20 becomes a white piece level 25) so that you don't just use one set of armor the entire game, but there are many different ways to implement it.

    (If leveling DOESN'T remove tempering, this is awesome as I can make epic pieces at a low level and keep upgrading them. If leveling DOES remove tempering, it has less benefit other than the random dropped loot or quest items that I like [Vestments of the Warlock, for example, I don't want to have to keep farming every couple levels])
  • StoneSilence
    StoneSilence
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    I would very much like a system that allows crafters to fix gear and up the level of existing gear.

    The crafters can make repair kits. 1 repair kit = repairs 1 item. Tradeable.

    The goldsink for item repairs can be kept with the amount of materials needed to repair something.Instead of vendoring those materials and getting money into the economy, the mats will be used for a repair kit, which in turn will be used to repair the items.

    To balance the cost of materials used, there could be a key component that needs to be bought from the "master" crafter NPCs that are stationed at each crafting table.


    Tweak the idea and it can be used for "leveling" items. Get lower level item, add all mats used to make a higher level item, combine.
    Result in a white higher level item. Apply improvement mats and enchants.

    Maybe make "item leveling" and "improvement" kits so players can safely upgrade their items.
    Edited by StoneSilence on May 2, 2014 4:57PM
  • Liquid_Time
    Liquid_Time
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    I agree on the repair idea. I an currently level 46-47 and have never paid to repair my armor. I leveled fast enough and was able to get the materials needed to make a new set every 2 levels, so I never messed with it.. However as you find/craft better armor that you just do not want to part with for quite some time (usually purple's) it makes sense to have this. Here is what I was thinking...

    ***Repair Kit***
    When applied to armor.. Condition is fully restored, but reduces armor rating by 2 points. (Amount can be adjusted of course. Just an example)

    Requires
    -Bars related to said level range. (Such as High Iron bars - Amount??)
    -MAT that can only be bought from NPC vendor. This aspect keeps the money sink idea. (This was taken from an above post,. Not my idea.)

    ***Level Kit***
    The kits will be for set level ranges, but once applied to an item you can choose the actual level. Such as 20-28 is the kit, but you can select a level 24, so that you are able to use the item.
    When applied to said item it will "bump" for example a purple sword down to a blue sword. (This will cause people decide if it is worth using on their favorite purple item or simply sell it and find/make a new one.

    Requires
    -Bought from NPC vendor. (Cannot be created)
    Edited by Liquid_Time on May 5, 2014 9:07PM
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