Healing in TESO, a plea, and a discussion.

  • jammery2k
    jammery2k
    Soul Shriven
    I have been trying to find a good thread to jump on and I feel the discussions above are the best constructive threads I have found!

    So here is my question - Does Weapon Damage increases heal more than Spell Power?

    I have done tests and using Charged Weapon and Molten Weapon and my ticks using Rapid Regeneration are improved 77 Health Per tick with out buffs and 98 per tick with buffs.

    Using a +Spell power potion I get 0 increase in Rapid Regeneration.

    Thoughts?
  • Lazarus_Long
    Lazarus_Long
    ✭✭✭
    I think you are hijacking a thread. XD
    The List For Living - A guide for new or troubled players

    Hey Jute, get in my bag
    Take a lag spike and make it better
    Remember to let research play its part
    Then you can start to make a sweater

    The Bohemian Auction House
  • jammery2k
    jammery2k
    Soul Shriven
    >:) Just increasing the scope of the thread
  • Vorpedagel
    Vorpedagel
    ✭✭✭
    Hey, would like to hear anyones thoughts, experiences, or advice on taking on the role of a healer in group situations.

    So far I've found it INCREDIBLY enjoyable (in comparison to other MMOs) as a sorcerer healer. ( level 28 )

    Healing is pretty straightforward, watch health bars, cast spells when needed. But the thing I've found so far, which has meant the group surviving or not, is this.

    How close the other three players are to eachother.

    I'm obviously using a restoration staff as a sorcerer. And pretty much all the spells are AOE based. If two members of my group are attacking one mob in a certain area, and the other is kinda out of range of them, I'm required to cast one of my healing spells twice to keep the entire group healed. Once on the two people, the other on the lone wolf. (Does not apply to every scenario, but more, than less).

    So, if any of you guys are running a dungeon, just stick together, attack the same mob, obviously you might need to spread out to avoid an AOE attack, concentrate on adds while the tank holds the boss, but group up together after either of those things are finished with. Makes it easier for you to get healed, and saves your healer mana.

    This is just entirely based on my experiences so far, and seems to be a pretty important factor in keeping a group alive. Stay together.



    Heal as Templar. Multi-target heals.

    Problem solved thread closed
  • Ashigaru
    Ashigaru
    ✭✭✭✭
    Vorpedagel wrote: »
    Hey, would like to hear anyones thoughts, experiences, or advice on taking on the role of a healer in group situations.

    So far I've found it INCREDIBLY enjoyable (in comparison to other MMOs) as a sorcerer healer. ( level 28 )

    Healing is pretty straightforward, watch health bars, cast spells when needed. But the thing I've found so far, which has meant the group surviving or not, is this.

    How close the other three players are to eachother.

    I'm obviously using a restoration staff as a sorcerer. And pretty much all the spells are AOE based. If two members of my group are attacking one mob in a certain area, and the other is kinda out of range of them, I'm required to cast one of my healing spells twice to keep the entire group healed. Once on the two people, the other on the lone wolf. (Does not apply to every scenario, but more, than less).

    So, if any of you guys are running a dungeon, just stick together, attack the same mob, obviously you might need to spread out to avoid an AOE attack, concentrate on adds while the tank holds the boss, but group up together after either of those things are finished with. Makes it easier for you to get healed, and saves your healer mana.

    This is just entirely based on my experiences so far, and seems to be a pretty important factor in keeping a group alive. Stay together.



    Heal as Templar. Multi-target heals.

    Problem solved thread closed
    Using mainly templar heals mana gone /thread reopened
  • Ashigaru
    Ashigaru
    ✭✭✭✭
    Thunder wrote: »
    Public service announcements in the forums aren't effective. Think about it, you are trying to tell millions of players who play millions of different characters millions of different ways in billions of different grouping dynamics that when they explore a dungeon with you they should stick together.

    This would obviously be more effective if you just told this to the people you are grouping with. "Hey guys, I'm a sorc trying to heal with just a resto staff here, I have mana problems and if you guys try to stick together it'll make things easier on me."

    I really don't want to get too bogged down in why your plea does not apply to everyone, probably even most, but sticking together is certainly not a requirement when I'm on my templar. Additionally, the HoT from the resto staff is one of the cheapest, yet most powerful heals in the game, and it certainly does not require clumping.

    Its good advice that was given during beta but the I hate healing crowd scoffed at it and it was ignored. If more people played as the op mentioned groups would be a lot smoother. Dont be critical when someone is offering helpful advice.
Sign In or Register to comment.