Simple request, find some way to make those events/bosses work better with your map and megaserver system. Atm a simple quest has more difficulty than those supposed bosses and world "events". Thats simple math, since i do the quests solo and they are balanced vs my lvl. The bosses/events seem to assume a average of 3-4 players, while in reality i see 6-16 players.
It also seems there is no system in place that can scale or change the event/boss, which really surprises me. I mean it don't take a genius to add megaserver+visible boss icon spot or large event sound/visible radius to realize that probably more than just 2-4 ppl will show up.
This is all extremely frustrating and underwhelming, having events and so called "bosses" that simply act as re-spawning achievement keepers. Than what did i achieve? I simply did 1 hit on the boss, so he does not die in seconds so more have a chance to get the xp/achievement.
This is the worst worldboss/event balancing i have seen so far. Other games also have trivial world bosses, but a larger group actually need to fight 1-10 minutes, which has some form of satisfaction. Here they are killed literally in 2-10 seconds, this is a new all-time difficulty low for "bosses", "world events".
Edited by Andy22 on April 17, 2014 12:30PM