I find that certain animals drop hides, or whatever, quite frequently. Occasionally they don't, but often.
Not always, of course, because sometimes you mangle the corpse too badly to get a workable piece to work with.
Obviously it's entirely possible to stockpile hide, since people are doing it, but the trick seems to be finding a spawn with a high drop ratio. Because it's definitely not 'all' wolves, 'all' alligators, etc.
Jessabella wrote: »You used to be able to kill and then Harvest animals for leather, but that was way back in early beta. I guess they took that out when they changed crafting, but since med crafting mats are so much harder to find then heavy and light, maybe they should add the harvesting from dead mobs back in just for med mats.
Jessabella wrote: »You used to be able to kill and then Harvest animals for leather, but that was way back in early beta. I guess they took that out when they changed crafting, but since med crafting mats are so much harder to find then heavy and light, maybe they should add the harvesting from dead mobs back in just for med mats.
Part of the problem with that system Jessabella was that it turned your 'drop' into a harvestable 'node'. And I think we all know the frustration of having a node taken from you at the last possible moment or when fighting the mobs positioned atop it. Under that system, anyone could harvest the animals you killed, leaving you with no raw mats for your kill as opposed to the current % chance to get them. As much as I liked the animation and immersion of harvesting it, I like the current system better for simplicity's sake.
No I don't like the idea of tagging calling dibs on loot. That's one thing ESO does very well. People jump in on fights rather than watching someone die because there is no downside to it. You can't kill steal and you do get drops and xp from helping even if it wasn't your kill. Adding a 'first tag gets loot only' system would inhibit much of this. People will just watch you die so that they can tag the mob afterward. Not that many people die to mudcrabs or wolves...but you get the point.
The current system works. If that other system or the system you suggest were in place, there would have been dozens of threads on launch day bemoaning the kill stealing, leather harvester griefing players in the game. The way it is now just takes a bit of knowledge to figure out what mobs drop your mats.
Could be worse. At least you don't find only 'Crawlers' or 'Worms' as your Wolf drops
I've found wolves to be pretty hit or miss(the nature of RNG I suppose) and have gone streaks of killing as many as 10 in a row without them dropping anything.sociald100ub17_ESO wrote: »
I agree, wolves, mudcrabs, alligators, all drop quite frequently, alit, kagouti, sabertooths have a decent drop rate. those are the ones I can think of at the moment