Trying ESO after playing GW2

Qugi
Qugi
Hi,

I've been playing GW2 for over a year and decided to give ESO a try. I'm not happy with some of the new changes at GW2. So, as I wait forever for the game to download I'm curious what to expect.

What are some of the bigger differences? I like to play solo a lot in open world PvE is that going to be an issue? Any good tips and tricks to help me once I get in game and get used to the transition?

I'm a friendly MMO player and just curious as I wait for download. Please don't let this turn into a flame war. I just want some basic info. :smiley:

Thanks in advance. I look forward to being part of the community. :smiley:
  • knightblaster
    knightblaster
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    Similarities:
    • Action based combat
    • Active dodging necessary (also active blocking and active interrupts)
    • Limited toolbar (five base abilities plus one ultimate that charges up over time)
    • Weapon swapping swaps hotbars
    • Different skills based on weapon (but different from how GW2 does this in that you still pick your skills for each hotbar)
    • RvRvR PvP (different from WvWvW but similar in some ways)

    Differences:
    • Cursor requires finer aiming in combat than GW2's directional system
    • More lore oriented (much more)
    • Ground mounts
    • Quest log/hubs vs GW2's system of no quest log
    • Large number of skill points, more customizable than GW2 by far
    • No world events everywhere a la GW2 (there are public dungeons/delves, however)
    • Very limited inventory for crafting mats, unlike GW2
    • No global TP or auction house
    • No instanced/small-scenario PvP
    • No dye system
    • Crafting system -- different from most MMOs, not just GW2
    • No gem store

    Soloing won't be an issue. The game is very, very solo-friendly.
    Edited by knightblaster on April 19, 2014 11:37PM
  • Qugi
    Qugi
    Thanks knightblaster for sharing your info. It sounds like I will have some transitioning to do but I might enjoy my time here. I like the knowing it is more lore oriented. No TP or auction house will get some taking used to though. :smile:
  • lecarcajou_ESO
    lecarcajou_ESO
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    GW2 is, imho, a brilliantly designed game, and ESO could still learn quite a few things from it, such as the elegant, easy-to-use guild management interface, to name but one. It also has far better character animations—and although the GW2 Mac client is officially still a beta, I've experienced hardly any bugs and crashes (which sadly can't be said of the current ESO client). But after playing it for a couple of years, I got a little bored, and was glad something new came along in the form of ESO. So far I like ESO much better in terms of lore and races (Dark Elves > techno-babbling muppets), and it does look very nice. There's hella fun to be had in both, for sure.
    Edited by lecarcajou_ESO on April 20, 2014 1:17AM
    "Morally Decentralized."
  • Zordrage
    Zordrage
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    GW2 = no content

    just my opinion they ruining that game with their stupid Temp content fest they doing there

    seriously im not played it for like 7 months i go back and what i see ? nothing new just a single new living story that is utterly small and takes 10-30 min to finish

    what abbout the other content ? oh my bad i missed it those ALL got taken out

    the whole development of that game smells ***...........
  • MercyKilling
    MercyKilling
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    What to expect?
    Gold spam. In the chat and your mail.
    Bots in public dungeons.
    No public auction house, it's all behind a PvP and guild wall. You have to be a member of a guild that has possession of a keep in the PvP zone of Cyrodiil(which is frelling HUGE, by the way).
    Umm..oh, yeah. Open world resource nodes DO NOT instance per player. Someone can run up and take a node you had your eyeballs on and (perhaps) took the time to beat on the mob right next to the node.

    That's about all the bad stuff in this game, as far as I'm concerned. Everything else is great, IMHO.
    I am not spending a single penny on the game until changes are made to the game that I want to see.
    1) Remove having to be in a guild to sell items to other players at a kiosk.
    2) Cosmetic modding for armor and clothing.
    3) Difficulty slider.
    4) Fully customizable player housing that isn't tied to anything in the game other than having the correct resources and enough gold to build. Don't tie it to PvP, guild membership, or anything at all. Oh, make it instanced so as not to take up world map space, too. Zeni screwed this one up already.
    Any /one/ of these things implemented would get me spending again, maybe even subbing.
  • hawkinsrrulerwb17_ESO
    Another thing is crafting mats, GW2 spoilt us with having it's own bank for the mats, and a button to quickly deposit all of them. Back to the usual crafting mats taking up your entire bank and bags now. :(
  • hilelorangutan
    Another thing is crafting mats, GW2 spoilt us with having it's own bank for the mats, and a button to quickly deposit all of them. Back to the usual crafting mats taking up your entire bank and bags now. :(

    This one 'so simple it's genius' feature is the one takeaway from GW2 that I will miss in every other game from now on. Does it make any sense in an immersion, in-character sense? No? But does sticking 80 swords in a bag really make that much sense either?
  • Thunder
    Thunder
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    Does it make any sense in an immersion, in-character sense? No? But does sticking 80 swords in a bag really make that much sense either?

