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Please raise the transfer AP amount and reset all campaigns

Estwing
Estwing
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We really need this to happen sooner than later. Currently people are just campaign hopping to either get easy AP/buffs or emperor then leaving. Raise the transfer amount back to normal and fix the repeatable quest for kills so people can actually level inside pvp again while actually doing pvp.

We have had multiple future patch notes and updates for pve content but there has been little to no updates for pvp and this is currently the endgame content. Craglorn looks like it will be fun but lets please fix whats in the game before we look forward.

Just so you know I am a VR7 who spent most of their time in Cyrodiil during beta but have barely been in there since it is such a mess.
  • silvestru_liviueb17_ESO
    Estwing wrote: »
    Raise the transfer amount back to normal and fix the repeatable quest for kills so people can actually level inside pvp again while actually doing pvp.

    ^THIS!
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  • Alandauron
    Alandauron
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    I agree, it's too easy for people to set home campaign to some low pop, spend all their time in there and get emp with a few friends, then leave. It's happening in several campaigns. Kinda takes the glory out of being a former emperor if so many can exploit the current mechanics to do this.

    In Goldbrand NA we have decided to stop flipping because a group came in to exploit this. They wait til we're offline and take emperor, then we take it back with or without a fight only to go to sleep or work and have the same thing happen again. It needs to be REALLY expensive to switch campaigns. Like the same as buying the entire Cyrodil armor set expensive.
  • BlueKale
    BlueKale
    It needs to be expensive eventually. It seems like a good idea to set the price cheaper for a few months as players make friends, join guilds, and find a home in the game.
  • Alandauron
    Alandauron
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    If they really try they can figure out a way that can't be exploited. Like a request system that you can use once and they can verify that you're not just trying to leave for reasons of farming...

    Just saying. As it stands people are farming emperor.
  • Sindustrial
    Sindustrial
    Soul Shriven
    So, Emperor is supposed to be handed to whoever your guild wants, rather than someone who farms it up through kills/siege/quests?

    I fail to understand your point.
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  • Alandauron
    Alandauron
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    Nope, but rather than allowing everyone to trade off for emperor and then leave and not defend the emperor so the next in line can have it, come up with a mechanic that eliminates that possibility.

    They don't care about emperor, just that little bit extra bonus you get for being a former emperor.

    I have a better idea, take away former emperor bonuses, even from those that already "earned" it.
  • Morticielle
    Morticielle
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    How about it gets more expensiv with every transfer from one campaign to another? And after a certain time without a transfer the prices will go down again.
    Lady Morticielle d'Aragòn |VR12| Sorcerer | PvP Rank 21 (Major Grade I) | EU-Megaserver | AD

    Subscription cancelled due to the following facts:

    - Zenimax implements more bugs from patch to patch
    - Zenimax does not care about the increasing instability of the game. People have more and more crashes Fix of memory bug decreased number of crashes considerably
    - Zenimax has still not fully fixed the fps drops they (!) implemented with patch1.2.3
    - Zenimax does nothing to fix the massive ability lags in PvP
    - Zenimax gives more attention to unnecassary 'content' like dyes for armors than fixing issues
    - In patchnotes Zenimax lies about bugs allegedly fixed
    - Zenimax has no plan as to how balance population in Cyrodiil campaigns
    - Support is ineffective and does not even speak in a way one can linguistically understand

  • beravinprb19_ESO
    beravinprb19_ESO
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    The problem with this is that people would be stuck in lopsided servers. We already see campaigns with one alliance demolishing the other two, and you know what? If a players alliance is getting dominated, then chances are, he's probably not having all that much fun. So... They transfer to somewhere better. Population imbalance is the #1 problem right now, and everything else can be dealt with later. At least, that's how I see it...
    Edited by beravinprb19_ESO on April 20, 2014 8:08PM
  • Estwing
    Estwing
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    The problem with this is that people would be stuck in lopsided servers. We already see campaigns with one alliance demolishing the other two, and you know what? If a players alliance is getting dominated, then chances are, he's probably not having all that much fun. So... They transfer to somewhere better. Population imbalance is the #1 problem right now, and everything else can be dealt with later. At least, that's how I see it...

