Why crafters can't repair their own items??

Lancillotto
Lancillotto
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I find it really bizarre that despite being able to craft my own gear I cannot repair it when I am at a crafting station. This is especially frustrating because your gear keeps getting damaged regardless of your character dying or not, so that you have to spend increasing amounts of money to have it fixed all the time.
Edited by Lancillotto on April 26, 2014 5:38PM
  • AreoHotah
    AreoHotah
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    kinda funny no? you reach a point when you can make THE BEST possible gear but you don't know how to repair it hahahaha
    Hota'h, Dual-wield/bow full medium armor NB Khajiit from day 1.

    https://imageshack.com/i/p2rF313Qj/b]
  • Abeille
    Abeille
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    Probably because they want repairing to be a gold sink for everybody. And what a painful gold sink it is, specially on early levels...
    Just so that everyone knows, my Altmer still can't have black hair. About a dozen of Altmer NPCs in the game have black hair. Just saying.

    Meet my characters:
    Command: Do the thing.

    Zadarri, Khajiit Fist of Thalmor: The thing was done, as commanded.
    Durza gra-Maghul, Orc blacksmith: The thing was done perfectly, in the most efficient way.
    Tegwen, Bosmer troublemaker: You can't prove I didn't do the thing.
    Sings-Many-Songs, Argonian fisher: Sure, I'll do the thing... Eventually. Maybe.
    Aerindel, Altmer stormcaller: After extensive research, I've come to the conclusion that doing the thing would be a waste of resources.
    Liliel, Dunmer pyromancer: Aerindel said I shouldn't do the thing. Something about "resources".
    Gyda Snowcaller, Nord cryomancer: I will find a way to do it that won't waste resources and make Aerindel proud of me.
    Beatrice Leoriane, Breton vampire: I persuaded someone else into doing the thing. You are welcome, dear.
    Sahima, Redguard performer: Doing the thing sounds awfully unpleasant and really not my problem.
    Ellaria Valerius, Imperial priestess: I'll pray to the Eight for the thing to be done, if it is Their will.
  • Saerydoth
    Saerydoth
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    This is how gear repair has always worked in MMO's. WOW is the same way. I don't see any need to change this.
  • AreoHotah
    AreoHotah
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    Saerydoth wrote: »
    This is how gear repair has always worked in MMO's. WOW is the same way. I don't see any need to change this.

    Ooooh well if WOW is the same way then it's OK... wait...
    Hota'h, Dual-wield/bow full medium armor NB Khajiit from day 1.

    https://imageshack.com/i/p2rF313Qj/b]
  • Tuerai
    Tuerai
    Saerydoth wrote: »
    This is how gear repair has always worked in MMO's. WOW is the same way. I don't see any need to change this.

    So your logic is that because most games you have experience with have this issue, that this game should also keep this issue to maintain status quo?

    Or maybe they could add a feature to this game that would help it stand out a little? All they'd need to do is make it take a certain percentage of whatever raw material the equipment is made out of (oak, steel, flax, etc) to repair it at a crafting station. Or maybe put in a way for us to craft repair kits?

    "We were undone because of you. Every day, every day, in the dark, in the dawn, forever, r-r-rip, r-r-rip, r-r-rub, r-r-rub, right in our faces, because of you."
  • Honn
    Honn
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    I think this would be a great addition for a max-spec crafter....to be able to repair his own gear provided he has a hammer/repair tool.
    There is a possible issue that this will cause the loss of a money sink in the game through repairs, but on the other hand, may add to the economy of the game if it was evolved to include repairing items placed in the trade window. But there is a chance that a repair will take place & no payment provided......so it may need a new window with assurances to prevent this sort of action. But this would be pretty much impossible to do unless a fail-safe is incorporated, such as the item doesn't actually gain the repair until the process has been accepted by the crafter (i.e, a valid payment that he accepts was made).
  • huntgod_ESO
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    Or make a craftable repair kit, with a purchased component that costs 50-75% of what the store bought one costs.

    You buy the component through some material at it and it will now repair a single piece of gear lvl 1-14, etc. Heck make it the same price as the store bought one and add charges to it, so it can be used more than once...or the chance to make multiple when you hit create, like provisioning.
    --- HuntGod ---
    Officer of the Unrepentant
    www.unrepentantgaming.com
  • Salsadoom
    Salsadoom
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    You don't need to repair, any NPC cook knows how to fix your armor and weapons for you.....
  • reagen_lionel
    reagen_lionel
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    The only reason is because of the money sink. There are very few ways to actually take gold out of the game than it generates. So repair is one of the few mediums to actually delete gold from the game.