    There's gotta be a limit somewhere. ESO could implement a system where every time you gathered a crafting mat it automatically put it in a special crafting bank accessible to all your characters. But why stop there, why not have it so that all you have to do is look at a crafting mat and it gathers itself? Why stop there? Why not auto gather every time you walk near a crafting mat whether you are looking at it or not? Why stop there? Why not have the crafting mats craft themselves into amor, grind themselves up and craft some more?

    Why stop there? Why not just let everyone automatically craft the mostest uberestest legen... wait for it... dary items the world has ever seen right from level 1?

    Why stop there? Why not just let the player type in numbers and whenever they stop that is stat of all their items?

    Why stop there? Why not just have a one button smart nuke where the players presses 1 and all evil is banished from every corner of Tamriel and all the princesses come running to thank you?

    I guess you almost have to stop there.

    Anyway, the point is, there has to be some effort put in to crafting. I know there's tons of people unhappy about how much time it takes to bank a bunch of junk, switch toons, grind it all up, and switch back. Well, if that's how you want to roll, roll with it, but that was your choice. All my characters are able to meet their own needs in crafting simply by grinding up the junk they get and making new gear every 2 levels.

    Bag space is only a problem in ESO if you make it a problem. Crafting is already so easy, I really don't think being any easier would be a good thing. (Well, aside from enchanting... yet since it has the potential to be the most powerful crafting skill, I keep trying to convince myself it's worth the effort.

    I'm just trying to share a different perspective that people might not have considered. There is a scale from... you can only carry one crafting mat at a time to... you can carry an infinite amount of crafting mats. A line has to be drawn somewhere.
  • zaria
    zaria
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    Thunder wrote: »

    There's gotta be a limit somewhere. ESO could implement a system where every time you gathered a crafting mat it automatically put it in a special crafting bank accessible to all your characters. But why stop there, why not have it so that all you have to do is look at a crafting mat and it gathers itself? Why stop there? Why not auto gather every time you walk near a crafting mat whether you are looking at it or not? Why stop there? Why not have the crafting mats craft themselves into amor, grind themselves up and craft some more?

    Why stop there? Why not just let everyone automatically craft the mostest uberestest legen... wait for it... dary items the world has ever seen right from level 1?

    Why stop there? Why not just let the player type in numbers and whenever they stop that is stat of all their items?

    Why stop there? Why not just have a one button smart nuke where the players presses 1 and all evil is banished from every corner of Tamriel and all the princesses come running to thank you?

    I guess you almost have to stop there.
    LOL, an oblivion mod had auto harvest, you could get it to havests up to 12 feet from you, however Oblivion had weight based invetory and you could get to much to carry simply by passing an pumpkin field.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • BETAOPTICS
    BETAOPTICS
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    Thunder wrote: »
    Does it make any sense in an immersion, in-character sense? No? But does sticking 80 swords in a bag really make that much sense either?

    There's gotta be a limit somewhere. ESO could implement a system where every time you gathered a crafting mat it automatically put it in a special crafting bank accessible to all your characters. But why stop there, why not have it so that all you have to do is look at a crafting mat and it gathers itself? Why stop there? Why not auto gather every time you walk near a crafting mat whether you are looking at it or not? Why stop there? Why not have the crafting mats craft themselves into amor, grind themselves up and craft some more?

    Why stop there? Why not just let everyone automatically craft the mostest uberestest legen... wait for it... dary items the world has ever seen right from level 1?

    Why stop there? Why not just let the player type in numbers and whenever they stop that is stat of all their items?

    Why stop there? Why not just have a one button smart nuke where the players presses 1 and all evil is banished from every corner of Tamriel and all the princesses come running to thank you?

    I guess you almost have to stop there.

    Anyway, the point is, there has to be some effort put in to crafting. I know there's tons of people unhappy about how much time it takes to bank a bunch of junk, switch toons, grind it all up, and switch back. Well, if that's how you want to roll, roll with it, but that was your choice. All my characters are able to meet their own needs in crafting simply by grinding up the junk they get and making new gear every 2 levels.

