Im experiencing this more and more as I play. Trying to immerse myself into the game, finding a new public or quest dungeon, entering it anxious to explore a new challenging location, only to find everything has already been killed, and players (and bots) farming the end boss. More so, for quests, it REALLY sucks to find out that other players just killed your quest objective, advancing the quest for you, preventing you from ever taking part in that battle. Players shouldnt be punished just because other players move through a quest or dungeon faster than them.
Rather than a nice challenging adventure, where I can sneak my way through as a NB, or face tank my way through as a DK, Im left quickly running through an empty set of caverns or corridors, and standing in line in hopes of getting 1 hit on a boss that barely stays alive for more than 3 seconds. Or foolish me, who tries to stop and listen or read what the quest NPCs have to say, causing me to miss out on taking part in the last stage of the quest itself. This creates the notion that we have to quickly click past quest text/dialog and rush straight for the actual objective if we want to take part in it. What a shame.
It would be amazing if (similar to spawning a new instance in Path of Exile), you could opt to enter a dungeon in your own private instance (for you, or people in your group only). Something where you wouldnt have to worry about bots, or 5 other players running past you wiping out all the enemies as you tried to take it slow and stealthy. ("Im just gonna sneak up and back stab this.... awww man... 3 players just ran past me and ganked my target... sigh). Or, could simply take your time to listen to the quest NPCs talk, and read various lore books and notes left scattered around that add to the immersion of the storyline.
Of course, there would need to be limitations, to prevent abuse. I have a simple solution that would pretty much eliminate abuse of the system. In a private instance of the dungeon, NOTHING would respawn. Once killed, its gone. A new version of the instance could not be created ANY player who was present for the boss kill for 2 hours. Any player could still enter the normal public instance as much as they liked.
The current system is not well thought out for a multiplayer game, and will end up causing many players to miss out on gameplay experiences.
Edited by Zewks on April 21, 2014 8:38PM