    If this was not the case, i would very much agree that blacksmiths should be able to repair armor.
    Edited by reagen_lionel on April 26, 2014 8:41PM
  • Loxy37
    Loxy37
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    Saerydoth wrote: »
    This is how gear repair has always worked in MMO's. WOW is the same way. I don't see any need to change this.

    Not true. I've played MMOs where if you are say a blacksmith, you can repair plate and so on.

  • poodlemasterb16_ESO
    poodlemasterb16_ESO
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    Why? Just break it down and make new stuff. I will sometimes repair some things as I am too lazy to go through the alt switches to get to the needed crafters, but generally I just make new.
  • Winke
    Winke
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    @reagen_lionel‌ exactly! I would much rather have the gold sink here than have ZoS try to find somewhere else to balance it...
    :: Winke::Breton Templar::Merchant::
    ::Koke::Argonian Dragon Knight:: Bard::
    The Obsidian Brotherhood
    "Eldest, that's what I am...he remembers the first raindrop and the first acorn...he knew the dark under the stars when it was fearless — before the Dark Lord came from Outside.."
  • ZoM_Head
    ZoM_Head
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    I find it really bizarre that despite being able to craft my own gear I cannot repair it when I am at a crafting station. This is especially frustrating because your gear keeps getting damaged regardless of your character dying or not, so that you have to spend increasing amounts of money to have it fixed all the time.

    I really wonder, who actually spends 250+ gold in game for one repair kit and uses it?

    There should be a passive in clothing, blacksmithing and woodworking (for shields) to allow repairs/reduce repair materials needed/make better use of repair kits etc (Think of Oblivion and Kingdoms of Amalur system).
    mDKs still need a lot of love!
  • Artemiisia
    Artemiisia
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    Abeille wrote: »
    Probably because they want repairing to be a gold sink for everybody. And what a painful gold sink it is, specially on early levels...

    specially on early levels, you write....hmmm

    Im currently lvl 47 and have never used the repair feature yet, its not worth doing it at "lower" levels, I get so much new gear all the time, from quests/mobs/own crafting, that its a total waste of gold using repair so far.

    Though I have a feeling once I hit veteran, the story is another thing, probably at one point Ill fall in love with the armor I have, and start repairing it.

  • Kronosphere
    Kronosphere
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    Why? Just break it down and make new stuff. I will sometimes repair some things as I am too lazy to go through the alt switches to get to the needed crafters, but generally I just make new.

    soooooooooooooooooo.. when u hit veteran and wanna make a nice legendary armor set your gonna traverse the world for the set stations, and spend 50k+ on upgrading tempers eh?

    how can u be sooooo blind as to not see any other situation other than your current (for u probs the situation of a level 10 in stonefalls or something with white random loot gear)

    this is a good analogy to the state of gamers. they dont want real quality just easily replaceable throw-aways. its ruining the industry
    Edited by Kronosphere on April 27, 2014 1:21AM
    ~House Indoril~
    Submit to the three, the spirits and thy lords.

  • Viverim
    Viverim
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    There should be a passive in clothing, blacksmithing and woodworking (for shields) to allow repairs/reduce repair materials needed/make better use of repair kits etc (Think of Oblivion and Kingdoms of Amalur system).

    The trait is called "Sturdy". It has a gear-level appropriate chance of reducing your armors decay when you are defeated. This trait appears on random armor and can be learned and replicated by material appropriate crafters.

  • Abeille
    Abeille
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    Artemiisia wrote: »
    Abeille wrote: »
    Probably because they want repairing to be a gold sink for everybody. And what a painful gold sink it is, specially on early levels...

    specially on early levels, you write....hmmm

    Im currently lvl 47 and have never used the repair feature yet, its not worth doing it at "lower" levels, I get so much new gear all the time, from quests/mobs/own crafting, that its a total waste of gold using repair so far.

    Though I have a feeling once I hit veteran, the story is another thing, probably at one point Ill fall in love with the armor I have, and start repairing it.

