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Idea For Dungeon Drops

Ryusaku
Ryusaku
Keep the drop tables the same, the rates the same, just add one simple ability to put up an item you don't want for anyone else to take/ roll for, especially bound items, i ran about 10 bc's and 10 spindles last night did not get 1 piece of heavy armor to drop however 2 members of my group got 4 pieces between them witch they could not use or trade and I myself ended up with 4 staffs and 2 parts of a light set which i could not use or trade, I understand that if you respect all gear is potentially usable with every class but with the lack of overall bank space and bag space it doesn't seem possible to keep multiple sets of light/heavy armor around and with the simple ability to not pick up those bound items i could have almost a full set and same goes for the other member's of the party, the idea of doing 100 runs to get a full set and in the process get full medium and light set just seems silly and not to well though out, but as i said a simple fix would allow a much needed change, and for those who disagree implementing this change could keep the loot system the same and allow you to loot the item before choosing to allow someone else in your party to take it,
simply put i find a light armor epic from a set and im a tank i put it up so a sorc or spell-caster in my party can take it everyone wins and we dont have to do 100 runs to get geared :)
Edited by Ryusaku on April 26, 2014 6:56AM
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