"Play How You want" -Really?

Jeddahwe
Jeddahwe
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Hi,

This game, I think, is amazing because every class can fill every role and its fun! So what if I want to do something that seems really crazy and also do really good DPS in dungeons with it and have fun in PvP and add a bit of group utility?

What if I want to play a DK with double bow?

http://esohead.com/calculator/skills#czcz9Minjt8innG8inyz8GRHa8uvZT8LxRn8inTJ8inyT8GRFv8uEI18uEA48Gsb48p7NrkHY8g7HrsXy6rsXx6LsXt6Mippo6MipL46Mippq6MippV6MipLW6rsXg6rsXn8l7xrzkA6rzky6rzkg8B7Drzsq6MGkXf6MGkXa6MGkXG6MGkXN6rzsa6rzRf8P7ardYw8Z7zznrJs

Question: Will I have fun leveling and only to suffer a rude awaking at 50 with VR content and group dungeons with crap DPS and wipe fest in VR content?
  • d0e1ow
    d0e1ow
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    While I'm not commenting on your build, taking "Play How You Want" to mean "You can accomplish everything in the game in whatever bass ackwards way you can dream up." is probably really wrong.

    Actually, it is wrong.

    So, sure, do w/e you want. Play how you want. Understand though that YMMV.

    Also, perhaps look up advertising in the dictionary.
    "Her mystery was as essential to her as savagery was to Boethiah or treachery was to Molag Bal. To understand Nocturnal is to negate her, to pull back the curtains cloaking her realm of darkness." - Sigillah Parate "Invocation of Azura"


  • Altheina
    Altheina
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    To be honest, I would have liked TESO combat system to employ its single player predecessor(e.q. Skyrim) in such a way that it uses the separate skills like Alteration, Destruction, Illusion, Archery, Two handed, One Handed, etc...
    and have each skill have branching options.

    This, I believe will have the true 'Play how you want' feel as we as players able to pick which skills we want to invest and also how deep we want to invest in the selected skills as long as the skill points available permit us to...
    Altheina - Wood Elf Nightblade
    TESO Fun-fact 1: It takes to kill 119,050 mudcrabs to reach level 50
    TESO Fun-fact 2: There are 61 million items in the game
    TESO Fun-fact 3: There are 40,656,000 different weapon variations in the game
  • Jeddahwe
    Jeddahwe
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    The feedback I got about the build was all positive solo questing wise, any want to venture into end game?
  • Xnemesis
    Xnemesis
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    Jeddahwe wrote: »
    The feedback I got about the build was all positive solo questing wise, any want to venture into end game?

    Endgame hasn't arrive yet VR1-10 is essentially 50-60 with veteran versions of dungeons.
  • Sihnfahl
    Sihnfahl
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    What end game? The spec is definitely an archer style... the 'keep away dance' in PvP.
  • PBpsy
    PBpsy
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    Altheina wrote: »
    To be honest, I would have liked TESO combat system to employ its single player predecessor(e.q. Skyrim) in such a way that it uses the separate skills like Alteration, Destruction, Illusion, Archery, Two handed, One Handed, etc...
    and have each skill have branching options.

    This, I believe will have the true 'Play how you want' feel as we as players able to pick which skills we want to invest and also how deep we want to invest in the selected skills as long as the skill points available permit us to...
    In this game the freedom to chose is your skills is even greater in my opinion. In Skyrim you had prerequisites for every skill in TESO you don't. You can pick for example only the ultimate from some skill line or only the passives in another. I have been trough 3 pretty effective and very different builds on my NB and I think the TESO system gives way more freedom than any MMO I have played. In Oblivion and Skyrim you could have done everything anytime but this is an MMO.

    You can certainly be effective with some pretty crazy builds but it is a given that there will be some optimal builds.
    Edited by PBpsy on April 24, 2014 5:34PM
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  • Shimond
    Shimond
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    End game in the sense you're looking for hasn't been released.
  • PBpsy
    PBpsy
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    Jeddahwe wrote: »
    The feedback I got about the build was all positive solo questing wise, any want to venture into end game?
    Well we don't know since we haven't tried that build. Try it and find out for yourself and let us know how that worked.Also maybe some people could make that work and some people couldn't.Or some people would find that build boring as hell and some would have lot's of fun with it.

