I've been talking with some of the guys in my guild, specifically, about how flawed playing as a werewolf is right now. I was complaining that it takes me thirty minutes to get enough ultimate to activate my form (and bear in mind, my WW character is currently level 23 and got the skill line at 19), and in response I was told that I needed to build my character for ultimate cost reduction.
When I told them that I'm not a max level player and therefore I do not have access to this gear, they had a field day with me, pointing out that the WW NPCs are in a high level area, and the quest itself is high level content. Their argument was that by rushing into the quest early, I had effectively gimped myself and had to deal with it.
Now, I admit, perhaps I did rush for werewolf too early. But I doubt I'm alone. We've had stories of players as low as level 8 completing the werewolf and vampire quests after getting bit. With one of the big features of ESO being to do any quest at any level if you think you've got the balls, or perhaps the groupmates, for it, and the fact that players are routinely selling bites to lower levels who have some saved up gold to splash, did Zenimax not pause to ponder this?
Now before I invite all the 'OMFG nub it's level 45 it's not meant for u' replies I know I'm going to get, let me say in advance that if these quests rewarded me with an item that was thirty levels higher than my character, I would be fine with it. The problem that I have is that it isn't an item being unlocked, but an entire skill tree, replete with abilities that you can immediately make use of. If you ask anyone why they decided to go for the WW/Vamp line at such a low level, the response you get would be nigh on universal: "I thought it was a cool ability to have, and I wanted to make use of it."
For that simple reason alone, Zenimax should have known that we'd be seeing a slew of low level vampires and werewolves, and they should have balanced their skill trees accordingly, to work from the lowest level possible (arguably level 7 or 8) that the questline could be completed at. Perhaps if we had that, WW wouldn't be in the thousand point mess it's in now, and we might not be seeing nearly as many complaints about it (though I would still prefer a permanently togglable form, thank you).
What do you think? Should the skill lines be rebalanced to better work with lower level characters?