    Bag space is only a problem in ESO if you make it a problem. Crafting is already so easy, I really don't think being any easier would be a good thing. (Well, aside from enchanting... yet since it has the potential to be the most powerful crafting skill, I keep trying to convince myself it's worth the effort.

    I'm just trying to share a different perspective that people might not have considered. There is a scale from... you can only carry one crafting mat at a time to... you can carry an infinite amount of crafting mats. A line has to be drawn somewhere.

    This and alternative account usage as additional storage space is a very poor solution to a very obvious problem in ESO. Not only from players perspective but also from the design perspective.

    Now what to add to the the topic this was originally about? Well it is obvious that there isn't underwater combat and the way some of the gameplay mechanics work in ESO as opposed to GW2 is somewhat poor to be honest.

    For example, most every boss is available to all players at all times, so you see some of the exploiters just waiting around the boss you are to kill and then one shot it every time to get loot, small exp and gold mainly. This makes it so that in bad luck/ reaction time, it can take a while to get stuff.

    Also things like treasure chests can be stolen right in front of you. I will give my own experienced example.

    So I was going trough the forest, just exploring the world and looking for crafting materials. All of a sudden, I spot a treasure chest hidden well in the world but as they always do, so did this have two guardians that I have to beat before I am able to open the box.

    So I started fighting them just to see that this *** mage came there, looked at the situation a bit and since the enemies were focusing on me, I can not open the chest. So he decided that what would be the douchiest move to do is to take the chest I saw first, right under my eyes while I tried to kill off those pesky guardians. After he took the chest, he just left and I got nothing.

    Hate mechanics like that but there are many similar ones, even in quests and dungeons. Unlike in GW 2 where everyone gets their own loot for good. That being said, at least group dungeons will be getting the GW 2 treatment where every chest will give each player their own loot.
  • Mie87
    Mie87
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    Loved GW2 but I guess you'll love eso a well, especially if you like the tes games.
    It's awesome if you take your time to read quests, journals etc.
    Exploring is more fun than in GW2, whatI miss though are the jumping puzzles, those were so awesome!
  • Qugi
    Qugi
    Thanks all for the continued feedback to my post. It does seem there will be a bit to get used to but I think overall I'll get used to it and enjoy it. I'm not a big fan of fighting over resources, I got spoiled I guess, but I'll deal with it. I suppose it will give me a greater sense of urgency. That isn't always a bad thing.

    So about selling loot and no auction house. It seems I need to join a guild to have a feature like this? What about buying new gear? Same thing or are there NPCs that offer decent prices for both selling and buying?

    Download, now at 68% it's taking forever but I'm eager to jump in and give it a go. :smiley:
  • blueline
    blueline
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    @OP:

    Various NPC vendors you meet will offer their goods for sale and buy from you almost anything out have in your bags. In many towns and cities you will pass through as you explore and level you will meet armorers, weapon smiths, woodworkers etc. Their finished goods are VERY expensive to buy, however, so it is far more wallet friendly to craft your own.

    The game is very generous with loot from mob kills and a very high percentage of baskets, crates, backpacks, desks, wardrobes, cabinets etc found all over the place contain materials and other items. Check them all! Also, when you are traveling, just veering a little off the beaten path will reveal ore, harvestable plants and other crafting mats hiding behind the terrain.

    In my opinion, joining a "trade guild" is really only necessary if you are a dedicated crafter wanting to max out crafting trades as quickly as possible. If you are happy with a trade keeping pace with your character as he/she levels up, you will find plenty of materials to do so.

    Hope that download finishes up soon, see you in game :)
    Edited by blueline on April 20, 2014 4:52PM
  • Qugi
    Qugi
    Thanks blueline for the explanation. I enjoy crafting my own stuff. I think I can adapt to that fairly quickly. Thanks for the tip about stepping out of the main path for mats. :smiley:
    Edited by Qugi on April 20, 2014 5:15PM
  • epoling
    epoling
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    Granted I am only level 11 (and two level 10 characters) but I have had no problem keeping myself properly geared from crafting and questing. There is no real reason to worry about Guild Stores or selling things the way the game is now. Maybe at higher levels but so far I don't foresee the need to get anything from other players. Not something to worry about in this game, at least for a while.
  • Qugi
    Qugi
    Wow, I just got in and spent a few hours. This is a big difference. No mini-map, fixed cursor making it harder to target mobs, I can't figure out my weapon ranges, no auto attack. The UI seems a bit scattered when looking at character and such. I'm probably missing a lot of things but I only messed around with it for a bit. I'll have to look at some tutorials I think. :)
    Edited by Qugi on April 21, 2014 12:00AM
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