Thanks River, I get that although what I don't get is where it states this in the skill. Or on the paper doll any where. What I do see is that the skill states I will receive x amount of armor period and my armor will be increased by the amount of armor I strip from the enemy.
thjudgeman1142ub17_ESO wrote: »If you use a skill I would think that would circumvent the soft cap as it is a direct skill for a short duration and not just a bunch of blue+ items
Let me give you some insight from experience in the industry on how MMO development works.
MMO projects like this only have a handful of programmers who have any experience whatsoever making MMOs. Those guys are mainly in charge of developing a framework upon which the other "programmers" will build content (read this as *** and mutilate). They're often referred to by titles like Senior Developer, Senior Architect, Senior Programmer Analyst, etc. Sometimes they give them much fancier titles: Senior Project Overlord Architect Jesus.
Then you get a bunch of "junior developers" who are basically fresh graduates from <insert university that isn't MIT/Caltech>. They have no real world programming experience. They have terrible coding standards and practices. They've never programmed anything outside of their extremely isolated and vague course studies because they were too busy thinking that college was time to party and not time to get ready for their career. From this pool, you basically have three career tracks:
- They get their act together, and research the heck out of their field. Start out crappy, but learn fast and eventually become a senior developer after 4-5 years of hard work and understudy. (5%)
- They remain a junior developer for their entire careers because pretty much all they ever learned how to do is slap a for loop together, and don't put forth any effort whatsoever to better themselves or understand concepts in their field. They are pseudo-productive, or in other words, they meet all their deadlines, but they also produce buggy, inefficient, unmanageable, mangled code. (40%)
- They fizzle out of the industry realizing that it's not as easy as they thought it was going to be when they were a freshman in college, having never even looked at a line of code in their life, playing Madden on Xbox while eating Taco Bell on their futon/bed, thinking about how they were going to make the game so much better because programming is such a simple thing. They probably end up taking some crappy web development job because web development doesn't really have a lot of consequences for awful code (sorry web developers, but you know it's true) (55%).
That's what you're looking at for a programming talent pool. The good programmers are tied up with stuff that is important and technically difficult. Stuff like figuring out how to cram 1 million players onto a single server cluster without lagging when Johnny Junior Developer writes linear searching for loops for every property on every item (let's just say O(n^n) trying to discover a single object in a player's inventory for a quest.
Let's say Zenimax has 100 developers on this project (I wouldn't be surprised to find it out it's half of that or less). If they have 100 developers, 15 might be senior developers, 30 might be junior developers that fit case 2 above, and the other 55 are probably interns or newbies still trying to figure out when they should be using a TreeSet instead of an ArrayList.
Why is it this way? Simple. The suits want to keep development costs as low as possible so that they can buy more yachts with helicopter landing pads and pop bottles of Cristal all day sailing the Pacific with 40 super models on board.
Sean Senior Developer, "Johnny wrote 15 for loops that is causing drastic lag. We need him to learn how to code better, and fix that buggy code or the server is just going to continue to lag."
Shirley SuitA, "Sean, what do we pay you for? You're supposed to be a guru or something right? Isn't that why we are paying you the big bucks? (read 60k/yr) Just make the server run more efficient, it can't be that hard. Plus, Johnny is busy writing new content. He's like our most productive programmer; you should probably be taking lessons from him. Look, I've got to run. I've got a meeting at 5 in the Bahamas. Big investment opportunity. Got to hit a home run here; it's going to be stressful. Have this handled by noon."
(yes, this is a satirical representation of the industry)
wrlifeboil wrote: »
Since Zenimax is East Coast, wouldn't they be off sailing in Chesapeake or the Atlantic?
Yes, I quoted the entire message just to say that.
I'm not sure if original post is talking about getting some armor and hitting soft cap, but for me I've noticed Blessing of Protection is not giving me any armor at all. I'm assuming it should work on the caster because I do get the spell resist but my amor amount stays the same number, not soft capped either. Anyone else notice this?
Any moment now @nerevarine1138 is going to come in here and chastise you for saying something negative about Zenimax.
No thread shall be left un-fanboyed.
Oh, I agree 100%
I absolutely _hate_ that word. I've never in my life used it in a sentence before now, and have called people out for it multiple times in the past.
Bear that in mind when you re-read my post.
Personally I am going with crappy programing.
Skills are not working as stated, ravage in the one handed/shield line is not giving the amount of armor listed. Neither is blessing of protection from the resto staff tree.