    Yeah, I try to keep a matching set on, so I only replace my armor if it is absolutely better than what I have at the moment. And I hardly ever drop anything better than what I craft, so... Yeah, repair fees, repair fees everywhere. I should stop getting killed all the time, too, that could work.
    Just so that everyone knows, my Altmer still can't have black hair. About a dozen of Altmer NPCs in the game have black hair. Just saying.

    Meet my characters:
    Command: Do the thing.

    Zadarri, Khajiit Fist of Thalmor: The thing was done, as commanded.
    Durza gra-Maghul, Orc blacksmith: The thing was done perfectly, in the most efficient way.
    Tegwen, Bosmer troublemaker: You can't prove I didn't do the thing.
    Sings-Many-Songs, Argonian fisher: Sure, I'll do the thing... Eventually. Maybe.
    Aerindel, Altmer stormcaller: After extensive research, I've come to the conclusion that doing the thing would be a waste of resources.
    Liliel, Dunmer pyromancer: Aerindel said I shouldn't do the thing. Something about "resources".
    Gyda Snowcaller, Nord cryomancer: I will find a way to do it that won't waste resources and make Aerindel proud of me.
    Beatrice Leoriane, Breton vampire: I persuaded someone else into doing the thing. You are welcome, dear.
    Sahima, Redguard performer: Doing the thing sounds awfully unpleasant and really not my problem.
    Ellaria Valerius, Imperial priestess: I'll pray to the Eight for the thing to be done, if it is Their will.
  • Viverim
    Viverim
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    Another point with this is that as you adventure, your armor takes damage and it actually lowers your armor value. If you spend too long between repairs your armor gets worse and worse due to taking more damage (from the lower armor rating). I repair my armor every time I go into a town or village, and the fees are usually not all that daunting in comparison to the amount of gold I have on hand.
  • Lynx7386
    Lynx7386
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    How it should be:

    Repairing an item requires material components used in that item's creation, based upon the percentage of durability loss.

    For example, lets say we've got a chestpiece made out of iron ingots that required 10 iron ingots to create (which would be like a level 6 or 8 item i believe). If the chestpiece is at 50% durability, it requires 50% of the original components to repair - so you need 5 iron ingots to repair it to max durability. If it were at 10% durability, you'd need 9 iron ingots to repair it.

    At lower levels, this would be a way to turn the 'extra' materials you gather into something useful, and also a way to raise crafting skill without mindlessly crafting/deconstructing items.

    At higher levels, this would become a way to repair your gear without the massive gold sync, and would be easier than replacing the item as a whole because the amount of material would not change based on the quality of the item: a blue item and a legendary would both require the same number of ingots to repair.
    PS4 / NA
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  • Audigy
    Audigy
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    Saerydoth wrote: »
    This is how gear repair has always worked in MMO's. WOW is the same way. I don't see any need to change this.

    Good that there were MMO´s before wow that proved different ;)

    I do think that a crafter should be able to repair his own gear. Make it skill dependent so that you cant repair epic items as a novice, but if you have the required skill points spend then you should be able to help yourself out.

    We cant even make repair kits, that's really sad.
  • AreoHotah
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    Why? Just break it down and make new stuff. I will sometimes repair some things as I am too lazy to go through the alt switches to get to the needed crafters, but generally I just make new.

    that rule doesn't apply anymore once you reach veteran...

    ALSO addind dyes and a barber would be another simple gold sink solution.

    Hota'h, Dual-wield/bow full medium armor NB Khajiit from day 1.

    https://imageshack.com/i/p2rF313Qj/b]
  • Catches_the_Sun
    Catches_the_Sun
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    The obvious answer, which many have already stated, is that it is intended to be a gold sink. So the question is if we repaired our own gear, what gold sink would you add in it's place?
    Catches-the-Sun - Argonian Templar - Master Smith, Provisioner, Chemist & Tailor
    Valaren Arobone - Dunmer Flamewalker - Master Woodworker, Provisioner, Assassin
    Kazahad - Khajiiti Arcane Archer - Master Thief
    V'orkten - Redguard Swordmaster
    Finnvardr the Frenzied - Werewolf Berzerker
  • Ardeni
    Ardeni
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    I think that, as many have stated, it would be good to have the option to repair your gear with materials instead of only for gold. The problem with the ingots, leather, fabric and sanded wood is that they are hardly needed for anything besides for crafting.