    I agree, ZOS needs to implement a dynamic population balancing system when they do this so no one side outnumbers the other two sides combined. A population cap alone will not help if the others sides are not full, the cap should change as the population of each side increases.
  • Alandauron
    Alandauron
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    The problem with this is that people would be stuck in lopsided servers. We already see campaigns with one alliance demolishing the other two, and you know what? If a players alliance is getting dominated, then chances are, he's probably not having all that much fun. So... They transfer to somewhere better. Population imbalance is the #1 problem right now, and everything else can be dealt with later. At least, that's how I see it...
    So what about those farming the emperor bonuses? I guess they can just take away the former emperor passives after each reset? Or maybe just start us all fresh after the first campaign ends and they've had time to come up with an actual fix for these issues?

    Anyway, it doesn't matter all that much except when one side or one guild uses the mechanics as designed and the same emperor is crowned everytime rather than someone new getting those bonuses while the other side has 40+ former emperors. Only slight advantage is still an advantage, especially when several people have that slight advantage.
  • beravinprb19_ESO
    beravinprb19_ESO
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    Alandauron wrote: »
    The problem with this is that people would be stuck in lopsided servers. We already see campaigns with one alliance demolishing the other two, and you know what? If a players alliance is getting dominated, then chances are, he's probably not having all that much fun. So... They transfer to somewhere better. Population imbalance is the #1 problem right now, and everything else can be dealt with later. At least, that's how I see it...
    So what about those farming the emperor bonuses? I guess they can just take away the former emperor passives after each reset? Or maybe just start us all fresh after the first campaign ends and they've had time to come up with an actual fix for these issues?

    Anyway, it doesn't matter all that much except when one side or one guild uses the mechanics as designed and the same emperor is crowned everytime rather than someone new getting those bonuses while the other side has 40+ former emperors. Only slight advantage is still an advantage, especially when several people have that slight advantage.

    Meh, the Emperor system has always been a joke to me. Stronger get stronger and all that nonsense. Besides, said guilds are only able to farm the "Former Emperor" buff because they are in a campaign that is dominated by their alliance. I'd bet that said dominance is the result of population imbalance. In solving one problem, you can also solve the other.
    Edited by beravinprb19_ESO on April 21, 2014 12:23AM
  • Ixtyr
    Ixtyr
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    Zenimax has stated that they will be hiking the price back up after about a month or so. The current price is 10% of the normal cost. They want to enable new players to be able to move around and get settled in with their friends and guilds for the first month. It will be back up to 150k AP soon.
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  • driosketch
    driosketch
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    Ixtyr wrote: »
    Zenimax has stated that they will be hiking the price back up after about a month or so. The current price is 10% of the normal cost. They want to enable new players to be able to move around and get settled in with their friends and guilds for the first month. It will be back up to 150k AP soon.
    This. The low cost to transfer is temporary. Expect it to increase ten fold as early as May. Though if more campaigns don't start filling up and balancing soon, it's not unexpected that they might increase the grace period. Otherwise you're going to have a lot of dead campaigns.
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  • Igolbug
    Igolbug
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    That repeatable quest was *** and I was very happy when they nerfed it. My friend and I were actually accused of exploiting because we were gaining AP at the same rate after they nerfed the quest and the people above us who exploited the quest couldn't understand how.

    I was still getting a level a night in pvp and I would get a level in pve when pvp died down for the night.
    Igolbug
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  • AnteCoyote
    AnteCoyote
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    Goldbrand has been destroyed by emperor farming. DC doesn't do any defending at all. They let people reset emperor and then zerg to get it back for somebody else. That's no fun.
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  • NordJitsu
    NordJitsu
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    AnteCoyote wrote: »
    Goldbrand has been destroyed by emperor farming. DC doesn't do any defending at all. They let people reset emperor and then zerg to get it back for somebody else. That's no fun.

    Yup. Unfortunately there are some random people on the campaign who haven't figured out yet what they're doing.
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