Best Tank AoE Build Class + Race which one would you pick!

Jediarmy
Jediarmy
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This Is what I have right now regard + templar
+ Screenshot_20140427_184801.png

Or does anyone else know which one is better.


Edited by Jediarmy on April 27, 2014 7:09PM
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  • Jediarmy
    Jediarmy
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    no Tank class's players out there?
    Edited by Jediarmy on April 27, 2014 7:21PM
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  • Xancathb16_ESO
    Xancathb16_ESO
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    Before I go into optimal class/race and all that you need to understand (if you do already, please ignore the following paragraph) that tanking in this game is not at all like tanking in other games.

    You are not (and will die if you do) expected to hold aggro on every mob in a pull, just the big threats(usually the heavy melee hitters), in addition CC and proximity contribute a great deal more to "threat" on any given enemy than damage alone and you can't be in more than one place at once. Enemies are supposed to have aggro on your group members, healing(all heals are AoE) has been designed around this philosophy.

    Argonians are currently the strongest tanking race in the game; 15% potion effectiveness, ~2000 poison and disease resistance, 3% health and 6% more healing received put them FAR ahead of other races particularly in terms of survivability(despite the popular concept that Argonians have the worst racials in the game). If awesome lizard-people with scales isn't your thing than Imperial/Nord are decent alternatives.

    As far as class' go all four have their strong suits; Templars have strong group utility and the highest melee block mitigation, dragonknights have excellent group control(talons) and the second best melee block mitigation, sorcerer's have strong tanking related toggle-effects and nightblades have very strong sk scratch that, so many nightblade actives/passives are bugged/broken and they don't currently serve a purpose in any area of the game. Ultimately it's up to personal preference, I personally went with Templar.


  • alexj4596b14_ESO
    alexj4596b14_ESO
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    I don't see how you could AoE tank in this game, I'm a scorc and my abblitys make it hard too do large amounts if damage as with sword and bord but I use destro staff too make up for that as a whole and tank with a restoration staff, as the poster above said tanking in this game is not even close too the same, tho I disagree with his hypo on scorc's being third on the list, I believe we can be OP at times becuse I can both heal myself other and tKe damage never close health 50% reduction in spell damage (changing too 100%) and so on, we will see I suppose my guildes don't see me dieing often.
  • Xancathb16_ESO
    Xancathb16_ESO
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    That list was in no particular order, I wrote that all four have their strong suits and ultimately it's up to personal preference.
  • Lalai
    Lalai
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    Coming from a healer.. please don't try and hold aggro on all the things. Pretty please. The tanks I've grouped with that attempt it.. it ends up being a race of dps getting things down before I go oom because the amount of damage the tank is taking, I'm not really designed to heal through constantly.

    Aggroing everything typically means you aren't watching for heavy hitting attacks, or makes it extremely hard to do so.. so you get hit by them, things don't get interrupted, and in cases of boss fights, you are likely going to die.

    It is a thousand times easier, and less hectic, to heal a dungeon where the tank grabs 1-2 of the hard hitting guys, usually bigger, that can stun or do other mean things to the healer, and then let the dps pick off the rest. Yeah, the dps is gonna take a little damage, but all of my heals are setup to heal multiple people, so that's fine. I'm not using any extra magicka to heal them. In fact I use less because the damage is dispersed so I don't have to spam cast heals.
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  • Jediarmy
    Jediarmy
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    So argonians race and templar class best for tanking?
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  • Thunder
    Thunder
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    Tanking in ESO seems to be odd, in a good way. The bulk of the first several groups I went through dungeons with, we all lined up like good little soldiers behind the tank and let him run in and get aggro. Half the time he'd be cut to ribbons in seconds.

    One dungeon, we struggle to get to the first boss and immediately wiped, and wiped again. Then as fate would have it, the tank announced it was dinner time and he had to go. (I'm not giving him a hard time, we've all used that excuse before.) I was made party leader when he left so I threw us back in the queue not knowing what the queue would think of us having already started the dungeon. As you might imagine we waited a great deal of time and no tank.

    Since we'd struggled so hard to get this far, and then waited so long on a tank that never came, we decided we might as well give it one last shot with just the three of us before we parted ways. Turns out it was easier without a tank than with a tank! We actually ended up completing the entire dungeon sans tank.

    After what we thought was the last fight, the other DPS left, and it was just the healer and myself making our way back to turn in the quest when we happened upon another boss. I'm not sure if this boss was an actual boss or just a mini boss, but it was certainly more than a trash mob as it instantly killed the healer and my first few volleys barely scratched the paint.

    I cleared out the trash mobs while kiting the boss around, then I kited him as far from the dead healer as I could and rushed to rez the healer. Once he was up I went back to DPSing the boss and we brought him down without too much fuss.

