I loved being a Werewolf in Skyrim, of course it was ridiculous when you transformed, having to constantly attack to keep your timer at max, bur it was fun. The pureblood vampire was better for play, but nowhere as much fun.cbrown15_ESO wrote: »I have to agree that in TES at least in Skyrim, the werewolf was absolutely unplayable post level 20 in that game, requiring you to get mods that would fix the imbalances at least with monster power creep. Of course the werewolf is even more laughable here in ESO with the short duration of the transformation, outrageous cost of the power, difficulty in even leveling up the line, as well suffering full weaknesses without any benefits... and let's not even get into how laughable the werewolf actually looks especially compared to the actual beast you got to play in Skyrim. I don't get why they didn't just use the model and animations from Skyrim at least.
10-20 minutes of fighting? try three or 4 sets of mobs in packs of 5 and you have an ulty already. look at the ult building passives bro. As far as the ult slot, yea maybe it kinda sucks not having a class ult, but its not super important unless you really need a certain ability (speaking from a DK tank perspective) I usually just use dragon leap for *** anyways as I dont need any of the ults for tanking. if you build your toon around the ww, it becomes insanely strong, imagine a nightblade's flurry with dualwield 2h swords (thats an auto attack), an aoe fear, and then a 30 yard leap to immobilize you. lets not mention a sprint that you cant even outrun with your horse. the only downside is that a pvp toon spec'd well into a fighters guild tree will decimate you, hard. LOL but thats the fun of the game in my opinion.
personally I'd *** bricks if they let you create packs similar to guilds and only for werewolves with more perks, and then it said who bit you, or give you perks with players you bit that you dont share with different "lineage" of werewolf, as specific race biology would make the werewolf different, ya know? just add in customization cosmetically, or as you progress thru the days/months/years of real game time, your werewolf can morph his look to add a certain seniority aspect.
SunfireKnight86 wrote: »Stamina builds do insane damage as Werewolves. Like, stupidly insane damage. Kill me in two hits damage. I don't see that as underpowered.
If you get 4 of them rolling deep in PvP they can wipe half a raid group in no time at all.
The problem of cost to transform- as you pointed out- is most noticeable in PvP. So you turn, nail half a raid, die, come back as human... and have to fight for 20 minutes until you can do it again. Maybe for balance, but then why can a vamp DK take out half a raid group solo without any of the same sort cooldown like that?