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Motif farming FIX= Deconstruct chance for motif instead

Inco
Inco
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I can't take credit for the idea as someone else ( @Kalman ) came up with the idea. Just reposting the suggestion in a separate thread.

Of course they would need to make it a very low chance of success just due to the volume of gear you deconstruct. Any gear that is DECON success for a MOTIF from that style of item is automatically BOUND to you.

ZOS - Keep "STEALTH NERF" from 1.0.6 (We know it happened, just update the patch notes please). Lockpick count tripled after that patch.

Why is this a WIN / WIN Solution?
  1. Less automation and more work - Can't script a BOT to run around
  2. Those PLAYING the game get the chance of a motif via crafting
  3. People that "Need" motifs are the people doing Decon's anyways
  4. Chance to learn grows the more gear you decon while leveling toon and craft at the same time (As intended)
  5. This works for ALL of the Motifs and based on gear drops from each progressive zone gives you a chance to learn that motif.
  6. If someone makes a BUNCH of items for a "Buddy" to learn then you are pulling those mats out of the economy AND encourages sharing
  7. Bound MOTIF's can't muck up the economy with crazy prices
  8. ANYONE can learn the motif's and it's no longer limited to farming furniture and as rare as they just became in one patch
  9. Gold Sellers have one less item to sell for REAL MONEY now (Pretty funny they now offer selling those in Gold Spammer Emails)
  • rsgurrub17_ESO
    rsgurrub17_ESO
    Soul Shriven
    This is a great idea... thanks for posting.
  • ElSlayer
    ElSlayer
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    It should be wrapped with flavour, because otherwise you get a book... written by some other guy... when you decompose an item on a workbench... how weird.
    @d0e1ow: There is no singular thing within a game's little ecosystem that will convince you that you hate the game, hate your life, and hate everyone around you faster than the game's official forums will.

    @TaffyIX: Life is too short to get upset by a video game.
  • KenjiJU
    KenjiJU
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    When I first heard about the motif thing, I thought it was strange that you'd unlock all at once. What would have made more sense to me is either unlocking each part via a book case, or splitting up the existing motifs into something like this: accessories-belt/gloves/boots, pants and helm, chest and shoulders, and then weapons and shields. Call them Volumes I, II, III, IV etc.

    If they chose to use the bookcase method, it would be character bound and not tradeable. IMO, they intended people to find them on occasion, not farm them ffs, so bookcases already fit the bill perfectly.

    In the current form, increasing the rarity only hurts players that would have found them occasionally and just makes them feel like they either have to buy them or farm like a lunatic. If they really are nerfing the drop rate, it's a really bad change.
    Edited by KenjiJU on May 5, 2014 11:17AM
  • ArgonianAssassin
    ArgonianAssassin
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    Good suggestion I like this idea, brilliant and I support it whole heartedly.
    "It is okay to fear the night, even the bravest warriors are filled with fright, at the sight of the might of Sithis' fang, let the blood be washed away by the rain, let the stains forever remain, another life taken in Sithis' name, another soul for the void. All hail our Dread Father and his consort, the Night Mother." -Stalks-His-Prey
  • rtx
    rtx
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    Would be great if:
    -ZOS kept motifs as they are but made them rarer than they are.
    -you learnt style through decon, not got motif as an item.
    Also I think that style materials should have small chance of dropping from mobs/nodes, like daedra hearts from VR5+ daedra, all 10 common style mats from ore nodes, argentum and copper from lvl 30+ nodes and palladium from lvl 50+ Bs nodes.
  • Tuerai
    Tuerai
    I actually prefer the current way it is. I still find at least one motif a week, I just always check every single container I see anywhere.
    "We were undone because of you. Every day, every day, in the dark, in the dawn, forever, r-r-rip, r-r-rip, r-r-rub, r-r-rub, right in our faces, because of you."
  • Cats525
    Cats525
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    Well it would in any way encourage trading early on, since people could make equipment in the style of their own race and trade it for equipment made by chars of another race. It would however also turn the few low level barbaric, ancient elf and primal items you find into the most expensive low level equipment available.
  • pulversoppa
    pulversoppa
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    This is a wonderufl idea! Please, ZoS, listen to and implement this!
  • MkChkn
    MkChkn
    I'm tired of hearing complaints without a good explanation. I disagreed when I read the title but your explanation changed my mind. Great idea and thanks for the repost!
  • ArRashid
    ArRashid
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    I actually like that proposed system.

    Normal players don't even have chance to find motifs nowadays, because the drop rate was nerfed in every damn maintenance and patch since launch (or it seems that way) - I gradually found less and less motifs. Right now, it's been almost 2 weeks since I found one.. and that was a Breton one, not even rare.

    And I check every damn house I walk around. Multiple times in cities.
    I was forced to buy base motifs (instead of trading them 1 for 1, like it was intended) from guild stores and strangers via chat.. it's gross.

