Maintenance for the week of January 6:
· [COMPLETE] NA megaservers for maintenance – January 8, 4:00AM EST (9:00 UTC) - 8:00AM EST (13:00 UTC)
· [COMPLETE] EU megaservers for maintenance – January 8, 9:00 UTC (4:00AM EST) - 13:00 UTC (8:00AM EST)

So waitwaitwait.. Weapons do not improve Class Skill dmg? Class skills are considered to be spells?

dw0011nrb19_ESO
This game seems to amaze me every day.. is it the sheer lack of proper development or is it all being done by purpose?

Who ever told you that as being a nightblade, focusing on the class skills mostly to deal dmg, it is good to run around with daggers in your hand and wear typical medium armor?

I have to disappoint you, but that is a good thing because you are here to learn and to improve yourselves upon this knowledge!

Class skills always require magicka. Medium Armor provides bonuses to stamina, to weapon skills, to melee skills, to bow skills, heck maybe even to staff skills.

But who ever told you that assassination for example, is truly melee? Just because you have to use it in melee range, just like you can use every "spell" in this game in melee range, it is not really considered to be a "melee only skill" so the "melee crit rating" applies, or is it?

Did someone ever test this or did just ran in blindly picking what you know from other MMOs and your good will saw you dealing crits left and right, but in reality you didnt crit so often as it might have felt?

Do you get my point here?

I personally run a NB build which is focusing on Assassination and the Bash with the shield. But I do not use Any weapon skills (stamina required to improve dmg) what so ever but STILL I wear medium armor and a few seconds ago, before I started writing this post I was like: WTF are you doing here actually?

But you can clearly wear a resto staff and use Assassination skills which are used mostly in melee range with this staff aswell. And the dmg does not improve upon your melee weapons.

Does the dmg of Class skills EVER improve upon wearing Weapons or SOLELY by how much magicka and stamina you have? I smell something reeeeeally fishy here.

..could it be that you could basicly run around with fists and use class skills as effectively as someone who is using the best weapon ingame (excluding the trait on it) just focusing on the base weapon dmg the weapon does?

To me it really seems that weapons, regardless of what weapon, do not improve the dmg of Any Class skill what so ever.

Silly right? But it is how it is in this game.

I always wondered why is there no trait that reduces the stamina cost of weapon skills equal to the spell cost reduction? Because there simply is none. There needs to be none.

Spell cost reduction reduces the cost of ALL Class Skills!!!

Your assassination and other class skills ALL improve upon magicka so why not run full light armor?

The major point that needs to be tested and clarified: Does SPELL crit apply to assassination skills aswell, even though they are used in melee range, they are magicka based. Is every magicka based skill in this game considered to be a spell? Lets find out!
Edited by dw0011nrb19_ESO on April 23, 2014 11:34AM
@Hrotha - EU
  • zamiel
    zamiel
    ✭✭✭
    It depends on the build. I do think most people are aware what you are typing, it's nothing new, there were threads upon threads about it since beta.

    For AoE grinding magicka build is far more superior. For burst damage stamina bow rules.

    Anyway, full light armor is pretty stupid as well. Get 5l 2h and you will have some armor as well and eventually will have unstoppable. Do not think that because light armor suffices for the first 15 levels it will be viable up until vet10. When mobs are starting to throw daggers for 600hp and your regular non-hp build has 1500 you suddenly start to value armor very-very much.
    Edited by zamiel on April 23, 2014 11:35AM
  • Medwin
    Medwin
    ✭✭✭✭
    This reads a lot like the rambling of a mad man, however I get your point. I for one hardly ever build stamina, more magicka means more class skill spam and higher damage with those skills.

    However if folks are using melee weapon skills and only using the Nightblade skills for set up they might be better with medium armor. Use haste and blur to hit faster while being harder to hit and just use weapon skills for damage. Or you could use you stealth spell and veiled strike when you want to put someone off but again do most damage with weapon skills. It really just depends how you want to play your class.

