What the average person alive today knows about life on Earth 1000 years ago is nearly completly wrong. Even historians are working of of incorrect assumptions, reading only one sided views of events. It is actually much more realistic to see that a book written 1000 in the future would get it wrong.
Your character in this game is seeing firsthand what your characters in Skyrim are reading about in history books, and if you read history books, you know how biased they are.
So that's what Corundum is, thanks. Steel was historically made by continously beating the carbon out of it (in a forge hitting Iron cause the Carbon in it to spark and form CO2, leaving the iron purer), which can't really be shown with ingredients. Technically steel armour and weapons have the same ingredients as iron weapons and armour, just a different technique.Number five: You can't complain about steel not being made like real-world steel in one breath and in the next, excuse ebony for not being wood. Perhaps steel is a naturally-occurring thing on Nirn. Perhaps it is not steel as we know it, just as ebony is not what we would call it here. You make steel with iron and corundum in Skyrim, after all. Why is no one freaking out about that? Corundum is aluminum oxide that contains chromium, iron, titanium and other metallic traces, so perhaps high iron is simply exposed chunks of ferrous aluminum oxide that would, by definition, be steel ore by Skyrim standards.
Dwemer did make Armour and weapons, but others scavenged Centurion components and made them into armour. Other even melted down Dwemer metals and cast them into new Armour and weapons, like in Skyrim.Number six: I agree that dwemer should be a motif. They've added primal and barbaric, which are neat, but I'd have preferred to see the familiar dwemer stylings over random new ones. There is also lore that suggests dwemer weapons and armor are actually just discarded pieces of dwemer automatons, however, so maybe they didn't even make weapons and armor. The lore often contradicts itself worse than the Bible.
That is not what op means I believe. They should name it in whatever way they want to but it should not contain in it's name any reference to dwarfs, dwemers and so on. Then it would make much more sense. Not to mention that in original games I've got an impression that all dwarven / dwemer items were relicts of the past and artifacts to be found. In here it looks like everyone can have full set of dwarven gear with no effort to it. Make little sense really.Because ESO isn't every other Elder Scrolls single player game. They had to use some creative license to make it fit into an MMO. Having "Dwarven Ore" as a type of mineable node in the progression of zones makes more sense than having every other ore type be mined from a node but having Dwarven Ingots only accessible by picking up and melting down junk from Dwemer ruins.
Catdrexion wrote: »I encountered an ordinator from Mournhold in Grahtwood. He said that Alm3xia sent him there but I clearly remember killing Sothasil Vivicand Almelexia When I played morrowind.
There's nothing wrong with saying Dwarves instead of Dwemer. Both names are commonly used in Tamriel. As it happens, all dwarven automatons in Skyrim were called just that. dwarven.The Dwemyr Spiders in this one Public Dungeon WERE named DWARVEN and there was a lot of things that made me cringe lorewise. I just, sure it is a silly thing, but the Lore has been kept the same for decades, why would it be different now?
Number six: I agree that dwemer should be a motif. They've added primal and barbaric, which are neat, but I'd have preferred to see the familiar dwemer stylings over random new ones. There is also lore that suggests dwemer weapons and armor are actually just discarded pieces of dwemer automatons, however, so maybe they didn't even make weapons and armor. The lore often contradicts itself worse than the Bible. And where is the chimer motif? Where is the dragon motif? Falmer? Maormer? Akaviri? There are a lot of other important things being left out. Getting your panties all bunched up over one of them won't leave much bunching room for all the other omitted curiosities. On that same topic, why are there no katanas, dai-katanas, or wakazashi? Did the Warp in the West make everyone forget how to make them or that they existed at all? Or would the logical mind find a peaceful medium...such as it's simply different names for different styles of weapons as per the different motifs? Try being reasonable.
ron.spark79_ESO wrote: »ron.spark79_ESO wrote: »wCatdrexion wrote: »ron.spark79_ESO wrote: »are you sure you're not over thinking this?
ZOS said they would be sticking to lore. This is just so an obvious oversight that it makes me feel likeethey don't actually care about the franchise or community at all and that we've been lied too. I don't see how I am over thinking anything.
Look all i am trying to say is that this is a silly thing yo let ruin your gaming experience. I encountered an ordinator from Mournhold in Grahtwood. He said that Alm3xia sent him there but I clearly remember killing Sothasil Vivicand Almelexia When I played morrowind.
But whatever it was a fun quest anyway.
