Wish we had the option to make private instances of public and quest dungeons

Zewks
Zewks
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Im experiencing this more and more as I play. Trying to immerse myself into the game, finding a new public or quest dungeon, entering it anxious to explore a new challenging location, only to find everything has already been killed, and players (and bots) farming the end boss. More so, for quests, it REALLY sucks to find out that other players just killed your quest objective, advancing the quest for you, preventing you from ever taking part in that battle. Players shouldnt be punished just because other players move through a quest or dungeon faster than them.

Rather than a nice challenging adventure, where I can sneak my way through as a NB, or face tank my way through as a DK, Im left quickly running through an empty set of caverns or corridors, and standing in line in hopes of getting 1 hit on a boss that barely stays alive for more than 3 seconds. Or foolish me, who tries to stop and listen or read what the quest NPCs have to say, causing me to miss out on taking part in the last stage of the quest itself. This creates the notion that we have to quickly click past quest text/dialog and rush straight for the actual objective if we want to take part in it. What a shame.

It would be amazing if (similar to spawning a new instance in Path of Exile), you could opt to enter a dungeon in your own private instance (for you, or people in your group only). Something where you wouldnt have to worry about bots, or 5 other players running past you wiping out all the enemies as you tried to take it slow and stealthy. ("Im just gonna sneak up and back stab this.... awww man... 3 players just ran past me and ganked my target... sigh). Or, could simply take your time to listen to the quest NPCs talk, and read various lore books and notes left scattered around that add to the immersion of the storyline.

Of course, there would need to be limitations, to prevent abuse. I have a simple solution that would pretty much eliminate abuse of the system. In a private instance of the dungeon, NOTHING would respawn. Once killed, its gone. A new version of the instance could not be created ANY player who was present for the boss kill for 2 hours. Any player could still enter the normal public instance as much as they liked.

The current system is not well thought out for a multiplayer game, and will end up causing many players to miss out on gameplay experiences.
Edited by Zewks on April 21, 2014 8:38PM
  • Sarenia
    Sarenia
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    The first time I saw a thread where they wanted private instance options, I felt they were being anti-social.

    I have to admit though, as I play ESO longer, I can sympathize a bit more.

    For an immersion-focused player, it is disheartening to explore for a long time, then find a hidden little Ayleid ruin, and delve down into it where nobody has been for -- oh, there's 35 people here.

    Then you get to the "boss" and there's a pile of identical boss bodies circled around it, and 5 people repeatedly killing it.

    Suspension of disbelief can only go so far. I support a private instance option in the future. It's not anti-social, it's an immersion enhancer.
    [beta_group_85b_9]
  • Lord_Hev
    Lord_Hev
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    Yes, yes, and a thousand more yesses. This was actually promised by ZOS in interviews(I heard from others at least) but never went through for whatever reason. I urge you all to suggest this in the in-game feedback as well.

    This is an absolute must ASAP. Solo and group instancing for proper solo-immersion, or coop and social interaction with a duo, trio or a quartet! Not mindless farm-zerging... as it is now...
    Edited by Lord_Hev on April 22, 2014 1:02AM
    Qaevir/Qaevira Av Morilye/Molag
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  • lordspyder
    lordspyder
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    They're putting a loot timer on public dungeon bosses, so soon you won't see the farmers any more. I do agree however that they do need to hurry up and implement it.
  • Zewks
    Zewks
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    Boss farming is only 1 small part of what breaks game immersion.

    Other players completing quests steps for me when we arent even group is a HUGE issue.

    Not being able to advance through a dungeon at my own pace is a big issue too.

    Dungeons (public) in this game are like walmart on black friday. Everyone is bull rushing through them as fast as they can, wiping the floor clean of everything, not caring who they trample over.
  • LoreRunner
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    The problem with the argument of immersion is there are hundreds of other little things that break immersion as well that you are perfectly willing to ignore.

    There is the fact that you saved The Prophet (just like everyone else)
    That you are this super heroic person in your faction(just like everyone else)
    That enemies cannot be looted completely
    That enemies respawn at all
    That no one seems to know your name no matter how famous you get
    That somehow to face someone tougher you have to go to a different zone. I mean, why would brigands in one zone who are fighting for their life against these powerful troops not just say, "Hey, look over there where everyone is much easier pickings, lets go loot there' and travel to the lower level zones.
    The fact that you level at all
    The fact that you find crafting mats pretty close to convenient to your level on the same kind of creatures that the previous zone had but gave different mats.
    How are you carrying a chair that disappears when you want to sit?
    Where are you carrying all those weapons and armors you pick up?
    Why is it that you can suddenly know something that you never did before (skill point placement)
    Why does everything only happen when you are around

    You could go on with the list of 'immersion breaking' items for a long time and not run out (although some will get very nitpicky). Arguing that dungeons being full is immersion breaking while being content to ignore all the other immersion breaking items in a game is kinda silly in my opinion.
    If you like my thoughts, feed my addiction! Give me forum credit! :)
  • Khandi
    Khandi
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    Loot timers seem like a really good thing. Does anyone know how long the timers will be?

