In this game the freedom to chose is your skills is even greater in my opinion. In Skyrim you had prerequisites for every skill in TESO you don't. You can pick for example only the ultimate from some skill line or only the passives in another. I have been trough 3 pretty effective and very different builds on my NB and I think the TESO system gives way more freedom than any MMO I have played. In Oblivion and Skyrim you could have done everything anytime but this is an MMO.To be honest, I would have liked TESO combat system to employ its single player predecessor(e.q. Skyrim) in such a way that it uses the separate skills like Alteration, Destruction, Illusion, Archery, Two handed, One Handed, etc...
and have each skill have branching options.
This, I believe will have the true 'Play how you want' feel as we as players able to pick which skills we want to invest and also how deep we want to invest in the selected skills as long as the skill points available permit us to...
Well we don't know since we haven't tried that build. Try it and find out for yourself and let us know how that worked.Also maybe some people could make that work and some people couldn't.Or some people would find that build boring as hell and some would have lot's of fun with it.The feedback I got about the build was all positive solo questing wise, any want to venture into end game?
I prefer skills to be unlocked by the level in the line than by the player level but I agree if the class skill line would be available to any character it would be pretty awesome. I think they did this to insure that there is more build diversity and to avoid having periods when 99% of the players have the FOTM build .@PBpsy Think about removing the pre-req and implement level requirement (the higher the player level is, the more higher skills the player can have access to) you will have the most robust skills that we can have, even removing the limitation of exclusive skills that only say Nightblade have.
To reiterate my point, the current TESO combat system is that if a player select say a Nightblade, this player will only have access to all weapon, guilds, world,craft,armor and the specific class that the player have chosen. This class restriction is removed entirely if Skyrim combat model was embraced...
I prefer skills to be unlocked by the level in the line than by the player level but I agree if the class skill line would be available to any character it would be pretty awesome. I think they did this to insure that there is more build diversity and to avoid having periods when 99% of the players have the FOTM build .@PBpsy Think about removing the pre-req and implement level requirement (the higher the player level is, the more higher skills the player can have access to) you will have the most robust skills that we can have, even removing the limitation of exclusive skills that only say Nightblade have.
To reiterate my point, the current TESO combat system is that if a player select say a Nightblade, this player will only have access to all weapon, guilds, world,craft,armor and the specific class that the player have chosen. This class restriction is removed entirely if Skyrim combat model was embraced...
Yes and let's not even talk about the mess that was Oblivion's leveling system
I prefer skills to be unlocked by the level in the line than by the player level but I agree if the class skill line would be available to any character it would be pretty awesome. I think they did this to insure that there is more build diversity and to avoid having periods when 99% of the players have the FOTM build .@PBpsy Think about removing the pre-req and implement level requirement (the higher the player level is, the more higher skills the player can have access to) you will have the most robust skills that we can have, even removing the limitation of exclusive skills that only say Nightblade have.
To reiterate my point, the current TESO combat system is that if a player select say a Nightblade, this player will only have access to all weapon, guilds, world,craft,armor and the specific class that the player have chosen. This class restriction is removed entirely if Skyrim combat model was embraced...
Actually, I still don't see more build diversity with the current combat system really(being tied to say Nightblade class itself already restricting); having been restricted by class already minimizes the build diversity by a few notches. On the other hand, the modified Skyrim combat model opens up more build diversity, in fact the diversity is endless...
On second note, I do agree that TESO combat system offers the most diversity compared to other mmo right now.
Yes I loved to read endless contradictory guides about how not to make a gimped character also. It was glorious.rawne1980b16_ESO wrote: »
There was nothing wrong with having to find somewhere safe to sleep every time you levelled.
Not to mention having to be careful what you did or you'd level the wrong bloody skills.
Going up a level when you didn't want to because you chose to walk somewhere instead of fast travelling and increasing stamina .... oh the joy I felt....
Yes, leveling up with talking, running, and sneaking and then getting thrashed by bandits in ebony armor....
Yes, leveling up with talking, running, and sneaking and then getting thrashed by bandits in ebony armor....
You have many many points. but it isn't true that you need skills in the skill line to level it at least for some skills. If you use Sword +Shield You upgrade S+S ,If you put on light armor you level light armor. You can also level a skill by reading books until some skills open and finally you have respecs. Also most racials are not that powerful and you can use any class with any race effectively although not optimally.I agree, you MUST take certain skills to open up the skill line, you cannot pick which one to open with. There are some things I want in assassination, but do not want to waste a point on the opening skill.
Also class racials direct you to picking a certain race for a certain class.
Now I understand why they did this... lore and everything. I also understand that the racials don't make that much difference at higher levels.
But they DO make a difference and I am one of the suckers that always feels forced when I see a blatant advantage of using one race over another because it is better suited for that role.
Also there is no Dark brotherhood or thieves guild (yet) and that's what I really wanted
annarr1117nub18_ESO wrote: »"Play How You Want" in TESO should mean allowing the players to create and release any type of lore related Mods that they want to create and release, a usable developer's creation kit software suite for Modding, character editing / modifying console commands and etc. folks, such as it is in Skyrim, Oblivion, and Morrowind!
You have many many points. but it isn't true that you need skills in the skill line to level it at least for some skills. If you use Sword +Shield You upgrade S+S ,If you put on light armor you level light armor. You can also level a skill by reading books until some skills open and finally you have respecs. Also most racials are not that powerful and you can use any class with any race effectively although not optimally.I agree, you MUST take certain skills to open up the skill line, you cannot pick which one to open with. There are some things I want in assassination, but do not want to waste a point on the opening skill.
Also class racials direct you to picking a certain race for a certain class.
Now I understand why they did this... lore and everything. I also understand that the racials don't make that much difference at higher levels.
But they DO make a difference and I am one of the suckers that always feels forced when I see a blatant advantage of using one race over another because it is better suited for that role.
Also there is no Dark brotherhood or thieves guild (yet) and that's what I really wanted