This game seems to amaze me every day.. is it the sheer lack of proper development or is it all being done by purpose?
Who ever told you that as being a nightblade, focusing on the class skills mostly to deal dmg, it is good to run around with daggers in your hand and wear typical medium armor?
I have to disappoint you, but that is a good thing because you are here to learn and to improve yourselves upon this knowledge!
Class skills always require magicka. Medium Armor provides bonuses to stamina, to weapon skills, to melee skills, to bow skills, heck maybe even to staff skills.
But who ever told you that assassination for example, is truly melee? Just because you have to use it in melee range, just like you can use every "spell" in this game in melee range, it is not really considered to be a "melee only skill" so the "melee crit rating" applies, or is it?
Did someone ever test this or did just ran in blindly picking what you know from other MMOs and your good will saw you dealing crits left and right, but in reality you didnt crit so often as it might have felt?
Do you get my point here?
I personally run a NB build which is focusing on Assassination and the Bash with the shield. But I do not use Any weapon skills (stamina required to improve dmg) what so ever but STILL I wear medium armor and a few seconds ago, before I started writing this post I was like: WTF are you doing here actually?
But you can clearly wear a resto staff and use Assassination skills which are used mostly in melee range with this staff aswell. And the dmg does not improve upon your melee weapons.
Does the dmg of Class skills EVER improve upon wearing Weapons or SOLELY by how much magicka and stamina you have? I smell something reeeeeally fishy here.
..could it be that you could basicly run around with fists and use class skills as effectively as someone who is using the best weapon ingame (excluding the trait on it) just focusing on the base weapon dmg the weapon does?
To me it really seems that weapons, regardless of what weapon, do not improve the dmg of Any Class skill what so ever.
Silly right? But it is how it is in this game.
I always wondered why is there no trait that reduces the stamina cost of weapon skills equal to the spell cost reduction? Because there simply is none. There needs to be none.
Spell cost reduction reduces the cost of ALL Class Skills!!!
Your assassination and other class skills ALL improve upon magicka so why not run full light armor?
The major point that needs to be tested and clarified: Does SPELL crit apply to assassination skills aswell, even though they are used in melee range, they are magicka based. Is every magicka based skill in this game considered to be a spell? Lets find out!
Edited by dw0011nrb19_ESO on April 23, 2014 11:34AM