hawkinsrrulerwb17_ESO wrote: »Another thing is crafting mats, GW2 spoilt us with having it's own bank for the mats, and a button to quickly deposit all of them. Back to the usual crafting mats taking up your entire bank and bags now.
hilelorangutan wrote: »Does it make any sense in an immersion, in-character sense? No? But does sticking 80 swords in a bag really make that much sense either?
LOL, an oblivion mod had auto harvest, you could get it to havests up to 12 feet from you, however Oblivion had weight based invetory and you could get to much to carry simply by passing an pumpkin field.
There's gotta be a limit somewhere. ESO could implement a system where every time you gathered a crafting mat it automatically put it in a special crafting bank accessible to all your characters. But why stop there, why not have it so that all you have to do is look at a crafting mat and it gathers itself? Why stop there? Why not auto gather every time you walk near a crafting mat whether you are looking at it or not? Why stop there? Why not have the crafting mats craft themselves into amor, grind themselves up and craft some more?
Why stop there? Why not just let everyone automatically craft the mostest uberestest legen... wait for it... dary items the world has ever seen right from level 1?
Why stop there? Why not just let the player type in numbers and whenever they stop that is stat of all their items?
Why stop there? Why not just have a one button smart nuke where the players presses 1 and all evil is banished from every corner of Tamriel and all the princesses come running to thank you?
I guess you almost have to stop there.
hilelorangutan wrote: »Does it make any sense in an immersion, in-character sense? No? But does sticking 80 swords in a bag really make that much sense either?
There's gotta be a limit somewhere. ESO could implement a system where every time you gathered a crafting mat it automatically put it in a special crafting bank accessible to all your characters. But why stop there, why not have it so that all you have to do is look at a crafting mat and it gathers itself? Why stop there? Why not auto gather every time you walk near a crafting mat whether you are looking at it or not? Why stop there? Why not have the crafting mats craft themselves into amor, grind themselves up and craft some more?
Why stop there? Why not just let everyone automatically craft the mostest uberestest legen... wait for it... dary items the world has ever seen right from level 1?
Why stop there? Why not just let the player type in numbers and whenever they stop that is stat of all their items?
Why stop there? Why not just have a one button smart nuke where the players presses 1 and all evil is banished from every corner of Tamriel and all the princesses come running to thank you?
I guess you almost have to stop there.
Anyway, the point is, there has to be some effort put in to crafting. I know there's tons of people unhappy about how much time it takes to bank a bunch of junk, switch toons, grind it all up, and switch back. Well, if that's how you want to roll, roll with it, but that was your choice. All my characters are able to meet their own needs in crafting simply by grinding up the junk they get and making new gear every 2 levels.
Bag space is only a problem in ESO if you make it a problem. Crafting is already so easy, I really don't think being any easier would be a good thing. (Well, aside from enchanting... yet since it has the potential to be the most powerful crafting skill, I keep trying to convince myself it's worth the effort.
I'm just trying to share a different perspective that people might not have considered. There is a scale from... you can only carry one crafting mat at a time to... you can carry an infinite amount of crafting mats. A line has to be drawn somewhere.