Lazarus_Long wrote: »This could be wrong, but I read in beta that the amount regenerated per tick was a percentage of your total pool for that stat. Someone please correct me if I am wrong here.
I am fairly certain that the number you see is how much you get back per second.
The only way I have seen to affect the regen rates is from Active abilities, being a vampire (loss of health regen), skill passives, armor/weapon/equipment, Mundus stones and Drinks. I am not sure if it is increased per veteran level.
indubitablyt.claudio.usnub18_ESO wrote: »Ok so your main stat (M/H/S) amount does indeed increase regeneration?
t.claudio.usnub18_ESO wrote: »I am a bit confused, I just leveled to vr 2 and upon level I saw that my health and stamina became soft cap, I know that when we gain vet ranks we also gain 10 points to each magicka, health and stamina but not the little stats like regeneration, however that is unless regeneration is effected by the amount of magicka, health and stamina we have, then it makes sense.
So my question is does the amount of magicka, health and stamina increase regeneration rates on stamina, health and magicka?
the amount of regeneration you have is directly correlated to the amount of the stat, the amount, % or derivation of the regeneration and its specific correlation is unknown but it is derived from the main stat. If you made a char with all attribute points in one stat it would be quite apparent.