    Personally I fall in the same boat as you, use my magicka for my skill and save the stamina for dodge, block, shield bash, and running. But a lot of people enjoy getting the utility from the class spells while attacking with weapon skills.
    Please read through and comment on my incredibly comprehensive Vampire guide. :)
    Officer at Cross Guild check us out, we are a large DC guild that does PvP, RP, and PvE. We have things for just about anyone.
    RP Characters: Anora, Redguard -- Mira Medwin, Dunmer -- Pia Patricia Potts, Breton
  • dw0011nrb19_ESO
    I dont care how it reads to you, filter out the objective stuff in this thread or leave it as it is. I am not babysitting here.

    Headling and article itself is edited with further insight.
    Edited by dw0011nrb19_ESO on April 23, 2014 11:35AM
    @Hrotha - EU
  • Lynx7386
    Lynx7386
    ✭✭✭✭✭
    ✭✭✭✭✭
    The rumor going around is that many nightblade skills work off of melee critical chance rather than spell critical, but scale with magicka. Unfortunately even with addons there's not a good way to test this currently.

    A lot of people are claiming that teleport strike, impale/killer's blade, veiled strike/surprise attack, and the assassination ultimate are based on melee critical, regardless of whether they're actually spells or not.

    Personally, I use all medium armor on my nightblade as well, but I do it for the stealth boosts, stamina regen (which I put towards dodging, sprinting, shield bash, blocking, and weapon abilities), and because I prefer the look of medium armor. I use a 1h/shield, though, rather than dual wield, to make up for some of the armor and survivability lost by using medium armor. The nightblade class skills on my action bar are mostly for utility, rather than for damage - I use teleport strike as a closer, and to boost my next attack damage (ambush), I use invisibility as an interrupt/combat break and to boost my armor and spell resistance through shadow passives, I use strife as a heal and surprise attack as an armor reduction and stun. My second weapon set is a bow, so I have impale there as a ranged execute.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • dw0011nrb19_ESO
    http://forums.elderscrollsonline.com/discussion/86201/conclusion-all-class-skills-are-spells-regardless-of-range

    see this thread for a complete summary. this thread here is merely a rough collection of thoughts.
    @Hrotha - EU
  • Kyubi_3002b16_ESO
    Kyubi_3002b16_ESO
    ✭✭✭
    Heavy armor NB here with a 2h sword running magicka enchant... why?

    1.I only use my stam to fill ultimate and block
    2.I deal 90% of my damage via magicka and power attack
    3.Medium armor only help for stealth bonus but as a khajiit I already got those bonus from racial

    Sure med increase critical chance with physical attack... cept my only physical attack is a swipe that deals very low damage a fair amount of bleed and build ultimate so no I don't think I need physical critical rate save for my power and regular attacks. Even then I don't feel like having critical bonus on physical is required to magicka dominated build, when I need a free crit I use my cloak to score the first blow.

    Edited by Kyubi_3002b16_ESO on April 23, 2014 4:09PM
    One bow to darken the sun
    One bow to unite the clans
    One bow to conquer the world and in darkness drown it...

    - Prophecy of the tyranny of the sun
  • dw0011nrb19_ESO
    @Kyubi

    is a cloth NB too paper? I'm going for Siphon Spirit and Siphoning attacks
    Edited by dw0011nrb19_ESO on April 23, 2014 4:15PM
    @Hrotha - EU
  • TheGrimaceOR
    TheGrimaceOR
    ✭✭
    All class skill damage scales with magika. Any class skills that are a melee type skill like NB teleport strike, or templars biting jabs goes by physical crit not spell crit and is mitigated by physical resistance not spell resistance. So if you were making a nightblade that is going all melee class skills you would want medium armor to get them to crit and you would want to enchant that armor with magika to up the skills damage. This is the reason many players run two different armor types going 5 and 2, or 4 and 3.
  • NordJitsu
    NordJitsu
    ✭✭✭✭✭
    ✭✭
    No.