    It certainly seems one of the keys to ESO dungeon bosses is to stay the hell away from them! That has pretty much held true for most bosses I've run into so far. When the tank tries to tank them they get spanked but if everyone just keeps on the move things seem to work out just fine. I'm starting to wonder if it wouldn't just be better to have a 3rd DPS in the tank slot... but I'm getting ahead of myself, as I'm not quite into VR content yet, where I've heard the challenge is a bit steeper.

    I'm anxious to get in a guilded group on voice chat do some experimenting, but I'm also not in a hurry and trying to fully enjoy these early days where everything is new and exciting. That's why I've been questing on several alts rather than rushing one guy to cap, but it's also why I've put off playing the guy I intend to be my tank because I'm not sure I have the first clue just what a tank is supposed to do! It'll be fun figuring it all out though. So far every group I've been in the people have been consistently great, their skills have varied quite a bit from group to group, but the people... they've been consistently great.
  • Nox_Aeterna
    Nox_Aeterna
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    First , the best tank is without a doubt , the dragon knight. Sure everyone can tank , not saying other classes are not viable , just saying they are not the DK while doing it.

    Even if everyone can do something , it does not mean someone wont be the best at it.

    With that said , guess i would pick a dark elf to go with it. Mostly cause you can cap everything without a problem , the dark elf gives a resist that is quite useful since tons of mobs you fire , you got +magic/stam and you get +fire dmg , which is pretty much what the DK uses.

    With that said , this may change once they drop the nerf hammer.
    "Never attribute to malice that which is adequately explained by stupidity."
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  • LadyInTheWater
    LadyInTheWater
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    First , the best tank is without a doubt , the dragon knight. Sure everyone can tank , not saying other classes are not viable , just saying they are not the DK while doing it.

    Even if everyone can do something , it does not mean someone wont be the best at it.

    Why is the Dragon Knight the best?
    The moment you call someone stupid, or try to display your opinion as "fact", you lose all credibility.
  • berscht.ur.bubblenub18_ESO
    Woodelf. Woodelf is life
  • Thechemicals
    Thechemicals
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    Templar redguard and Argonian Templar is the best on paper. DragonKnight Redguard is ok.
    Vr14 Templar since release- dual resto
    Vr14 Dk bow/2h

    Brayan Blackthunder
    Goddick
    Daggerfall Covenant

  • Jediarmy
    Jediarmy
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    going as Argonian Templar :P thanks guys
    I will give dragon knight a go as well since I like the idea of spike damage.
    Edited by Jediarmy on April 29, 2014 12:55PM
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  • MrBeatDown
    MrBeatDown
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    Ive got the Imperial Dragonknight for a Tank Dps. I have not tried to build another character, but im very well pleased with my tanking abilities. I play best alongside a Templar healer. I have been doing the Waycrest Sewars V-6 to V10 dungeon and learned it pretty well now. I didn't time it but yesterday we blowed through it with a decent group in about 20 minutes or so and I was still a V-6. Tank Dps so easy to play. The key for me is the healer. Ive had some bad runs (group) were the Healer tries to be the Dps HERO and always causes the group to die. All the tank has to do is taunt and block a few attacks. This leaves plenty of time to swing out attacks. In a good group, death should be really minimal. I wasn't even using TS. The dungeons are just simple dances once you learn them. Running out of stash room for all the v-10 Purps im hoarding. Had to deconstruct a few for room since I cant use any of it. Anyways, its not a bad class at all for dungeon grinds.
  • Phantorang
    Phantorang
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    Jediarmy wrote: »
    So argonians race and templar class best for tanking?

    I dont think there is a "best" race, it really depends on personal preference and how you like to play. I like the Dark Elf, they get 9% Magicka and 6% Stamina bonus in racial passives, they also get fire resist and do more damage with fire. Fire being a very important type of damage from mobs later on, and the bonus fire damage is great with Templar fire spells.

    Dark Elf fire resist is also very nice if you someday choose to become a Vampire, who are very vulnerable to fire.

    Argonians got healing bonuses though, which is nice for Templar healing of course, they also get poison resist, which is great if you become a Werewolf, who are very vulnerable to poison damage.

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  • Jediarmy
    Jediarmy
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    I wanted a race where hes good with def and AoE. I think Dragon Knight would be cool but not sure...
    Edited by Jediarmy on May 4, 2014 3:40PM
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  • jesterstear
    jesterstear
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    Thunder wrote: »
    Tanking in ESO seems to be odd, in a good way. The bulk of the first several groups I went through dungeons with, we all lined up like good little soldiers behind the tank and let him run in and get aggro. Half the time he'd be cut to ribbons in seconds.

