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Boss loot

Bhakura
Bhakura
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Vote to see whats liked best. personally, i think putting a nerf on loot doesnt do anything other then punish the legit players because a bunch of lowlifes overflooded the game with bots.
Increase spawntime if you must, but nerfing loot? In one small change you killed the fun of dungeon running entirely.
Edited by Bhakura on May 2, 2014 5:16AM

Boss loot 45 votes

Nerf loot with timer, fight a boss, get no loot
24%
RebPunchemousekime111rwb17_ESOpodlechceb17_ESOcortechsnub18_ESOJosephChipmc73luizterra23Zaphod42AudigyFalmer 11 votes
Increase spawntime but guaranteed loot and chance of blue
33%
bigscoothb14_ESOjamesmorg29b14_ESOBragaukKroinErinyEUBhakuraOzzyNOREzekloldarthrahneb17_ESO1VeakothDevianteHashxBrownsLkoryGaretthOuTLaWOwnz 15 votes
Leave it as it was, fast spawns, tons of loot
42%
i.am.nein_ESOandrewgriesser_ESOZIKEMaverick827mechengr7Lark82Nickdorlandb16_ESOrpssunrealb16_ESORivan12guterreeb17_ESOmneuwerthub17_ESOthomas.manzellaub17_ESOthedevilfrogneb18_ESOEnundrPocketNovaKililinkilledbypingSnweosFersaken 19 votes
  • Lkory
    Lkory
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    Increase spawntime but guaranteed loot and chance of blue
    Still i think a loot timer is dumb, call it a spawn timer and it sounds a lot better.

    Really spawning a boss for every player that shows up is a bad design; for launch only, It is a very good idea for long term.
  • ZIKE
    ZIKE
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    Leave it as it was, fast spawns, tons of loot
    Another option would be to increase the boss difficulty based on the number of players within a 50 meter radius at spawn.

    However, the solution should have been to continue to ban accounts used for botting.
  • Audigy
    Audigy
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    Nerf loot with timer, fight a boss, get no loot
    Increase spawn would be horrible for Casuals, how long is someone supposed to wait for a mob? 10 minutes, 1 hour?

    By keeping the spawn alive, but nerfing the chance for double or triple loot is the best option as it allows everyone to defeat the boss and finish the quest´s.

    It also makes sure that only those kill bosses and do dungeons who really want and not those who want fast loot.
  • Kroin
    Kroin
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    Increase spawntime but guaranteed loot and chance of blue
    I would love it if the increase the spawntimer, because shard farming is annoying from time to time.
  • Bandras
    Bandras
    The game should only check when was the last time you received loot and xp from a given boss.

    For instance:
    first kill = xp and loot
    second kill = reduced xp and loot
    third kill = no xp, no loot

    I am not sure if this can be done though and it would probably need some tuning and testing. But if you could not get anything from these bosses then ppl would not camp them.


  • Bhakura
    Bhakura
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    Increase spawntime but guaranteed loot and chance of blue
    This is really rediculous, finished 4 dungeons, 3 world bosses, in different locations, didnt get any loot worth calling loot. Not a single blue or better.
    What do they expect me to do? Log out let timer run out and go again?
    If this stays in game im not gonna stick with it, let my sub run out and thats it. Part of the fun for me in dungeon diving is loot, and they took it away.
    I didnt bot, i didnt goldspam, why do i get punished?
    And i prefer killing bosses for a special item then kill tons of trash mobs for a regular item that happens to have a spiffy color. Prefer equiping "Badass sword of doom" over "insert material sword of flame".
    Yes, its still fun to kill bosses, getting no reward for doing so is just ... empty, like the loot.

    Forgot which dungeon it was, loads of dwemer constructs and boss was a centurion. I camped that boss for a few hours because he refused to drop his blue. When he finally did it was some stamina based, totally useless for my toon necklace, but it was rewarding that i made him drop it. Came out of that dungeon with near 200 dwemer gears, just to show how long it took for that blue to drop. And i stayed because i knew it would be there eventually.
    With this new loot rule it wouldnt have taken me hours, it wouldve taken me days, see where im going with this?
    Im patient, but not THAT patient.
    I dont camp a boss to sell gold, im doing it because i want the shinys. Theres bosses allover the place, kill one fine you get loot, ooo heres another, lets kill it! Congratulations, you killed it, heres a few gold coins ... really?
    No shinys no fun, why bother? Achievements? could care less, lets just uninstall already and find better game. One that doesnt punish regular players because they let hackers overrun it.
    Edited by Bhakura on May 2, 2014 3:38PM
  • Emperor
    Emperor
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    None of the above.

    The only real way to fix this is make every dungeon boss like the 4-man dungeons; instanced to the player/group. If the boss is not instanced you run into problems with any choice made.

    Nerf loot with timer, fight a boss, get no loot:
    If people want to camp at a boss for loot they should be able to. They should not be punished because of botters. The instanced bosses will help with the bot problem because the bots won't be able to have 10 bots spam kill the boss in 2 seconds. Also increase the difficulty of the boss so a single bot can't just hold down the attack button without healing, etc to kill it.

    Increase spawn time:
    This actually wouldn't be a bad idea IF the instanced boss idea was implemented into the game, but if the bosses are still not instanced this would be awful. It is already bad enough waiting for a boss to spawn just to kill it to complete a dungeon/quest. It completely ruins immersion which is another reason dungeon bosses should be instanced...