    I don't even get that fuss about them being "rare" - well, they are "rare" only according to drop rates, nothing else makes them stand out. I find them even WORSE, since racial motifs at least have 4 tiers of armor and weapons. These have 1 tier of armor and 3 tiers of weapons (tier 2 and 3 look the same, at least in primal, which is the ONLY "rare" motif I got to drop).. which is absolutely unsatisfying, and I end up using racial crafted sets or even think "I don't give a damn anymore" and just equip disguise over hideous armor (which is the only way to use quest/drop items without looking like a clown with each part having different color).
  • Mishoniko
    Mishoniko
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    I like this. If I were a developer I'd probably dispense with the book item and unlock the motif directly so you don't have to worry about inventory filling up during a long decon session. This creates a nice secondary market for particular motif items for people trying to finish up the set. This would dovetail nicely with the proposed change to add the motif type to the item tooltip.

    If ZOS wanted to up the difficulty level a bit they could make it like the imbue acquisition process where you have to learn the motif on each item/slot type but not time-lock it through research (i.e., ax, greatsword, mace, chest, pants, boots would be 6 separate unlocks).
  • Iluvrien
    Iluvrien
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    I saw the original idea for this in the other thread but I wondered whether instead of retaining the all-or-nothing approach, why not fit it in with what seems to be the design concept for things like traits? Traits reward you for putting in the time to collect items with traits you want, spending time researching them and giving up some inventory/bank space to store them until needed. Why not reward the crafters willing to put in that kind of time with motifs as well?

    My extension to the above idea:

    Each decon you carry out in a particular style in a particular tier of crafting contributes to your knowledge of that style in an incremental way. For example you could decon a tier 1 robe and that would increase your knowledge of that style in tier 1 by 1% (or similar amount).

    What that would mean is that it wouldn't be based on luck but through time and effort. Of course people with a great deal of money could just buy hundreds of items in the correct styles from people, but that would increase the trade of crafted items, not decrease it.

    It would also mean that you could "teach" a style to a friend or guildmate by supplying them with items in the desired style.

    What making it tier specific would do would be to prevent people deconning VR gear and immediately gaining knowledge of the entire style tree. Another mechanic to reward those who actually put time and effort into it.

    Of course, if you wanted to make it a bit tougher then the advancement could be split for each item in each tier in each style (i.e. Dunmer gloves would be a different track to Dunmer boots), but that might be taking things a bit far.

    What do people think?
  • rtx
    rtx
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    I partially like your idea.
    But 'different advamcement split for each item] is IMO bad. Learning daedric that way would cost about 14k per item assuming that you would get 10% per one deconned item. And I highly doubt that 10% per item is low enough for it no to be ridcoullsy unbalanced, but even that way learning daedric on everything would cost possibly over half a milion, especially considering furniture nerf.
    I think that:
    Option a) You get random number between 0,5%-2% for common style and 1%-5% per rare one [prim, barb, AE, dae and imp]. After reaching 100% you get style for everything.
    Option b) you get random number between 1%-5% for deconning common style item and 2%-10% per rare style. After getting bar to 100% you get that style for 1 proffesion.
  • Opioid
    Opioid
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    The whole idea of farming for motifs is absurd. They should be rare. I'm glad Zenimax made them even more rare. Also, being able to learn racial styles from deconstructing gear is unnecessary.

    There is no reason why everyone has to have all the racial styles immediately. Sure, it appeals to the completionists. I get that since I'm one of them and I have been working towards learning all of the styles myself. But it should be difficult to get all the racial styles unlocked, not easy. It should feel like an accomplishment, not like checking a box on a minor task.
  • pulversoppa
    pulversoppa
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    Though it would still be great for them to be earnable instead of by chance. Challenging quests would be my favorite way. I do not like that everyone can't do anything. The whole charm and point of Skyrim and ESO is that you can do everything, get everything (...or how was it with that?). To make it impossible now to get the rare motif books compared to how it's been more than a month is not okay though, since too many people got a headstart if they were lucky enough to find or buy it already.

    I'd go nuts if it'd take 2 months+ of research timers before I learned the rare styles on my items, so rather get the book through deconstructing enough items in that style (but NOT a ridiculous amount of items) or through a quest would be best, or to just reverse the nerf and let the bots lose profit over time as people find them on their own.
  • Daverios
    Daverios
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    Better fix. Just put it back way it was and make the items unique like any first year dev should have told you from the flippin start.

    Issue solved and only effects farmers and regular people dont get *** on.

    Thier current fix ONLY feeds goldfarming. Because plainly if it remains like this I will gladly by motifs from the chinese farmers for real money. they have left me with little other choice. Like hell I am going to farm for 3months to get the gold for these or open fricking truncks till I am an old man. I have better things to do with my time thanks. If Zeni does not like this well too bad for them they put us in this shituation.