This game is WAY before TES:III, so no, you didn't kill Almalexia and Vivec yet. Why would anyone kill Vivec anyway? I just let him walk away, he is one of the best characters of the entire franchise.
And you didn't kill Sotha Sil at all. Almalexia killed him after she lost her mind.
Wrong, ZOS says it takes place after oblivion and before skyrim. Plus if it takes place before morro wind that means that the is at least one dwarf left alive who could have easily shown people how to make the metal.
Number six: I agree that dwemer should be a motif. They've added primal and barbaric, which are neat, but I'd have preferred to see the familiar dwemer stylings over random new ones. There is also lore that suggests dwemer weapons and armor are actually just discarded pieces of dwemer automatons, however, so maybe they didn't even make weapons and armor. The lore often contradicts itself worse than the Bible. And where is the chimer motif? Where is the dragon motif? Falmer? Maormer? Akaviri? There are a lot of other important things being left out. Getting your panties all bunched up over one of them won't leave much bunching room for all the other omitted curiosities. On that same topic, why are there no katanas, dai-katanas, or wakazashi? Did the Warp in the West make everyone forget how to make them or that they existed at all? Or would the logical mind find a peaceful medium...such as it's simply different names for different styles of weapons as per the different motifs? Try being reasonable.
ron.spark79_ESO wrote: »ron.spark79_ESO wrote: »wCatdrexion wrote: »ron.spark79_ESO wrote: »are you sure you're not over thinking this?
ZOS said they would be sticking to lore. This is just so an obvious oversight that it makes me feel likeethey don't actually care about the franchise or community at all and that we've been lied too. I don't see how I am over thinking anything.
Look all i am trying to say is that this is a silly thing yo let ruin your gaming experience. I encountered an ordinator from Mournhold in Grahtwood. He said that Alm3xia sent him there but I clearly remember killing Sothasil Vivicand Almelexia When I played morrowind.
But whatever it was a fun quest anyway.
This game is WAY before TES:III, so no, you didn't kill Almalexia and Vivec yet. Why would anyone kill Vivec anyway? I just let him walk away, he is one of the best characters of the entire franchise.
And you didn't kill Sotha Sil at all. Almalexia killed him after she lost her mind.
Wrong, ZOS says it takes place after oblivion and before skyrim. Plus if it takes place before morro wind that means that the is at least one dwarf left alive who could have easily shown people how to make the metal.
No, they didnt.
The year is 2E 582.
The Nerevarine happened in 3E 427.
*snip*
Only one book ever mentioned Molag Bal trying to drag Tamriel into his Oblivion plane (which was also never named Coldharbour until ESO came out. Interesting how no scholars mentioned that with tens of thousands of soul-shriven running around).
'The sky is on fire,' I heard him say as he moved on to the next realm. 'The ground is sludge, but traversable. I see blackened ruins all around me, like a war was fought here in the distant past. The air is freezing. I cast blooms of warmth all around me, but it still feels like daggers of ice stabbing me in all directions.'
This was Coldharbour, where Molag Bal was Prince. It appeared to Zenas as if it were a future Nirn, under the King of ***, desolate and barren, filled with suffering. I could hear Morian Zenas weep at the images he saw, and shiver at the sight of the Imperial Palace, spattered with blood and excrement.
Also, just because something is written in a book or letter does not mean it's the truth. This goes for ESO, but it also goes for Skyrim as well.
Stop looking for inconsistencies and start taking it in as a whole. Real life is full of contradictions about our past, why should Tamriel be any different?
caelumpanache wrote: »I think it's the same reason we have things like French Fries.
caelumpanache wrote: »I think it's the same reason we have things like French Fries.
Or guinea pigs.
It is a pretty good reason, I just wish a npc would say something about it.
aipex8_ESO wrote: »Also, just because something is written in a book or letter does not mean it's the truth. This goes for ESO, but it also goes for Skyrim as well.
Stop looking for inconsistencies and start taking it in as a whole. Real life is full of contradictions about our past, why should Tamriel be any different?
This is actually why I love TES lore, because it's written in books by fallible characters, you know, kind of like real history. There are contradictions and inconsistencies and it actually makes it feel more real.
M'aiq told me that the Psijic Order made all the Dwarven Ore disappear 42 years from now and erased every trace of it's current existence from Tamriel.Catdrexion wrote: »From Dwarves v1, A book written in the fourth Era. So if 1,000 years pass from this game to Skyrim and they still say they have no idea how Dwarves made their metal, how is it that we are finding green rocks just lying around everywhere?
But then again, M'aiq shouldn't be in ESO either ...