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Buff-Food, Potions, etc.

DieseWiese
Hey guys,

expecting the new content "Craglorn" and the first raid of ESO, I was wondering about what kind of consumables there are for these raids and other group challenges. Alchemy and Provisioning give us the chance of crafting Potions and Buff-Food, but are there also other ways to boost stats?
Bellum omnium contra omnes
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  • Celless
    Celless
    ✭✭✭
    I can't really think of another consummable-based way to boost stats. Unless they implement some type of landmark / tower / unit that gets deployed and only lasts for a set amount of time before resetting or clearing the raid.
  • Valthorian1914
    Would be nice to see the provisioning and/or Alchemy get something in their skill set that would allow the user to have extra buffs provided from items in the respected trade. Perhaps something along the lines of:

    Provisioning: Insatiable 1/1 "Your stomach is a pit! Able to hold the mightiest tables of drinks and beverages allowing you to have a drink and food effect at the same time!

    Alchemy: Lab Rat 1/1 "Taking experiments to the next level, you test the effects of longer sustaining elixirs that enhance your abilities for a short duration" (This could be 5/10 mins something along those lines

    This could make raid parties that need the extra help get some they need, and also provide some much needed love and benefit to the selling and trading of potions and foods in the Guild Stores

    What do you guys think?
  • taylorwilenskiub17_ESO
    I think the alchemy buff for 5-10 minutes is too long. You have +crit potions which increase crit chance by 300% for like x amount of seconds (can't remember exactly how many but I know it is very short, maybe 10 seconds). I would only increase this duration to approx 30-45s. This extra dmg output could be the difference between beating a boss or not. As with food/drink buff at same time I think that would be to OP as you can have a food buff which boosts all stats by x amount and drink buffs that boost health, stam, and magika regen all at once. having both would just be too much buff.

    Imagine this:

    Food Buff: Increases all attributes by 400 for 2 hours.
    Drink Buff: Increases regen. rate of all attributes by 15 for 2 hours.
    Potion: Increase critical rating by 300% for 5 minutes.

    Not to mention temp. buffs from other players and whichever mundus stone you have activated.

    Just seems like if everyone had all of this going on, they would blow up bosses without any hassle, diminishing the 'epicness' of various fights.
  • gothickaiserub17_ESO
    It says Critical Rating 301, which is actually 30%. Although it would be incredibly strong still it is actually possible to obtain a 100% up time on this effect already (though you would eat through many plants). With 3x crit effect items you get a 14s crit buff, with Medicinal Use (broken for some things like healing effects but does work on {at least some buffs} gets you to 18s, with the use of the Jewel enchant that lowers potion cooldown by 5s times 3 you can have 18s buff with 15s cooldown. (I think I saw a rumor this enchant might be broken atm but its possible whoever started said rumor misunderstood the requirement for it to apply to your potion, but LV.3 and VR10 crit potions all do with same thing so it works easy one them)

    FunFact: an argonian nightblade can do this and gain 40% critical
    Edited by gothickaiserub17_ESO on April 20, 2014 4:04AM
  • Aicilef
    Aicilef
    ✭✭
    Personally, I do not like the idea that you will be forced to have plenty of buffs. It's something I dislike in most MMOs, the buff crazyness that you got to go through to succeed.

    And for the record, I am alevel 50 Alchemist, so not saying this because of my craft, hehe.
  • LadyInTheWater
    LadyInTheWater
    ✭✭✭
    I think having the single food buff is more than enough. The potions add quick boosts, which is nice. But stacking buffs would be a little extreme.

    On my dragon knight, I noticed I have a spell (molten weapons) that gives a buff to nearby players (adding fire damage to their weapons). I'm sure other classes have something similar.

    The moment you call someone stupid, or try to display your opinion as "fact", you lose all credibility.
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