    Some magicka based skills that are melee now scale with stamina I believe. Check out Mystborn's videos on YouTube if you'd like to learn instead of just rage.
    @NordJitsu - Guild Master (Main Character = Hlaalu Idas)
    GREAT HOUSE HLAALU
  • Vandril
    Vandril
    ✭✭✭✭
    I've personally tested every Nightblade class skill today, figuring out what uses what, and I can confirm that NOT A SINGLE MELEE NIGHTBLADE CLASS SKILL is increased by Stamina. All Nightblade skill damage is increased by Magicka.

    Unless, of course, I happened to miss something.

    Note that they DEFINITELY use Weapon Crit. Shadowy Disguise only increases Weapon Crit (you can see this in the stats window, if you want to test it). All of the Nightblade melee skills AND BOTH damaging Nightblade Ultimates (INCLUDING the Siphoning Ultimate) are made to crit due to SD's buff, so they use Weapon Crit.

    I have not tested the Siphoning Tree beyond the first two abilities, but those two go by Spell Crit, not Weapon Crit.

    In this way, Medium Armor is still useful, since it grants Weapon Crit. It's especially useful if you are not going to use Shadowy Disguise OR if you go a more Stamina build, only using the Nightblade class skills as set up, support, and finishers.

    I'd argue that, while incredibly unique, the design is anything but bad.

    Also, as a mostly-unrelated note: I, a Dual-Wield melee Nightblade, got to V1 in Light armor. I died a bit more than is comfortable, but it'd doable. As for V10? I'm sure that's doable, too. I don't know if I'll be trying that, though. I might get to V10 through PvP.
  • Custos91
    Custos91
    ✭✭✭
    Did a VR 2 anchor yesterday nigth, with a VR2 nightlade tank^^ I am playing a VR 2 templar Heal/tank...
    We were able to do the anchor with only 1 death, there are some builds and combinations out there, that work like crazy!
    But the formulas behind it, are even more secret, than the things the scrolls tell us...
    I think most of you thoughts are right, but there is also the theory that templar heals, despite beeing clas skills, scale with stamina, and all (heal) skills scale with weapon dmg! If you have questions to weapon dmg scaling, most of them can be answered by testing it with a sorc and that weapon dmg buff he has, but I have no idea how to test you class skills...
    Warden Main apparently... 7 Wardens currently, otherwise a healer of every class.
    Mostly active in No CP PVP on EU, blaming the buffbot meta in pve.
    I want to feel like I am saving somebodies life, not like I am carrying amunition for them...
  • Nox_Aeterna
    Nox_Aeterna
    ✭✭✭✭✭
    It is quite simple really , magicka is what counts for class skills , that goes for ALL classes and ALL builds.

    This game opens up TONS of builds , it is not meant to fit your perfect wish of what it could be.

    If you want to focus on dmg from class skills , then get magicka , if you want to focus on weapons dmg (not the staffs) , then get stamina. And there are other tress like the mages/fighters guild.

    The simple fact is , there are tons of players , yeah for some having stamina over class skills would be a good thing , for others a crappy thing ... They cant make everyone happy. If they changed how this worked , it would only *** off another part of the players.

    I can understand what you are saying about the weapons and the spell damage , i actually prefer how they are not related , but i dont find you preference here any less valid than mine , in the end , for both of us , that is all there is here , a preference , cause the game would just be balanced around this damage anyway.
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • Thete
    Thete
    ✭✭✭
    It would be poor development if the weapon damage did improve class skills, that would make the choice of gear used largely meaningless. By having magicka improve class skills and potentially stamina improve weapon skills, you have genuine choices to make which require a bit of thought. You sound like you want to be able to cast really powerful spells by just having a high level bow.
Sign In or Register to comment.