Wow, this is interesting. Although getting off some red zone or cone on the ground seems intuitive I never heard of or have noticed red or yellow lines on a monster let alone what they mean--and that _is_ the fault of the developer where these sort of things could be easily explained in the tutorial--as long as whatever is being conveyed stays up on the screen long enough to read and absorb and note. Same problem with a lot of other stuff that isn't explained in the tutorial. I just wrote a note to myself to read through the _entire_ Help section or whatever it is called in the game. The point is that for new MMO gamers the developer needs to do a lot more pointing to Help or answers imo.LadyInTheWater wrote: »I'm terrible at combat, and die a lot, but that has less to do with the design, and more to do with the fact that I'm not used to twitch-style gaming. I've found that a lot of the dangerous stuff is telegraphed, and there's usually a big red circle or cone on the ground that says "Please don't stand in this death field". Red lines on a monster mean "Interrupt me" and yellow lines mean "Block me". I'm good at the blocking part, but I die to the other stuff a lot. But like I said, that's not the fault of the developers.
If you haven't seen those red or yellow telegraph lines you may have them turned off in the settings. IIRC the default is off. Turning on these telegraphs makes a world of difference, especially when it comes to fighting healer mobs and bosses who have one shot abilities. Also makes it easier to clear content that is out of your level range. I sometimes like to practice my blocking and interrupts on mobs 5-7 levels higher than me. If I don't block or interrupt I'm dead. Keeps me on my toesWow, this is interesting. Although getting off some red zone or cone on the ground seems intuitive I never heard of or have noticed red or yellow lines on a monster let alone what they mean--and that _is_ the fault of the developer where these sort of things could be easily explained in the tutorial--as long as whatever is being conveyed stays up on the screen long enough to read and absorb and note. Same problem with a lot of other stuff that isn't explained in the tutorial. I just wrote a note to myself to read through the _entire_ Help section or whatever it is called in the game. The point is that for new MMO gamers the developer needs to do a lot more pointing to Help or answers imo.LadyInTheWater wrote: »I'm terrible at combat, and die a lot, but that has less to do with the design, and more to do with the fact that I'm not used to twitch-style gaming. I've found that a lot of the dangerous stuff is telegraphed, and there's usually a big red circle or cone on the ground that says "Please don't stand in this death field". Red lines on a monster mean "Interrupt me" and yellow lines mean "Block me". I'm good at the blocking part, but I die to the other stuff a lot. But like I said, that's not the fault of the developers.
kitchenguy65_ESO wrote: »If you haven't seen those red or yellow telegraph lines you may have them turned off in the settings. IIRC the default is off. Turning on these telegraphs makes a world of difference, especially when it comes to fighting healer mobs and bosses who have one shot abilities. Also makes it easier to clear content that is out of your level range. I sometimes like to practice my blocking and interrupts on mobs 5-7 levels higher than me. If I don't block or interrupt I'm dead. Keeps me on my toes
Thanks for these picture examples. My character has been a basket case all about battle tactics and I'm starting all over again--something I need to stop doing.