    One dungeon, we struggle to get to the first boss and immediately wiped, and wiped again. Then as fate would have it, the tank announced it was dinner time and he had to go. (I'm not giving him a hard time, we've all used that excuse before.) I was made party leader when he left so I threw us back in the queue not knowing what the queue would think of us having already started the dungeon. As you might imagine we waited a great deal of time and no tank.

    Since we'd struggled so hard to get this far, and then waited so long on a tank that never came, we decided we might as well give it one last shot with just the three of us before we parted ways. Turns out it was easier without a tank than with a tank! We actually ended up completing the entire dungeon sans tank.

    After what we thought was the last fight, the other DPS left, and it was just the healer and myself making our way back to turn in the quest when we happened upon another boss. I'm not sure if this boss was an actual boss or just a mini boss, but it was certainly more than a trash mob as it instantly killed the healer and my first few volleys barely scratched the paint.

    I cleared out the trash mobs while kiting the boss around, then I kited him as far from the dead healer as I could and rushed to rez the healer. Once he was up I went back to DPSing the boss and we brought him down without too much fuss.

    It certainly seems one of the keys to ESO dungeon bosses is to stay the hell away from them! That has pretty much held true for most bosses I've run into so far. When the tank tries to tank them they get spanked but if everyone just keeps on the move things seem to work out just fine. I'm starting to wonder if it wouldn't just be better to have a 3rd DPS in the tank slot... but I'm getting ahead of myself, as I'm not quite into VR content yet, where I've heard the challenge is a bit steeper.

    The tank can only pick up one or two mobs true, but they have secondary abilities which can help the group a lot. They are likely to slot crowd control skills, so if a zerg of small mobs approaches the group, more than I can agro, I can disperse them with a turn undead skill and buy the guys precious extra time.

    My Altmer Templar tank heals people with Honour the Dead too, at level 32 I can do about 15 insta cast heals per minute with a bit over 300 health each, if anyone's getting low. (There's no actual cooldown on my heal, but I calculated that the regen allows me to use it that often per minute).

    OTOH if you tank is a dragon knight, they can buff the armour of everyone around them. I grouped with a Dragon Knights a few times and their armour buff makes a BIG difference, though not every DK with that skill is necessarily going to be a tank - it's in their defensive/cc skill line but they could combine it with a staff, bow, dw - whatever.
  • Jediarmy
    Jediarmy
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    Can someone confirm there are tanks and DPS and healers for the dungeons?
    As I have yet to try out...
    Or is it tanks and DPS only no healers
    Edited by Jediarmy on May 4, 2014 6:17PM
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  • TalonVector
    TalonVector
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    There r true tanks. and healers in this game, no GW2 BS here thankfully.
  • TalonVector
    TalonVector
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    Ok it is obvious after tanking with all classes through beta, and launch that the easiest, most group oriented, and cc able tanks r 1st, who would u guess....dragonknight, 2nd u may not guess.... sorc, but because of encase they r.

    So for cc controlled pulls even though u cannot effectively hold aggro on all enemies the dragonknight's talons move, and the mage's encase move r going to give u the least hectic, and most controlled pulls. (for trash, and boss adds), dragonknight is by far the easiest cause u dont have to b facing the trash to do it.

    Any 1 that would argue this is set on making a not so good class a tank cause they felt as I did till the game constantly threw the U CANT PLAY ANY CLASS AS ANY ROLE thing in my face over, and over till I deleted my main nightblade tank to make the group friendly dragonknight.

    It sux but as u would imaging it goes like this, even though u can play any class at in any role the truth is....even though I dont want to admit it.

    dragonknight= tank, ok heals, good dps.

    sorc= tank, ok heals, good dps.

    templar= ok tank, dps, great heals.

    nightblade= crap trash tank, ok boss tank, pretty good heals, and good single target dps.

    Sure u can make them what ever class u want but it is obviouse none the less, with any mmo experience despite what the game desighners may say that each class is still pretty much pigeon holed into the same old roles u would imagine from other mmos.

    This is not a hate reply, but it is a reply that the guys at ZOS need to give every class good tanking/dps/heals abilities, and all classes group friendly abilities as this is an mmo, and groups is what an mmo maybe "should" b all about.
    Edited by TalonVector on May 4, 2014 9:35PM
  • TalonVector
    TalonVector
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    My last post is of course debatable but still the easiest by far classes to tank with is the dragonknight, and the mage for there cc abilities, and ease of trash pulls in comp to the other classes.