    In the end you may have a very different desired way of playing when you reached VR content. The bigger question in this game sometimes how the hell I want to play now.
    Edited by PBpsy on April 24, 2014 5:43PM
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  • Altheina
    Altheina
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    @PBpsy Think about removing the pre-req and implement level requirement (the higher the player level is, the more higher skills the player can have access to) you will have the most robust skills that we can have, even removing the limitation of exclusive skills that only say Nightblade have.

    To reiterate my point, the current TESO combat system is that if a player select say a Nightblade, this player will only have access to all weapon, guilds, world,craft,armor and the specific class that the player have chosen. This class restriction is removed entirely if Skyrim combat model was embraced...

    Altheina - Wood Elf Nightblade
    TESO Fun-fact 1: It takes to kill 119,050 mudcrabs to reach level 50
    TESO Fun-fact 2: There are 61 million items in the game
    TESO Fun-fact 3: There are 40,656,000 different weapon variations in the game
  • PBpsy
    PBpsy
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    Altheina wrote: »
    @PBpsy Think about removing the pre-req and implement level requirement (the higher the player level is, the more higher skills the player can have access to) you will have the most robust skills that we can have, even removing the limitation of exclusive skills that only say Nightblade have.

    To reiterate my point, the current TESO combat system is that if a player select say a Nightblade, this player will only have access to all weapon, guilds, world,craft,armor and the specific class that the player have chosen. This class restriction is removed entirely if Skyrim combat model was embraced...
    I prefer skills to be unlocked by the level in the line than by the player level but I agree if the class skill line would be available to any character it would be pretty awesome. I think they did this to insure that there is more build diversity and to avoid having periods when 99% of the players have the FOTM build .
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  • Eris
    Eris
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    I think what they were trying to say is that the traditional roles don't aren't as important in ESO as they are in other games. You can play a heavy armor sorcerer or a light armor two-handed dragonknight.

    However, because MMO players have a hard time breaking away from their programming, everyone is still pigeonholed as tank, dps and healer regardless of how they build their character.

    I think it would be great to see someone in zone say 'LFG L30 Sorcerer with a specialization in Woodworking and light armor passives...' :)
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  • Ohioastro
    Ohioastro
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    There were classes in all ES games before Skyrim. They were a major consideration in Morrowind.
    Edited by Ohioastro on April 24, 2014 6:06PM
  • Altheina
    Altheina
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    PBpsy wrote: »
    Altheina wrote: »
    @PBpsy Think about removing the pre-req and implement level requirement (the higher the player level is, the more higher skills the player can have access to) you will have the most robust skills that we can have, even removing the limitation of exclusive skills that only say Nightblade have.

    To reiterate my point, the current TESO combat system is that if a player select say a Nightblade, this player will only have access to all weapon, guilds, world,craft,armor and the specific class that the player have chosen. This class restriction is removed entirely if Skyrim combat model was embraced...
    I prefer skills to be unlocked by the level in the line than by the player level but I agree if the class skill line would be available to any character it would be pretty awesome. I think they did this to insure that there is more build diversity and to avoid having periods when 99% of the players have the FOTM build .

    Actually, I still don't see more build diversity with the current combat system really(being tied to say Nightblade class itself already restricting); having been restricted by class already minimizes the build diversity by a few notches. On the other hand, the modified Skyrim combat model opens up more build diversity, in fact the diversity is endless...

    On second note, I do agree that TESO combat system offers the most diversity compared to other mmo right now.
    Altheina - Wood Elf Nightblade
    TESO Fun-fact 1: It takes to kill 119,050 mudcrabs to reach level 50
    TESO Fun-fact 2: There are 61 million items in the game
    TESO Fun-fact 3: There are 40,656,000 different weapon variations in the game
  • PBpsy
    PBpsy
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    Ohioastro wrote: »
    There were classes in all ES games before Skyrim. They were a major consideration in Morrowind.
    Yes and let's not even talk about the mess that was Oblivion's leveling system
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  • rawne1980b16_ESO
    rawne1980b16_ESO
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    PBpsy wrote: »
    Yes and let's not even talk about the mess that was Oblivion's leveling system

    There was nothing wrong with having to find somewhere safe to sleep every time you levelled.

