SexyVette07 wrote: »Coming from a Sorcerer, I honestly think DK is better for what type of role you want.
I disagree with you. Pulsar is godly (especially since I'm a NB). Elemental blockade is okay. Fire clench however lets you solo about all the world/dugneon bosses with ease which is extremely handy. Especially in veteran levels when these hit for a good 1k damage and due to adds you don't have any room to move.SexyVette07 wrote: »Destruction staff is a joke, with the exception of Pulsar.
Destructive clench is good at low levels, but its not as good as Restraining Prison with the passive to increase crit on targets of dark magic by 15%. Plus it hits all targets not just one.I disagree with you. Pulsar is godly (especially since I'm a NB). Elemental blockade is okay. Fire clench however lets you solo about all the world/dugneon bosses with ease which is extremely handy. Especially in veteran levels when these hit for a good 1k damage and due to adds you don't have any room to move.SexyVette07 wrote: »Destruction staff is a joke, with the exception of Pulsar.
Yes, I was aware.SexyVette07 wrote: »Edit, keep in mind that the topic is sorcerers. I realize you said you are a NB, but my opinion of the staff was based on the sorcerer class, not NB.
I dont have access to the game at the moment, but im pretty sure its not that high, maybe 25-33% more, but I dont think its 50% more. At any rate, they both have their uses. As long as the mob isnt free casting while at ranged, ill still stick with Restraining Prison. At max rank, it roots and snares for about 10 seconds. Cant ignore the 15% additional crit either and it heals you for 5% max health every time you use it. I use Crystal Shards anyway, which knocks down the same as Clench as long as they arent immune. So in almost every circumstance, Destructive Clench is just a waste of a skill slot for me.Yes, I was aware.SexyVette07 wrote: »Edit, keep in mind that the topic is sorcerers. I realize you said you are a NB, but my opinion of the staff was based on the sorcerer class, not NB.
Restraining prison is awesome against lots of trash, however it's useless against boss mobs as it roots them in place only. Clench knocks them back giving you breathing space and also it (obviously) breaks any casting, channeled abilities and stuns&knocks down.
You rarely have enough space to kite a world/dungeon boss, not mentioning that restraining prison costs a good 50% more mag.
I'm not bashing on restraining prison, it's an awesome cast, but against single target mobs destructive clench is far superior.
It's 532 vs 364, so it's 46% more.SexyVette07 wrote: »I dont have access to the game at the moment, but im pretty sure its not that high, maybe 25-33% more, but I dont think its 50% more...
Ah so I was wrong. Either way, magicka is a non issue once you get dark exchange leveled up and Crystal Shards is like two spells packdd into one, our highest single target dps and knockdown built in.It's 532 vs 364, so it's 46% more.SexyVette07 wrote: »I dont have access to the game at the moment, but im pretty sure its not that high, maybe 25-33% more, but I dont think its 50% more...
I've actually create the exact build that you are talking about. I have a High Elf Sorc that wears (mostly) heavy armor and uses a 2H sword
@ZenMonkey, you are using words like "better" or "best for build", but have never actually told us your build's purpose.
I don't even need much in the way of heavy armour as long as I use bound armour (lightning form is a good survival skill too) and I can use light armour passives to further my already great magicka regen.
Stick with Dual Wield, it's superior damage sustained. Get blood craze, regen from resto staff+ cycle of life for that 10% extra damage. Save your magicka for thundering presence and surge precasts alongside the regen.
Things at vet rank hit really, really hard, so you either need to be full glass cannon to kill them before they kill you, or have enough self healing to last.
Don't use plate, it's worthless and a leather sorc will get you far more healing.
That's all assuming range.
The only situation where 2h shines is on large packs of mobs where you cleave spam with brawler. For every other scenario dual wield is superior, with much better single target dps for bosses.
I don't even need much in the way of heavy armour as long as I use bound armour (lightning form is a good survival skill too) and I can use light armour passives to further my already great magicka regen.
I was planning to stick with heavy armor, but I'll be sure to put points into light armor if/when I reach the point where I need more magicka than armor. I just really like the idea of a mage in heavy armor, since it's not something you can play in most games, but I realize that might end up gimping me later on.
cisadanepajsuxrwb17_ESO wrote: »Stick with Dual Wield, it's superior damage sustained. Get blood craze, regen from resto staff+ cycle of life for that 10% extra damage. Save your magicka for thundering presence and surge precasts alongside the regen.
Things at vet rank hit really, really hard, so you either need to be full glass cannon to kill them before they kill you, or have enough self healing to last.
Don't use plate, it's worthless and a leather sorc will get you far more healing.
That's all assuming range.
The only situation where 2h shines is on large packs of mobs where you cleave spam with brawler. For every other scenario dual wield is superior, with much better single target dps for bosses.
You made it sound like in veteran there are only certain builds viable to comfortably make it through. A bit like Diablo 3's high end paragons of old? So at least im prepared of whats coming in a couple of days time lol
Veteran levels are painful, especially bosses. With 1000 armor they hit you for 1500 damage in a heavy attack. There are also quite a few bosses that cast insane spells - the siren's whilry stuff and the lightning storms comes to my mind - they deal somewhere around 2000 damage through an overcharged spell resist. Regular mobs are somewhat more manageable, but they still are capable of hitting you with throwing daggers for about 600.cisadanepajsuxrwb17_ESO wrote: »You made it sound like in veteran there are only certain builds viable to comfortably make it through. A bit like Diablo 3's high end paragons of old? So at least im prepared of whats coming in a couple of days time lol
It seems like someone has problems with blocking...Veteran levels are painful, especially bosses. With 1000 armor they hit you for 1500 damage in a heavy attack. There are also quite a few bosses that cast insane spells - the siren's whilry stuff and the lightning storms comes to my mind - they deal somewhere around 2000 damage through an overcharged spell resist. Regular mobs are somewhat more manageable, but they still are capable of hitting you with throwing daggers for about 600.
The most efficient way to play a sorcerer unfortunately is destro staff pulsar and crystal shards spam with velocious curse mixed in.