It's not that.It doesn't force us to group. Since the only negative (other than bugs, ui and "It's not Skyrim 2") I read is "This game is too anti social to be an MMO!", people clearly want to be forced and required to group.
It's definitely not enough design to simply offer public dungeons, instanced dungeons, outdoor bosses in every zone, dolmens(anchors), or massive scale PVP. The only logical conclusion we can draw is that these people want to be required to group.
"You can lead a horse to water, but you gotta shove his head in if you want him to drink!"
@tawok Your opinion has been noted and my opinion is you are wrong.
Forced grouping is silly in the modern MMO. In order to maintain their business any MMO must be able to attract and retain customers. A lot of older MMO players don't get this but there are a lot more solo gamers than there are force everyone to group gamers.
The MMO developers develop to the largest population and not the smallest, and in generally the larger population want to be able to log on, play the game, and not worry about assembling a team.
It's not that.It doesn't force us to group. Since the only negative (other than bugs, ui and "It's not Skyrim 2") I read is "This game is too anti social to be an MMO!", people clearly want to be forced and required to group.
It's definitely not enough design to simply offer public dungeons, instanced dungeons, outdoor bosses in every zone, dolmens(anchors), or massive scale PVP. The only logical conclusion we can draw is that these people want to be required to group.
"You can lead a horse to water, but you gotta shove his head in if you want him to drink!"
It's the phasing people are complaining about.
People can;t always group with their friends in certain situations and are forced to solo certain parts of quests.
While other situations the people nearby can start and complete the quest and you are swept up in the quest progression and it starts and completes for you, where you did nothing but stand there.
It's not that.
It's the phasing people are complaining about.
People can;t always group with their friends in certain situations and are forced to solo certain parts of quests.
While other situations the people nearby can start and complete the quest and you are swept up in the quest progression and it starts and completes for you, where you did nothing but stand there.
It's not that.
It's the phasing people are complaining about.
People can;t always group with their friends in certain situations and are forced to solo certain parts of quests.
While other situations the people nearby can start and complete the quest and you are swept up in the quest progression and it starts and completes for you, where you did nothing but stand there.
This, this, this a million times this.
You missed my satire, which is a fail if I have to explain it. Alas...
[...]It's just my sarcastic rant about the horrible hive mind that is dead set on destroying this game before it even gets off the ground. They act as if they have valid complaints, yet completely fail to realize that ZoS has lead them to water, they just won't drink.
@tawok Your opinion has been noted and my opinion is you are wrong.
Forced grouping is silly in the modern MMO. In order to maintain their business any MMO must be able to attract and retain customers. A lot of older MMO players don't get this but there are a lot more solo gamers than there are force everyone to group gamers.
The MMO developers develop to the largest population and not the smallest, and in generally the larger population want to be able to log on, play the game, and not worry about assembling a team.
You missed my satire, which is a fail if I have to explain it. Alas...
I think having healthy solo play in any game is crucial. Yet every "review", blog post, and every Reddit thread says "The game is too anti-social!". Yet, all the tools are here at your disposal. Couple nights ago, I ran around with a 4 man group doing every public dungeon, boss, and dolmen we could find. Had a blast. We used what was available to us to put the multiplayer back in MMO.
It's just my sarcastic rant about the horrible hive mind that is dead set on destroying this game before it even gets off the ground. They act as if they have valid complaints, yet completely fail to realize that ZoS has lead them to water, they just won't drink.
Edit: Bad Engrish.
It's not that.
It's the phasing people are complaining about.
People can;t always group with their friends in certain situations and are forced to solo certain parts of quests.
While other situations the people nearby can start and complete the quest and you are swept up in the quest progression and it starts and completes for you, where you did nothing but stand there.
This, this, this a million times this.
That's true if you get out of sync with a quest phases, but you can just leave that quest aside and go adventuring:explore, kill stuff together and find other quests that you can start together and play together. It's full out there. It's not THAT bleak like many seem to hint
I think the majority of the grouping content complaints revolve around phasing and how it's implemented. I don't really see them being able to 'fix' that problem, as it was a conscious design decision to incorporate so much phasing into the game for the single player experience.
Whether or not these people that really really want grouping content will get to Craglorn is the real question. I have a feeling they're missing their audience by introducing Craglorn, well at all (but especially first). People that love to group aren't going to last to endgame (with the exception of forced pairs like husband/wife teams that always play together).
RianaTheBosmer wrote: »@tawok Your opinion has been noted and my opinion is you are wrong.
