Nox_Aeterna wrote: »First , the best tank is without a doubt , the dragon knight. Sure everyone can tank , not saying other classes are not viable , just saying they are not the DK while doing it.
Even if everyone can do something , it does not mean someone wont be the best at it.
So argonians race and templar class best for tanking?
Tanking in ESO seems to be odd, in a good way. The bulk of the first several groups I went through dungeons with, we all lined up like good little soldiers behind the tank and let him run in and get aggro. Half the time he'd be cut to ribbons in seconds.
One dungeon, we struggle to get to the first boss and immediately wiped, and wiped again. Then as fate would have it, the tank announced it was dinner time and he had to go. (I'm not giving him a hard time, we've all used that excuse before.) I was made party leader when he left so I threw us back in the queue not knowing what the queue would think of us having already started the dungeon. As you might imagine we waited a great deal of time and no tank.
Since we'd struggled so hard to get this far, and then waited so long on a tank that never came, we decided we might as well give it one last shot with just the three of us before we parted ways. Turns out it was easier without a tank than with a tank! We actually ended up completing the entire dungeon sans tank.
After what we thought was the last fight, the other DPS left, and it was just the healer and myself making our way back to turn in the quest when we happened upon another boss. I'm not sure if this boss was an actual boss or just a mini boss, but it was certainly more than a trash mob as it instantly killed the healer and my first few volleys barely scratched the paint.
I cleared out the trash mobs while kiting the boss around, then I kited him as far from the dead healer as I could and rushed to rez the healer. Once he was up I went back to DPSing the boss and we brought him down without too much fuss.
It certainly seems one of the keys to ESO dungeon bosses is to stay the hell away from them! That has pretty much held true for most bosses I've run into so far. When the tank tries to tank them they get spanked but if everyone just keeps on the move things seem to work out just fine. I'm starting to wonder if it wouldn't just be better to have a 3rd DPS in the tank slot... but I'm getting ahead of myself, as I'm not quite into VR content yet, where I've heard the challenge is a bit steeper.
you telling me sorc class can take on 3-4 mobs like the tank class's here can?
Coming from a healer.. please don't try and hold aggro on all the things. Pretty please. The tanks I've grouped with that attempt it.. it ends up being a race of dps getting things down before I go oom because the amount of damage the tank is taking, I'm not really designed to heal through constantly.
Aggroing everything typically means you aren't watching for heavy hitting attacks, or makes it extremely hard to do so.. so you get hit by them, things don't get interrupted, and in cases of boss fights, you are likely going to die.
It is a thousand times easier, and less hectic, to heal a dungeon where the tank grabs 1-2 of the hard hitting guys, usually bigger, that can stun or do other mean things to the healer, and then let the dps pick off the rest. Yeah, the dps is gonna take a little damage, but all of my heals are setup to heal multiple people, so that's fine. I'm not using any extra magicka to heal them. In fact I use less because the damage is dispersed so I don't have to spam cast heals.
nerevarine1138 wrote: »I think you mistook this thread for an "I'm taking my ball and going home," thread. But nice decoy OP.