Bow
Barrage (200 ultimate, damage is buffed by 25% for each 200 more spent)
- shoot arrows in rapid succession, hitting primary target for 100% damage and every other enemy in 25° cone for 50%. Shoots 9/10/11/12 arrows in 2 seconds channel. Damage is equal to 1 heavy attack (first shot) and the rest are light attacks. [can be interrupted]
Morph1: Heavy Barrage
- targets are stunned for the duration and put off balance for 4 seconds.
Morph2: Magical Barrage
- all hits apply full Weapon enchantment effect
Two Handed
Bladestorm (200 ultimate, damage is buffed by 25% for each 200 more spent)
- hitting every target in a 8m radius repeatedly - 9/10/11/12 hits over 3 seconds - all with damage of light attacks. Each hit has 10% chance to put enemy off balance for 4 seconds. [can be interrupted]
Morph1: Juggernaut
- Can no longer be interrupted. Increases armor and magic resistance by 40% for the duration, but reduces damage by 25%.
Morph2: Sword Dance
- effect varies depending on weapon:
- mace - initial hit also reduces enemy armor by 40% for 5 seconds
- axe - 25% chance to decapitate enemies under 25% HP (checked each time it deals damage)
- sword - deals 15% more damage
One hand and Shield
Shield Wall (200 ultimate, duration is increased by 25% for each 200 more spent)
- for 8 seconds increases blocking mitigation to 100%. Passively allows to block single target spells while slotted.
Morph1: Spiked Wall
- blocked melee attacks return 25% damage.
Morph2: Spellward
- blocking spells regenerates 10% magicka.
Dual Wield
Combat Dance (200 ultimate, duration is increased by 25% for each 200 more spent)
- for 8 seconds, dodge 75% melee attacks. With each successfull dodge, you strike target for 100% weapon damage (can crit) and reduce their melee Power by 25% for 8 seconds.
Morph1: Opportunitist
- Targets hit are stunned and put off-balance for 4 seconds, instead of reducing their power.
Morph2: Ghost Combat
- increases chance to dodge to 100%, but duration is shortened to 6 seconds.
Destruction Staff (effect depends on type)
Flamethrower (200 ultimate, damage is buffed by 25% for each 200 more spent)
- continuous channelled stream of fire that deals high damage in a wide cone.
Morph1: Black Flame
- damage also applies 75% miss chance and silence for the duration.
Morph2: Liquid Fire
- no longer channelled - damage is instead applied over 6 seconds (DoT).
Frost Atronach (200 ultimate, duration is increased by 25% for each 200 more spent)
- summons a powerful Frost Atronach with powerful melee AoE attacks that also taunts all enemies in a radius, lasts 10 seconds.
Morph1: Ice Collosi
- Frost Atronach also deals periodical frost damage in a radius
Morph2: Rampaging Atronach
- Frost Atronach also uses a powerful smash (6s ICD) that deals moderate damage, stuns all enemies hit and puts them off-balance for 4 seconds.
Lightning Storm (200 ultimate, damage is buffed by 25% for each 200 more spent)
- for 5 seconds, caster is lifted in the air and untargetable (can't move) and deals shock damage in a large radius.
Morph1: God of Thunder
- instead of usual effect, for next 5 seconds, each second a lightning from the sky hits 2 random targets within a radius from you for moderate damage, stuns them, and puts them off-balance for 4 seconds.
Morph2: Lightning Cloak
- instead of the usual effect, you gain a Lightning Cloak for 12 seconds. Each time you are hit by a melee attack, attacker receives high shock damage and gets knocked 10m away.
Restoration Staff
Mender's Staff (drains 3 ultimate per tick, toggle)
- Heavy attacks with a restoration staff drains ultimate and receive a 100% damage buff.
Morph1: Mender's Shield
- Also passively increases block mitigation by 25% while slotted.
Morph2: Enchanted Staff
- Restoration Staff heals (with HoTs only last tick) restore 5% stamina to target while Enchanted Staff is active.
Edited by ArRashid on May 1, 2014 7:19AM