lslingsby1984rwb17_ESO wrote: »how about u fix other issues first might actually help alot of people. Or at the least actually contact them when u say
you would
chongguang wrote: »I just want to ask that will there be any class balance in the new upcoming content????
Well, I would let you know what i think, but the agegate doesn't let me pass. EVER. It just loops back to the agegate.
This bug has been around since beta. I am not entirely sure why you people invest in community relations and making videos, if you don't bother to fix a bug that shuts people out of your online content.
Apparently someone, somewhere decided to have a budget to make online content but no budget to fix the bug that shut some people out of it.
This game is a good game, but you people really need to learn that communicating is important nowadays.These aren't the 90s anymore. These level of communication was okay when Arena came out, but nowadays, this kills your game.
You didn't say anything about the Error209 bug, which cause people not able to log in for a day. The official answer was even 'it's possible that you got to reinstall the game' while -apperently- people were busy fixing the error.
You don't say anything if this agegate problem will ever be fixed, so people can actually visit your website.
It was even too much to ask to spend 10 seconds and communicate to 400,000 people on twitter that the NA servers were back up.
Communication is key in today's gaming market. And you're failing at it.
Badly.
Which is a pity, cause you got a good game here. But you can't afford to communicate so badly today. You simply can't, you loose too many customers because of it.
I just want to say a couple of things about Crag from a technical and marketing perspective:
1) Crag's concept of veteran play (i.e., post XP Cap play, other than PvP) is technically a great way to keep this game alive for a long time if it isn't a grind and it holds people over until the next AZ is released (and let's hope that's frequent).
2) Z/B are doing a good marketing job using Crag to lure people in and the website is truly well done in that regard (i.e., advertising Crag, and at the bottom it says "Join Us", with that incredible artwork).
vegeta0585b14_ESO wrote: »I just want to say a couple of things about Crag from a technical and marketing perspective:
1) Crag's concept of veteran play (i.e., post XP Cap play, other than PvP) is technically a great way to keep this game alive for a long time if it isn't a grind and it holds people over until the next AZ is released (and let's hope that's frequent).
2) Z/B are doing a good marketing job using Crag to lure people in and the website is truly well done in that regard (i.e., advertising Crag, and at the bottom it says "Join Us", with that incredible artwork).
gonna agree and disagree. I hope it's grindy. The longer it takes to work through content, the longer it gives them to not only bring out more, but keeps players playing.
People know what they WANT, but not what they NEED. And these days people are all about "i want I want, now now." However if you put what they want at the end of a longer road, they'll STILL go get it, they'll just whine about having to work for it. It's second nature to people these days to complain, even if it isn't ACTUALLY bothering them.
That said, I also hope this is ACTUALLY challenging content. Cause so far we have duod every single 4 man instance in this game with 1 exception with 2 dps at level or LOWER than the instances. So if I can walk into craglorn and solo/duo the content (overworld) when they claim it's designed for groups of 4, I'm likely outtie.
chongguang wrote: »I just want to ask that will there be any class balance in the new upcoming content????
lol at class balance
From the Craglorn Website
"Arm Yourself - Remarkable weapons and armor can be yours...if you can overcome devastating opponents like the Celestial Warrior"
So, sounds to me like ESO is taking the WoW path. Best, most powerful gear goes to the Raid guilds, making any kind of equitable PvP for any other play style a joke.
vegeta0585b14_ESO wrote: »I just want to say a couple of things about Crag from a technical and marketing perspective:
1) Crag's concept of veteran play (i.e., post XP Cap play, other than PvP) is technically a great way to keep this game alive for a long time if it isn't a grind and it holds people over until the next AZ is released (and let's hope that's frequent).
2) Z/B are doing a good marketing job using Crag to lure people in and the website is truly well done in that regard (i.e., advertising Crag, and at the bottom it says "Join Us", with that incredible artwork).
gonna agree and disagree. I hope it's grindy. The longer it takes to work through content, the longer it gives them to not only bring out more, but keeps players playing.
People know what they WANT, but not what they NEED. And these days people are all about "i want I want, now now." However if you put what they want at the end of a longer road, they'll STILL go get it, they'll just whine about having to work for it. It's second nature to people these days to complain, even if it isn't ACTUALLY bothering them.
That said, I also hope this is ACTUALLY challenging content. Cause so far we have duod every single 4 man instance in this game with 1 exception with 2 dps at level or LOWER than the instances. So if I can walk into craglorn and solo/duo the content (overworld) when they claim it's designed for groups of 4, I'm likely outtie.
Bull, calling it now. You have not done veteran dungeons with 2 players. You never would have made it past fungal grotto's second boss, or spindle's final boss.