    Not to mention having to be careful what you did or you'd level the wrong bloody skills.

    Going up a level when you didn't want to because you chose to walk somewhere instead of fast travelling and increasing stamina .... oh the joy I felt....
  • pysgod1978b14_ESO
    The flexibility is to the point where I see light armor 2H templars and dragon knights. And even 2H sorcerers. The newest bit of testing coming around is 2H night blade.
  • PBpsy
    PBpsy
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    Altheina wrote: »
    PBpsy wrote: »
    Altheina wrote: »
    @PBpsy Think about removing the pre-req and implement level requirement (the higher the player level is, the more higher skills the player can have access to) you will have the most robust skills that we can have, even removing the limitation of exclusive skills that only say Nightblade have.

    To reiterate my point, the current TESO combat system is that if a player select say a Nightblade, this player will only have access to all weapon, guilds, world,craft,armor and the specific class that the player have chosen. This class restriction is removed entirely if Skyrim combat model was embraced...
    I prefer skills to be unlocked by the level in the line than by the player level but I agree if the class skill line would be available to any character it would be pretty awesome. I think they did this to insure that there is more build diversity and to avoid having periods when 99% of the players have the FOTM build .

    Actually, I still don't see more build diversity with the current combat system really(being tied to say Nightblade class itself already restricting); having been restricted by class already minimizes the build diversity by a few notches. On the other hand, the modified Skyrim combat model opens up more build diversity, in fact the diversity is endless...

    On second note, I do agree that TESO combat system offers the most diversity compared to other mmo right now.

    Endless possibilities doesn't mean endless diversity. If class skills were free for all we would rarely see anything other the shield bash vampire DKs in PvP.

    There was nothing wrong with having to find somewhere safe to sleep every time you levelled.

    Not to mention having to be careful what you did or you'd level the wrong bloody skills.

    Going up a level when you didn't want to because you chose to walk somewhere instead of fast travelling and increasing stamina .... oh the joy I felt....
    Yes I loved to read endless contradictory guides about how not to make a gimped character also. It was glorious.

    Edited by PBpsy on April 24, 2014 6:45PM
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  • Ohioastro
    Ohioastro
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    PBpsy wrote: »
    Ohioastro wrote: »
    There were classes in all ES games before Skyrim. They were a major consideration in Morrowind.
    Yes and let's not even talk about the mess that was Oblivion's leveling system
    Yes, leveling up with talking, running, and sneaking and then getting thrashed by bandits in ebony armor....
  • PBpsy
    PBpsy
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    Ohioastro wrote: »
    PBpsy wrote: »
    Ohioastro wrote: »
    There were classes in all ES games before Skyrim. They were a major consideration in Morrowind.
    Yes and let's not even talk about the mess that was Oblivion's leveling system
    Yes, leveling up with talking, running, and sneaking and then getting thrashed by bandits in ebony armor....

    How was that for "Play as you want"? :D
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  • Lanatireb17_ESO
    Lanatireb17_ESO
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    Play as you want (as long as you skill at least one selfheal to max, because without one you will not survive a single bossfight)
  • Lalai
    Lalai
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    Try the build and see if you like it. The great thing is you're going to get a -ton- of skill points. You'll have way, way more than 44 (which I noticed is what the build you linked used) by the time you even hit VR content. That leaves room for investing in a back-up build that you may feel is safer.. or to just kinda play around how you want. It's one of the things I love about the system. Eventually you're going to have nearly all the skills, and then you can just play with slotting different ones.

    Even if you somehow don't like how you spent all your skill points, there's a way to re-spec in the game too. It does get expensive, but you also start getting a lot more gold later in game too.
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  • Dovel
    Dovel
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    Yes, with over 300 skills points you can spec lots of different ways and swap out skills as you like. Try it out and see how you like it.
  • reggielee
    reggielee
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    Play as you want, then if that strategy doesnt work out at later levels .. respec... and find one that does. its the beauty of the skill tree. in the end its your game, enjoy it the way you want
    Mama always said the fastest way to a man's heart is through his chest.
  • Mortelus
    Mortelus
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    I agree, you MUST take certain skills to open up the skill line, you cannot pick which one to open with. There are some things I want in assassination, but do not want to waste a point on the opening skill.

