Ok so I just hit vet 3 as a Templar but after reviewing some posts here on the forums due to down time I had a few questions in regards to tempars and how they fare compared to other classes.
1. Healing - This is the only role I have played so far in vet Dungeons. My friends and I just beat our first vet dungeon banished cells last night which was quite fun. It seems a popular opinion that Templars healing isn't quite as good or efficient as other classes. I am not sure why this is as I feel very strong as a healer. The only down side is I contribute almost 0 dps. Are healers expected to or needed to contribute more then just auto attacks with a resto staff dps wise in vet dungeons? The amount of damage my group takes seems to keep on my toes most of the time with only time for some heavy attacks with resto staff. I Would def be afraid to dump mana on casted abilities to assist as I am literally downing a potion every time the CD is up, glad I went arogonian alchemist lol. The only way I can being able to contribute with dps more is to heal with a bow out or something.
2. Caster DPS - AOE wise I feel pretty strong as with the synergy that solar barrage has with Impulse seems very good. Is this not on par with sorc or other classes aoe potential? Also I morphed impulse to elemental ring, is pulsar a better choice here?