    Hope this helps, and all that I am really saying on my last post is that, templars, nightblades need some love with some good group cc to help in the who is the better tank topics, not to mention some better mitigation also, and of course fixing the broke crap that we already have.
    Edited by TalonVector on May 4, 2014 9:40PM
  • Jediarmy
    Jediarmy
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    you telling me sorc class can take on 3-4 mobs like the tank class's here can?
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  • alexj4596b14_ESO
    alexj4596b14_ESO
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    Jediarmy wrote: »
    you telling me sorc class can take on 3-4 mobs like the tank class's here can?

    As a tanking scorc, yah we can I could do up too 4 adds at a time, but I wouldnt be able too do little more as far as damage, cc and taunt, that would be about it! However if using the right taunt my group members could do up too 1k every taunt too all the adds per add if they used my synergy. Scorc's are a active tanking style, they use there utility and shields abilitys too tank blocking when needed and such. If they use the right set bounces they can tank more I believe but I have not tested it yet.
    Edited by alexj4596b14_ESO on May 5, 2014 1:38PM
  • nerevarine1138
    nerevarine1138
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    Lalai wrote: »
    Coming from a healer.. please don't try and hold aggro on all the things. Pretty please. The tanks I've grouped with that attempt it.. it ends up being a race of dps getting things down before I go oom because the amount of damage the tank is taking, I'm not really designed to heal through constantly.

    Aggroing everything typically means you aren't watching for heavy hitting attacks, or makes it extremely hard to do so.. so you get hit by them, things don't get interrupted, and in cases of boss fights, you are likely going to die.

    It is a thousand times easier, and less hectic, to heal a dungeon where the tank grabs 1-2 of the hard hitting guys, usually bigger, that can stun or do other mean things to the healer, and then let the dps pick off the rest. Yeah, the dps is gonna take a little damage, but all of my heals are setup to heal multiple people, so that's fine. I'm not using any extra magicka to heal them. In fact I use less because the damage is dispersed so I don't have to spam cast heals.

    This.

    Please stop talking about AoE tanking, because it's a terrible idea. You are not meant to hold aggro on the entire dungeon. All that does is get your group killed.
    ----
    Murray?
  • Jediarmy
    Jediarmy
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    I prefer holding the mobs when it comes to dungeons what you are saying we should all go for DPS.
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  • ZiRM
    ZiRM
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    This game is not like others and I wish people would stop with the old way of thinking while playing ESO.
    Want to become Vampire? 5k @ZiRM in game.
    ESO Server Status. ( ^_^)o自自o(^_^ ) SkåL!!!!!
  • Jediarmy
    Jediarmy
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    Well this single player ES is way better then the online copy and paste and leave part *** out and get 1 gold per kill lol

    You got my money $15.00 you need any more lol Lets pretend we group together and get things done once we kill the boss we share the 1g in 4 ways lol This game is a joke here extra $15.00 let me play imperial class lol and here $15.00 more once you get a new class in the game, and here more $15.00 for the mount lets not forget guys we can run in the small world. lol

    This game is nowhere close to what Elder Scrolls was I want my dam tank class.
    PVP is the only good stuff here right now...

    Right now its a chore to kill 1000+ to get 1000g+ in this game.

    Lets pretend and keep it antisocial and have some WOW moments
    http://youtu.be/Ov3B26h12C4
    Edited by Jediarmy on May 5, 2014 3:47PM
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  • nerevarine1138
    nerevarine1138
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    I think you mistook this thread for an "I'm taking my ball and going home," thread. But nice decoy OP.
    Edited by nerevarine1138 on May 5, 2014 4:03PM
    ----
    Murray?
  • Andy22
    Andy22
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    At the current state of the game, the "best" tank is the one with the currently most broken/unbalanced skill combo.

    For trash pulls DK is king (talons ftw), for bosses NB is king.
  • Jediarmy
    Jediarmy
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    I think you mistook this thread for an "I'm taking my ball and going home," thread. But nice decoy OP.

    I think you didn't understand what I said here another $15.00 more as long as your happy hardcore fans huh lol

    but anyways lets talk about best tanks in the game that go by DEF/Mob hold/ AoE

    When I mean tanks I mean 5+ mobs on the tank even 10+

    1.DK
    2.templar (reason because it can save others as well)
    3.sorc (more of DPS)
    4.nightblade (DPS)
    Edited by Jediarmy on May 5, 2014 5:25PM
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  • Danarchist
    Danarchist
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    As long as the tank can distract the boss im perfectly content. I switch between healing and dps (sorc) and it is up to the individual party member to keep themselves alive. When I heal I am guaranteed to get a ton of aggro so I sacrifice slot 5 for summoned armor. Makes a huge difference as I am in all cloth to compensate for all my attribute points being in health. I often wonder if a DK with a resto staff spaming heals might be the best tank possible. I mean you will definitely get plenty of aggro...
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