I find it strange that you can make your own set of armor for any race, level, and trait from scratch- yet somehow your character is seemingly unaware of how to put the pieces back together.
You approach a food merchant:
"Hi. I've constructed this armor from the rarest metals and finest ores not from this world. The hearts of the Daedra are infused into each piece. My sword here is crafted from the finest alloys. This shield was dropped by the most dangerous creature in the darkest and deepest crevice known to man.
I've crafted many an item in my days as a warrior and smither, but for the life of me i can't figure out how to put this stuff back together after a few bandits have hacked away at me all day. I notice you sell fine mead and crawdad soup here, perhaps I can pay you 2,000 gold to repair these items for me using nothing but your bare hands?"
All joking aside, it would be nice if we could use excess ore and cloth to repair items we have crafted ourselves rather than pouring money into them.
Also I think it would be nice to be able to upgrade someone else's bound weapons and armor for them, as not everyone would have the invested skill points in crafting to use minimal upgrade stones to get the job done.
Perhaps a system where you can make an "upgrade stone". Say at the max smithing rank, use 2x honing stones to make a green upgrade stone. Then you trade/sell this to someone and they can apply it to any white smithing item they want. Same for blue, purple etc and wood/cloth. This would also eliminate the possibility for griefers and conners on unbound items, where you might give your item to someone in trust that they will upgrade it for you, and then them not keep their word.
Enchantments seem fine at the moment since you just make the stone and trade/sell it to whomever to apply to whatever the stone is intended for.
Anyone agree?
Edited by Dag86novanub19_ESO on May 2, 2014 2:39PM