Is this working as intended? As a NB my invisibility becomes worthless when using any of the very large number of skills that either pulse aoe or have a dot component.
I just finished extensive testing and any outgoing damage of any kind will break invis. Poison arrow, crippling grasp, scorched earth, refreshing path, blood craze, cleave, veil of blades. All of them break invis with a single tick essentially preventing effective invis for their duration even if they are cast long before you try to use invis.
I thought that only sprinting or activating an ability was supposed to break invis (or being hit of course). Having any residual damage tick on even one enemy breaking it renders invisibility, and thus a key component of NB gameplay, pointless.
I'm talking about OUTGOING damage here. Any incoming damage, including dot ticks, obviously breaks invis as expected.
Edited by Wahee on April 27, 2014 7:10PM Mostly Harmless: PvP leader and officer
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