I've gotten used to this game giving me options when ending a quest chain. A murderer, a spy, a traitor, mad scientist, crazed violent alcoholic, have all been apprehended, and it's my choice whether to let them live or die. I'll be honest, I killed most of them. If they took lives, or assisted another in doing so (that doctor who was abducting townsfolk to feed to his vampire son) i'm not going to stop a grieving relative taking revenge.
Then this Green Pact quest comes along, you have to find the one that violated the green pact and caused the wild life to turn feral. I'll be honest, I maybe have a bias against the Bosmer and their religion being a RL vegetarian. Previous quests set the stage with you having to put down an insurrection rescue a poor Khajit from getting his arm cut off by some GP zealot.
So, you find out that a villager with a terminal illness who is going to die unless she picks a rare flower to make a cure, is the one responsible for causing the situation.
I was fully expecting an option to show her leniency, or even fight your way out of their cave with this poor woman. Instead , the only option is to personally lead her to execution! Even at the last moment I was hoping the plant spirits would announce it had all been a test of faith or whatever, but no, we are going to burn our witch.
Feel a bit weird about the whole thing. This quest should come with a warning!
Edited by ZOS_Icy on November 27, 2022 7:25PM