    Purple provisioning recipes is even worse. People were offering 300k for V5 purple recipes on aldmeri last night and no one even seen a V10.
    Edited by Daverios on May 7, 2014 4:21PM
  • Novokaine
    Novokaine
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    Amazing, this is what we need to get going.

    I wanted to test this stealth nerf post, so I spent the last 2hrs running around Vet zones 1,2,3 and 4 and not a single motif dropped, I got two green recipes and one blue recipe for provisioning.

    a BIG part of the game for me is aesthetics, and getting these motifs plays a huge role for me. we need them back and this is an awesome way to get them...

    MAKE IT HAPPEN GUYS !!
    "Suffer Well"
  • Daverios
    Daverios
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    Novokaine wrote: »
    Amazing, this is what we need to get going.

    I wanted to test this stealth nerf post, so I spent the last 2hrs running around Vet zones 1,2,3 and 4 and not a single motif dropped, I got two green recipes and one blue recipe for provisioning.

    a BIG part of the game for me is aesthetics, and getting these motifs plays a huge role for me. we need them back and this is an awesome way to get them...

    MAKE IT HAPPEN GUYS !!

    Which blue recipe? I am interested if you are selling it and dont have already.

  • roflcopter
    roflcopter
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    I think this is a really good solid idea. I hope Zen takes notice.
    Xbox One | NA | AD
    GM - OK LOL
    Warden Stuff
    Ex - Trials Core 1 Runner - Left and couldn't be happier
  • Parrotbrain
    Parrotbrain
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    Maybe couple it with a quest that rewards a motif book to keep it once-off and then make the lore books bind on pickup as the OP suggested
    Edited by Parrotbrain on May 8, 2014 9:50PM
  • Pppaul
    Pppaul
    +1

    Sensible solution.
  • ShADoW0s
    ShADoW0s
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    This is exactly what I was thinking, instead of looking in wardrobes to find a book which tells you how to make something, why not gain a small amount of exp every time you decon something from that class. Say you decoded 100 High Elf armor types, you should learn how to make it, since the game is heavily focused on decon. This will also remove the RNG aspect from the original idea.
  • skeletorz_ESO
    skeletorz_ESO
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    This would work if gear of every style dropped from mobs. Sadly, I don't think that's the case.
    “If you would be a real seeker after truth, it is necessary that at least once in your life you doubt, as far as possible, all things.” -- René Descartes
  • AlexDougherty
    AlexDougherty
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    rtx wrote: »
    -you learnt style through decon, not got motif as an item.
    I wouldn't mind either way, so long as I can learn the style, mind you bound motifs could be given to Alts, so if you already have that style no loss.
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • Inco
    Inco
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    This would work if gear of every style dropped from mobs. Sadly, I don't think that's the case.
    Actually I've seen almost every one of them drop as I leveled 1-50 via gear. I basically deconstructed everything to get 50/50/50 on my primary crafting. It's how I also collected a pool of style stones for each of the motifs.

  • Novokaine
    Novokaine
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    Sorry Daverios I did sell, I will pst if I get any more.

    On a different note, can anyone confirm if the drop rate has changed at all? I still see people in my friends/contact list logging in and out "farming" the motifs, not sure what their results have been...

    I still search every chance I get, but so far, no luck. Would love to know more about this status.
    "Suffer Well"
  • Nebthet78
    Nebthet78
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    Daverios wrote: »
    Novokaine wrote: »
    Amazing, this is what we need to get going.

    I wanted to test this stealth nerf post, so I spent the last 2hrs running around Vet zones 1,2,3 and 4 and not a single motif dropped, I got two green recipes and one blue recipe for provisioning.

    a BIG part of the game for me is aesthetics, and getting these motifs plays a huge role for me. we need them back and this is an awesome way to get them...

    MAKE IT HAPPEN GUYS !!

    Which blue recipe? I am interested if you are selling it and dont have already.

    PMing you.
    Far too many characters to list any more.
  • clocksstoppe
    clocksstoppe
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    yeah that would be great, except they dont want anyone to be able to find motifs easily. the way it is now is right. deal with it.
  • Inco
    Inco
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    yeah that would be great, except they dont want anyone to be able to find motifs easily. the way it is now is right. deal with it.
    Well don't you just bring a rainbow of cheer and joy into the thread. Thank you for your input and insight. It's a "SUGGESTION" to improve the game play for people... so think about that next time before you make crappy comments in a thread.
  • Shaun98ca2
    Shaun98ca2
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    So I made this comment in another thread try it here too.

    Deconstruction to gain the Daedric Armor style MAKES sense but it should be...

    Deconstruct Daedric Armor to get a percentage towards learning the style loosing the armor.

    So the armors will need a lable pertaining to their style IE Daedric Armor.
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