Forced grouping is silly in the modern MMO. In order to maintain their business any MMO must be able to attract and retain customers. A lot of older MMO players don't get this but there are a lot more solo gamers than there are force everyone to group gamers.
The MMO developers develop to the largest population and not the smallest, and in generally the larger population want to be able to log on, play the game, and not worry about assembling a team.
You missed my satire, which is a fail if I have to explain it. Alas...
I think having healthy solo play in any game is crucial. Yet every "review", blog post, and every Reddit thread says "The game is too anti-social!". Yet, all the tools are here at your disposal. Couple nights ago, I ran around with a 4 man group doing every public dungeon, boss, and dolmen we could find. Had a blast. We used what was available to us to put the multiplayer back in MMO.
It's just my sarcastic rant about the horrible hive mind that is dead set on destroying this game before it even gets off the ground. They act as if they have valid complaints, yet completely fail to realize that ZoS has lead them to water, they just won't drink.
Edit: Bad Engrish.
I didn't miss it and I love this game. It's very social, just how social people choose to make it. Hell, I'm always being asked to group by random people and if they ask me to help, I'm happy to do it. See, it's social.
RianaTheBosmer wrote: »@tawok Your opinion has been noted and my opinion is you are wrong.
Forced grouping is silly in the modern MMO. In order to maintain their business any MMO must be able to attract and retain customers. A lot of older MMO players don't get this but there are a lot more solo gamers than there are force everyone to group gamers.
The MMO developers develop to the largest population and not the smallest, and in generally the larger population want to be able to log on, play the game, and not worry about assembling a team.
You missed my satire, which is a fail if I have to explain it. Alas...
I think having healthy solo play in any game is crucial. Yet every "review", blog post, and every Reddit thread says "The game is too anti-social!". Yet, all the tools are here at your disposal. Couple nights ago, I ran around with a 4 man group doing every public dungeon, boss, and dolmen we could find. Had a blast. We used what was available to us to put the multiplayer back in MMO.
It's just my sarcastic rant about the horrible hive mind that is dead set on destroying this game before it even gets off the ground. They act as if they have valid complaints, yet completely fail to realize that ZoS has lead them to water, they just won't drink.
Edit: Bad Engrish.
I didn't miss it and I love this game. It's very social, just how social people choose to make it. Hell, I'm always being asked to group by random people and if they ask me to help, I'm happy to do it. See, it's social.
You should be aware .. that this nice pink pair of glasses your wearing might break at some point, and you might EVENTUALLY be very very disappointed, and every whiteknighting you did in the past will be in vain. And in the end you helped noone, neither the game and its community nor your own fun.
RianaTheBosmer wrote: »@tawok Your opinion has been noted and my opinion is you are wrong.
Forced grouping is silly in the modern MMO. In order to maintain their business any MMO must be able to attract and retain customers. A lot of older MMO players don't get this but there are a lot more solo gamers than there are force everyone to group gamers.
The MMO developers develop to the largest population and not the smallest, and in generally the larger population want to be able to log on, play the game, and not worry about assembling a team.
You missed my satire, which is a fail if I have to explain it. Alas...
I think having healthy solo play in any game is crucial. Yet every "review", blog post, and every Reddit thread says "The game is too anti-social!". Yet, all the tools are here at your disposal. Couple nights ago, I ran around with a 4 man group doing every public dungeon, boss, and dolmen we could find. Had a blast. We used what was available to us to put the multiplayer back in MMO.
It's just my sarcastic rant about the horrible hive mind that is dead set on destroying this game before it even gets off the ground. They act as if they have valid complaints, yet completely fail to realize that ZoS has lead them to water, they just won't drink.
Edit: Bad Engrish.
I didn't miss it and I love this game. It's very social, just how social people choose to make it. Hell, I'm always being asked to group by random people and if they ask me to help, I'm happy to do it. See, it's social.
You should be aware .. that this nice pink pair of glasses your wearing might break at some point, and you might EVENTUALLY be very very disappointed, and every whiteknighting you did in the past will be in vain. And in the end you helped noone, neither the game and its community nor your own fun.
You should be aware .. that this nice pink pair of glasses your wearing might break at some point, and you might EVENTUALLY be very very disappointed, and every whiteknighting you did in the past will be in vain. And in the end you helped noone, neither the game and its community nor your own fun.
Defending stuff that works is ok. Defending stuff that just not work is stupid, or also called whiteknighting. Its like buying a broken car and you refuse to repair it because you like the color. I like the stuff that works and critize the stuff that dont, i feel pretty sane. What about you guys?
So you're asserting that the social aspects of this game are completely broken and anyone that says otherwise is full of ***?