    Also class racials direct you to picking a certain race for a certain class.

    Now I understand why they did this... lore and everything. I also understand that the racials don't make that much difference at higher levels.

    But they DO make a difference and I am one of the suckers that always feels forced when I see a blatant advantage of using one race over another because it is better suited for that role.


    Also there is no Dark brotherhood or thieves guild (yet) and that's what I really wanted :)
    Who has time? But if we never take time how can we ever have time?
  • PBpsy
    PBpsy
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    Mortelus wrote: »
    I agree, you MUST take certain skills to open up the skill line, you cannot pick which one to open with. There are some things I want in assassination, but do not want to waste a point on the opening skill.

    Also class racials direct you to picking a certain race for a certain class.

    Now I understand why they did this... lore and everything. I also understand that the racials don't make that much difference at higher levels.

    But they DO make a difference and I am one of the suckers that always feels forced when I see a blatant advantage of using one race over another because it is better suited for that role.


    Also there is no Dark brotherhood or thieves guild (yet) and that's what I really wanted :)
    You have many many points. but it isn't true that you need skills in the skill line to level it at least for some skills. If you use Sword +Shield You upgrade S+S ,If you put on light armor you level light armor. You can also level a skill by reading books until some skills open and finally you have respecs. Also most racials are not that powerful and you can use any class with any race effectively although not optimally.
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  • Laura
    Laura
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    play how you want assumes that you actually use your brain to strategize and make build that work. That said I have seen people make extremely creative things work and even the top of the top players if you take 5 of them doing the same role will do them in different ways.

    if you are asking if you can literally just put abilities on your bar randomly and make that work? no. that would be dumb. That would be play with a random number generator an the game would have to be made so incredibly easy that it would be like playing skyrim at its lowest setting (IE one shotting a dragon with a sock)
  • Antonie
    Antonie
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    I did not read all the other comments nor did i check out your build but go try it out! you might get surprised by the outcome and by all means if it ain`t meant to be the way you wanted it just spent 15k gold for a full reset(assuming you get 150 skillpoints around v1-v2 which is pocket money by the time you reached that far!)
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  • annarr1117nub18_ESO
    "Play How You Want" in TESO should mean allowing the players to create and release any type of lore related Mods that they want to create and release, a usable developer's creation kit software suite for Modding, character editing / modifying console commands and etc. folks, such as it is in Skyrim, Oblivion, and Morrowind!
  • nerevarine1138
    nerevarine1138
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    "Play How You Want" in TESO should mean allowing the players to create and release any type of lore related Mods that they want to create and release, a usable developer's creation kit software suite for Modding, character editing / modifying console commands and etc. folks, such as it is in Skyrim, Oblivion, and Morrowind!

    Yeah, because that's a recipe for success in an MMO...
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  • Mortelus
    Mortelus
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    PBpsy wrote: »
    Mortelus wrote: »
    I agree, you MUST take certain skills to open up the skill line, you cannot pick which one to open with. There are some things I want in assassination, but do not want to waste a point on the opening skill.

    Also class racials direct you to picking a certain race for a certain class.

    Now I understand why they did this... lore and everything. I also understand that the racials don't make that much difference at higher levels.

    But they DO make a difference and I am one of the suckers that always feels forced when I see a blatant advantage of using one race over another because it is better suited for that role.


    Also there is no Dark brotherhood or thieves guild (yet) and that's what I really wanted :)
    You have many many points. but it isn't true that you need skills in the skill line to level it at least for some skills. If you use Sword +Shield You upgrade S+S ,If you put on light armor you level light armor. You can also level a skill by reading books until some skills open and finally you have respecs. Also most racials are not that powerful and you can use any class with any race effectively although not optimally.

    Yep yep, I didn't think about the equipped gear raises.

    But say if I wanted to only have teleport strike from assignation, I need to open with assassination strike or whatever it is called.

    It would be preferable to let us pick any opening skill, seen as they seem not to be any more powerful the deeper you go into a line.

    I agree with the racials, this is my own doing in feeling kind of pushed into creating a Bosmer for rangers, as they benefit from stam' regen' and stealth benefits. But at the same time I am also aware the gains are minimal.
    Who has time? But if we never take time how can we ever have time?
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