    Leave it as it was:
    Obviously that wasn't working. If they leave it as it was they need to make the bosses instanced for the same reason I mentioned before and they need to increase their bot banning abilities.
    If you like small group PvP (2-4 players) and solo PvP check out my video ;)https://youtube.com/watch?v=jechGImtFio

    SPOILER: The first 40 seconds of the video contains a scene from the final Molag Bal boss fight!

    .
  • Bhakura
    Bhakura
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    Increase spawntime but guaranteed loot and chance of blue
    This loot timer is really annoying founda boss that drops a ring ive been looking for for ages, fits my character perfectly, but cant kill it, have to wait 10 minutes for another shot of second ring.
    Im not a bot dammit ... well at least i can use forum while waiting >.<
  • doggie
    doggie
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    I wouldn't call those places "dungeons", it's like a indoor quest area. I looked through the bank in one of my trade guilds the other day and in one of them I saw 500 blue shields from one of these public dungeons, was the exact same shield.

    Obviously that kind of blue loot farming is not good for the economy. I've been doing some of the public dungeons lately in a Vr3 zone and in several I've been alone, and I don't want to get to the boss and wait for spawn, I want the boss to be there when I arrive. No I don't get much loot either, but the chance to get something usefull from those bosses is pretty low in the first place.(ie: that you can use the item he drops).

    It works much better now in my opinion, if you want blue items, go look on the guild store!! I just don't see what qualify those places to be a guaranteed blue drop.
    Edited by doggie on May 8, 2014 7:36AM
  • Badh0rse
    Badh0rse
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    Emperor wrote: »
    None of the above.

    The only real way to fix this is make every dungeon boss like the 4-man dungeons; instanced to the player/group. If the boss is not instanced you run into problems with any choice made.

    Nerf loot with timer, fight a boss, get no loot:
    If people want to camp at a boss for loot they should be able to. They should not be punished because of botters. The instanced bosses will help with the bot problem because the bots won't be able to have 10 bots spam kill the boss in 2 seconds. Also increase the difficulty of the boss so a single bot can't just hold down the attack button without healing, etc to kill it.

    Increase spawn time:
    This actually wouldn't be a bad idea IF the instanced boss idea was implemented into the game, but if the bosses are still not instanced this would be awful. It is already bad enough waiting for a boss to spawn just to kill it to complete a dungeon/quest. It completely ruins immersion which is another reason dungeon bosses should be instanced...

    Leave it as it was:
    Obviously that wasn't working. If they leave it as it was they need to make the bosses instanced for the same reason I mentioned before and they need to increase their bot banning abilities.

    I have to agree with you here. Make the dungeons instance for 1-4 players, I hate the public dungeon system anyway. While we are at it .. maybe give some *** XP doing dungeons.

    So far all I have seen from the game is their player base being punished for the actions of the exploiting parties that will always be in every mmo. Almost every single person from my guild in previous games has or is unsubbed. That makes me sad for a couple of reasons.

    1: I love my guildies.

    2: I really want this game to succeed but just on a small scale, looking around me, I see people dropping like flies.

    3: I don't want to end up in Wildstar! Game looks good but I love the Elder Scrolls Universe.

    Edited by Badh0rse on May 8, 2014 12:40PM
  • Falmer
    Falmer
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    Nerf loot with timer, fight a boss, get no loot
    Ideally, all of these dungeons should be instanced. That way, people get the choice of whether they want to tackle the dungeon solo, to explore it all and fight the boss and get the loot, or they can bring a group if they wish to share the xp/loot/etc.

    As it was.. Most of us ran through a fairly empty dungeon find our skyshard, hope to get a few hits in on a Boss just to get the dungeon completion achievement and leave with no loot whatsoever. That was clearly broken.

    The loot timer is a ton better, because at least if you don't get a chance to loot the boss, you can try again.

    Longer spawns would be the worst as then you have twice as many people showing up and waiting to get their one hit in and leaving with no loot.
  • tangorn
    tangorn
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    Neither of the three. Make loot achievement linked. Each toon gets loot from each boss first time only, once in a lifetime, but it is a decent loot.
  • Artemiisia
    Artemiisia
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    sorry not gonna vote on either.

    since they made the 10 min loot rule, dungeons no longer being farmed, I call that a successful addition
  • DogeRobert
    I'd agree with you Artemiisia, if it wasn't for the single fact that getting to the boss, killing him, getting nothing and then realizing that you have to wait 10 mins, if you want a chance to get his 'special' item, is rather annoying.

    On the contrary, I'd prefer for my Public Dungeon-boss to have a guaranteed unique blue drop on my first kill. Autobound to character to prevent me from selling it. (The public dungeons are hard enough IMO, that if you get to the boss, you deserve something for it.)

    As for the solo dungeons, I'd make the guaranteed drop a green with maybe a chance of having it be an unbound blue. (The first time). It would add a bit to the economy, for those who care about that and since you outlevel the gear fast enough anyway, 'not' getting the blue wont make much of a difference for anyone in the long run.

    And after that first kill on any dungeon boss, make the timer count 10 mins (or whatever they decide for the final rate to be) before you have a chance of loot again, though with only a RNG droprate for a green or some such after the first kill.

    It wouldn't be hard to implement either. If they can link phased content to a specific char and set an individual counter for boss-loot, they can add this as well. It's just one more char-specific counter-table.
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