If you like small group PvP (2-4 players) and solo PvP check out my video https://youtube.com/watch?v=jechGImtFio
SPOILER: The first 40 seconds of the video contains a scene from the final Molag Bal boss fight!
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All of you public dungeon haters must have hated every non wow mmo up til about 2006 eh?
All of you public dungeon haters must have hated every non wow mmo up til about 2006 eh?
I wouldn't be such a public dungeon hater it they had designed the system differently. But arriving at the end of my quest-line to kill a boss, only to find 20 corpses of him lying about, and several players just standing there waiting for him to respawn, is just ruining the quest. Also, trying to fix it by reducing the loot from the boss to 2 gold pieces is not fixing it, it's ruining the game.
Make it instanced, that'd be fixing it.
My distaste for public dungeons in ESO really has nothing to do with the public dungeon experience. It is mostly to do with the current problems with the public dungeon system in ESO and the lack of a more nostalgic dungeon experience that one would normally associate with an Elder Scrolls game.All of you public dungeon haters must have hated every non wow mmo up til about 2006 eh?
All of you public dungeon haters must have hated every non wow mmo up til about 2006 eh?
Agreed.CapuchinSeven wrote: »It's totally ruining any challenge to fighting a boss, totally ruining immersion.
All of you public dungeon haters must have hated every non wow mmo up til about 2006 eh?
Well said.
The questline builds up in a "you alone have to do this", "this dungeon is ancient and not many know its location" - these "single-player" type quests don't work well with the current public dungeon system.
They do have something up on Daggerfall dungeons, though!utzpretzels wrote: »They aren't even as good as dungeons in Daggerfall, circa 1997.
utzpretzels wrote: »The dungeons are not the worst ideas in the game, to disagree with the OP. But they are horribly executed, boringly designed, and allow too many people in them per instance.
My distaste for public dungeons in ESO really has nothing to do with the public dungeon experience. It is mostly to do with the current problems with the public dungeon system in ESO and the lack of a more nostalgic dungeon experience that one would normally associate with an Elder Scrolls game.All of you public dungeon haters must have hated every non wow mmo up til about 2006 eh?
Scaling hp dependent on number of combatants too.
/thought for the day
xramirez535b14_ESO wrote: »I for one love getting only one-hit on the boss and feeling like I accomplished something. Don't you?
In all seriousness though there should be some sort of overflow system for public dungeons that prioritizes people in groups and only allows certain amounts of players into it. In other words, make it publicly instanced.
CapuchinSeven wrote: »...I've seen in a game with this sort of immersion.
"Enter this long closed dusty, empty crypt, oh apart from those other 7 guys camping a boss that you won't get a hit on, don't bother sneaking someone will sprint past you and agro pull all the mobs for an AOE grind anyway".
But this goes past the boss camping complaints, things like "you must enter my dreams, only you can save me! Oh and those other 7 guys you'll see bunny hopping and AOEing all the mobs in two hits". How does that make any sense at all to the story? 7 other guys in the same dream.
I was just at a quest giver telling me I had to go kill her long dead master who had been turned into a vampire, I got a single hit in on the boss.
It's totally ruining any challenge to fighting a boss, totally ruining immersion.
Just my view.