    One should always be in love. That is the reason one should never marry.

    ~Oscar Wilde




  • starlizard70ub17_ESO
    starlizard70ub17_ESO
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    I sort of agree with the OP. Now, even though I'm playing a tank DN, I wind-up running through the dungens (and other boss outdoor areas), firing a bow at anything that moves in hopes of scoring some kills. It's becoming all too typical to end up in a pack with 2 - 4 other archers/mages and 2 heavies who engage the MOBs, which last about 3.5 secs, (bosses maybe 6 secs)
    "We have found a cave, but I don't think there are warm fires and friendly faces inside."
  • Chili
    Chili
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    I agree completely with the quest progression with no input from me. This has happened so many times even when I never see the boss (I'm downstairs and he is killed upstairs for instance) and it sucks, bad.
  • Tuerai
    Tuerai
    Khandi wrote: »
    Loot timers seem like a really good thing. Does anyone know how long the timers will be?
    I think they sound awful. I actually liked how it'd been working and will miss the good farm. It was a great alternative to node hunting all day.
    "We were undone because of you. Every day, every day, in the dark, in the dawn, forever, r-r-rip, r-r-rip, r-r-rub, r-r-rub, right in our faces, because of you."
  • Khandi
    Khandi
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    Tuerai wrote: »
    Khandi wrote: »
    Loot timers seem like a really good thing. Does anyone know how long the timers will be?
    I think they sound awful. I actually liked how it'd been working and will miss the good farm. It was a great alternative to node hunting all day.

    While I agree that I don't actually like needing them, the last few public dungeons I was in (levels 31 - 37ish) I could barely get even a hit in with my lightning skill. So if it gets rid of the bots? I'm for it. Wholeheartedly.
    One should always be in love. That is the reason one should never marry.

    ~Oscar Wilde




  • Gedalya
    Gedalya
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    WTB Private Server.
    Baskin Robbins always finds out.

    Check out my ESO name generator: eso.tamriel.org
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    I dont really mind the bosses. My issue is the dungeons themselves. And while i know it will get better once im out of sync with the level wave, it is annoying now. So many quest that dont involve monsters or killing anything. Then the few i get i should have to fight my way through, i just end up walking around since everything is dead. Sometimes it feels like i have played for an hour or two and not been in an actual fight.
  • caelumpanache
    caelumpanache
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    This would be nice. Sometimes I just want to kill everything myself.
  • Zewks
    Zewks
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    LoreRunner wrote: »
    The problem with the argument of immersion is there are hundreds of other little things that break immersion as well that you are perfectly willing to ignore.

    There is the fact that you saved The Prophet (just like everyone else)
    That you are this super heroic person in your faction(just like everyone else)
    That enemies cannot be looted completely
    That enemies respawn at all
    That no one seems to know your name no matter how famous you get
    That somehow to face someone tougher you have to go to a different zone. I mean, why would brigands in one zone who are fighting for their life against these powerful troops not just say, "Hey, look over there where everyone is much easier pickings, lets go loot there' and travel to the lower level zones.
    The fact that you level at all
    The fact that you find crafting mats pretty close to convenient to your level on the same kind of creatures that the previous zone had but gave different mats.
    How are you carrying a chair that disappears when you want to sit?
    Where are you carrying all those weapons and armors you pick up?
    Why is it that you can suddenly know something that you never did before (skill point placement)
    Why does everything only happen when you are around

    You could go on with the list of 'immersion breaking' items for a long time and not run out (although some will get very nitpicky). Arguing that dungeons being full is immersion breaking while being content to ignore all the other immersion breaking items in a game is kinda silly in my opinion.

    True... its a matter of severity.
    Its not just a matter of "can it break immersion" but rather, "how much does it break immersion"

    Not being able to loot all the items off an enemy for instance, can be frustrating, but I can put it in the back of my mind and simply not think about it. It wont get in the way of me playing at that point. However, trying to be sneaky through a dungeon, and having 5 other players rush past me, killing everything, DOES get in the way of me playing. So its a matter of how much actual impact the immersion breaking element has on my actual experience and gameplay.Tthings like "bags that hold more than I can hold in real life" doesnt break gameplay for me. Another player completing a quest step for me, does however.

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