Saihung423 wrote: »If the botters are doing all this through filched credit card information then there is no winner, certainly not Zenimax.
Seems to me that the Bot disease is a result of simple economic enterprise. People making money, its been around for hundreds of years.
- Developer creates great game, sells licenses, profits = Win
- Botter buys licenses, farms gold, sells gold (items), profits = Win
-Developer bans limited / selective bot accounts, who then go ahead and re- purchase new licenses to continue profitable business = Win Win
As long as both parties maintain profitability, the cycle continues.
Only way to break this is for the developer to hard Rambo all the bot accounts so that Botters can no longer be profitable. But in doing so, they give up a continuing supply of relicensing profit that Bots are actually providing.
It has to be something like this, else in todays technology, the Bot disease would already be eliminated.
NaciremaDiputs wrote: »@Shimizu While that is an interesting concept, I doubt it would change much. It would just turn into an economy system that reflects what happened in Diablo 2. In diablo 2 there was a barter system like you describe because the games currency was worthless. So instead of saying an item was worth X amount of gold, people would equate value to the value of the most popularly traded item, the vaulted Stone of Jordan. The people selling things for real money, would put a price in US dollars on 1 Stone of Jordan, then other items were valued as being worth X Stones of Jordan.
Basically, the gold sellers would start selling Stones of Jordan for cash instead of gold.
After reading through the threads about crafting, guild stores, bots, an elegant solution seems to present itself even though it may seem a bit radical.
Currently, we have gold in the game. We get this in 1 to 4 coin bits from drops occasionally, or from selling (to vendors) stuff we pick up.
This cash is used for primarily:
Buying & feeding mounts
Buying consumables
Buying inventory space upgrades
Buying items off other players
Cash sinks
What if we just got rid of the money?
Then we wouldn't need: cash sinks for repairing, cash sinks for listing things in shops, we wouldn't need shops. The great auction house debate? Irrelevant.
There is no reason why feeding oats to your mount couldn't involve going and getting actual oats out of a crate or some other 15 second task. Inventory & bank space should just be set to a reasonable cap (like 300 each reasonable), grow with your character level, or be expandable by skill points (see merchant guild skill line example in skill lines section), independent of currency
Consumables such as potions drop from mobs and are craftable, don't really need to be on npc vendors. In fact increasing itemisation of the few things that people might actually need to buy from an npc vendor would alleviate this. Make it so that crushing racial armor always gives the gemstone for the style and you don't need to buy those either.
Really want a different economy? The guild store becomes a trading hall where people can set up trading x for y and currency becomes irrelevant. If currency has become irrelevant or nonexistent, there's no market for the gold farmers to sell and no reason to buy it. Demand for individual particular items is too localised and too specific to set up an effective real cash scheme and even in the event that one is set up, it would not have all the bots farming all the low lvl starter dungeons for soul gems as they'd need to diversify their farming to satisfy the 'real cash market'.
I've not fleshed this out particularly well but its an interesting concept
Here is the flaw in your logic...Zenimax REFUNDS the money on all accounts they ban. Yes, really.Seems to me that the Bot disease is a result of simple economic enterprise. People making money, its been around for hundreds of years.
- Developer creates great game, sells licenses, profits = Win
- Botter buys licenses, farms gold, sells gold (items), profits = Win
-Developer bans limited / selective bot accounts, who then go ahead and re- purchase new licenses to continue profitable business = Win Win
True...but of course Zenimax can track those transfers. And then either reverse the transfers or ban the recipient as well.Saihung423 wrote: »Well considering the time and effort put in by the botters, I would say they are profiting.
They can transfer the ill gotten booty to a safe account that doesn't violate every line of the EULA and then sell it at their leisure.
NaciremaDiputs wrote: »Except ZOS loses money for every account botters create.
If you're going to create a game account to do something you know the game devs will eventually ban you for doing, are you really going to use your own credit card to pay for the account?
Botters are not the enterprising individuals you think they are. They are criminals who live in countries that are beyond prosecution within what we consider the civilized world. They are buying game accounts with stolen credit cards and the banks eventually will be taking all the money back from ZOS.
ZOS does not make one red cent from these accounts. They only lose money because they have to pay credit card processing fees as well as other fees associated with the cost of doing business for every single sale they make. When the banks do the charge backs to ZOS for fraudulent credit card charges made by the botters, ZOS loses all the profit from the sale, plus any fees paid as the cost of doing business.
Seems to me that the Bot disease is a result of simple economic enterprise. People making money, its been around for hundreds of years.
- Developer creates great game, sells licenses, profits = Win
- Botter buys licenses, farms gold, sells gold (items), profits = Win
-Developer bans limited / selective bot accounts, who then go ahead and re- purchase new licenses to continue profitable business = Win Win
As long as both parties maintain profitability, the cycle continues.
Only way to break this is for the developer to hard Rambo all the bot accounts so that Botters can no longer be profitable. But in doing so, they give up a continuing supply of relicensing profit that Bots are actually providing.
It has to be something like this, else in todays technology, the Bot disease would already be eliminated.
silent88b14_ESO wrote: »The customers of the spammers are victims because by the time they get their powerleveled character it is associated with gibberish-named alts that were used to gold/mat spam the rest of us and were reported. So when the devs catch up to that case their expensive PL's character is banned. The spammer meanwhile is sitting pretty selling all those rare mats the PL'd character's disposable alts harvested.
silent88b14_ESO wrote: »The customers of the spammers are victims because by the time they get their powerleveled character it is associated with gibberish-named alts that were used to gold/mat spam the rest of us and were reported. So when the devs catch up to that case their expensive PL's character is banned. The spammer meanwhile is sitting pretty selling all those rare mats the PL'd character's disposable alts harvested.