Hello,
I am running a hybrid templar healer build. I switch between a Two hand sword and a restoration staff and i got points in the restoring light skill line.
I build in a way that gives me a decent supply of magicka and stamina so I have a sufficient pool for healing a group in dungeons like fungal grotto or for soloing 2-3 enemies. I wear light armour with the magicka regen passives and plan to swap into some heavy armour for the health bonuses to keep me alive longer.
My issue is currently in regards to my healing output. Most of the skills are healing over time skills and I feel the numbers are too small and that causes me to really fall behind with the healing. I am landing the heals and the group is fighting in the area of my grand healing (now illustrious healing to add an extra second of heal) but I feel their health still drops too fast compared to my healing output.
I am wondering how would I change that? My restoration staff is up to date in regards to my current level. I am wondering if my level of magicka plays a role in the amount of health per heal.
Basically, how do I increase my healing ability? Is it based in level of my character or the skill? I have been also debating switching to a pure spell castor and leaving the stamina behind as well as my two hand sword and focusing on desctruction spells or using the dawn's wrath tree for damage for solo questing and pvp.
Thanks in advaince