    For me this has caused me to have so many stacks of refined material that I have no choice but to sell it to npcs (as nobody buys them anyways, since they are in the same situation) to make some room for more important stuff. Yes, I do craft new items for myself, but the amount of material I get from deconstructing is big enough to keep at least 10 players supplied with gear of appropriate level. If the refined materials could be used for repairs, it could help with the abundance of material and actually make the materials sellable. Another solution would be to reduce their availability.
  • tangorn
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    I would make repairs possible, but not only based on mats. For colored items you would also need the fraction of upgrade mats (hemming, dwarven oil, etc). As for an alternative money sink I would bump up the cost of recall to wayshrine and make travel between wayshrines cost money depending on the distance.
    Did I just hear "crucify him for this!" :P
  • KanedaSyndrome
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    Becahseuy
    I find it really bizarre that despite being able to craft my own gear I cannot repair it when I am at a crafting station. This is especially frustrating because your gear keeps getting damaged regardless of your character dying or not, so that you have to spend increasing amounts of money to have it fixed all the time.

    Because they decided that the game system should come before lore (logic). I'm sure they could've found a more lore appropriate gold sink. It is indeed silly that you can't repair your own items even though you're an accomplished master smith.
    KanedaSyndrome's Suggestions For Game Improvements
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  • Gerpir
    Gerpir
    That just silly that crafter cant repair armor/weapons and every vendor can...
    Why don't they just add skill perk which require lets say 15lvl of craft, so only dedicated crafters will have that ability.
  • Armoril
    Armoril
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    Tuerai wrote: »



    Or maybe they could add a feature to this game that would help it stand out a little? All they'd need to do is make it take a certain percentage of whatever raw material the equipment is made out of (oak, steel, flax, etc) to repair it at a crafting station. Or maybe put in a way for us to craft repair kits?

    It is more punishing on the player to have to spend several hundred gold than it is to spend a few expendable materials. If you let them use materials to repair items, then you take out part of the punishment for dying.

    We would all rather just sacrifice a few hides or ores (and gain rank in our crafting skills at the same time) to repair our gear. That's the point though: losing durability and losing gold to repairs is supposed to be your penalty for dying.

    Currently, it would probably be easier in most cases for you to simply spend this gold rather than to craft a replacement for your damaged gear, which would involve crafting the strongest gear that you can make, putting an improvement on it, and putting an enchantment on it.

    Gold cost is your penalty for dying. Besides, if everybody was getting free repairs, it would really upset the balance of the current economy also.
    Edited by Armoril on April 28, 2014 10:58AM
  • ZoM_Head
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    Viverim wrote: »
    Another point with this is that as you adventure, your armor takes damage and it actually lowers your armor value. If you spend too long between repairs your armor gets worse and worse due to taking more damage (from the lower armor rating). I repair my armor every time I go into a town or village, and the fees are usually not all that daunting in comparison to the amount of gold I have on hand.

    Try repairing a full set of Oricalcum heavy armour and beech shield when the condition is 50% or lower.

    One big expensive repair will cost the same as two smaller ones.

    I save up materials between levels, if i have enough i craft a new set every 2 levels, or max every 4 levels and completely avoid repair costs.

    My new character at level 26 got his 42,700 gold light horse by completely avoiding repairs. You do save a ton indeed, enough to hit your third zone (or almost completing the second zone) and getting a horse.
    mDKs still need a lot of love!
  • kyuven
    kyuven
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    Being able to repair equipment would be nice, but I'd add a few caveats to it:
    1) You can't repair anything you can't actually make. I don't really feel I need to explain this. This extends further though: you can't repair anything with a trait you don't have researched. If something has a set bonus, you either have to repair it where it was made OR pay for a special kit to aid in the repairs (for dropped sets)
    2) Repairing items with traits would require the stones the traits come from. This would also serve to take a whole bunch of those out of the game as well.
    3) A skillpoint spent.
    4) Enchanted items would require a separate skillpoint, perhaps an upgrade of the basic repair.

    It's important to make it POSSIBLE, but not EASY. It should be a time/money investment as an alternative to a straight gold sink, but it shouldn't be necessary. More of a reward for getting your skills up.
  • Keredh
    Keredh
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    Make it a passive that requires the expenditure of skill points. It becomes an option for those that want it and forces those of us who craft to make a choice.
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