SadisticSavior wrote: »You'll get it eventually. The game just launched.
A level 1 character can mix and match from almost 800 different complete sets of armor right now (differentiated by race/class/motif/sex/quality)....that is pretty damn good if you ask me. How many other games have that? At higher levels there is even more, and the armor itself will also change by level. I'd like this stuff too, but the game does not suck as it is right now either.
Dyes are probably a given eventually, as are more racial motifs.
SadisticSavior wrote: »You'll get it eventually. The game just launched.
A level 1 character can mix and match from almost 800 different complete sets of armor right now (differentiated by race/class/motif/sex/quality)....that is pretty damn good if you ask me.
SadisticSavior wrote: »A level 1 character can mix and match from almost 800 different complete sets of armor right now (differentiated by race/class/motif/sex/quality)....that is pretty damn good if you ask me. How many other games have that?
So why not let the developers concentrate on Bug Fixing/Spammers and then worry about the extras later on.
derpmonster wrote: »800? You're gonna have to explain that one because there are only 15 different sets of armor in the game. 5 of those only have 1 specific look.
According to who? "aesthetically compatible" is a completely subjective term.I'm not sure I will - as I've been playing since beta. Sure, I can mix/match my heavy armor pieces, but let's face it - each set piece has a certain style that isn't aesthetically compatible with another.
I have Breton metal shoulders/cloth hat and boots/breeches/gloves with Imperial metal Chest and Wood elf staff.For example, few would use a heavy Argonian helmet with a heavy Imperial chestplate - right?
Then a better solution is to allow people to upgrade stats without upgrading looks. That would be really easy to implement IMO without needing to retool the entire game.Also, as mentioned previously, upgrading a piece of armor can lead to highly unpredictable aesthetic results color-wise.
SadisticSavior wrote: »derpmonster wrote: »800? You're gonna have to explain that one because there are only 15 different sets of armor in the game. 5 of those only have 1 specific look.
2 Sexes
10 racial motifs (playable races + Imperial)
4 classes
4 levels of quality (technically 5)
= 320 sets of armor that have a specific look.
x 3 armor types (Metal, cloth, & leather) = 960
SadisticSavior wrote: »derpmonster wrote: »800? You're gonna have to explain that one because there are only 15 different sets of armor in the game. 5 of those only have 1 specific look.
2 Sexes
10 racial motifs (playable races + Imperial)
4 classes
4 levels of quality (technically 5)
= 320 sets of armor that have a specific look.
x 3 armor types (Metal, cloth, & leather) = 960
Why do you mention sex and class in your list? When you make a robe it will be the same robe whether a man or a woman, a nord or a breton will wear it.
Because the same armor looks different based on sex and class.Why do you mention sex and class in your list?
It will not look the same. Breastplate for women, for example, are shaped like boobies. The model for them is not the same.When you make a robe it will be the same robe whether a man or a woman, a nord or a breton will wear it.
ploddab16_ESO wrote: »To be honest I'd like to see more costume options put into the game, little outfits that we can put on to help hide the armour we have. At the moment, my Khajiit's rolling around in a raiment stolen from the Sea Drakes on Stros M'Kai, and as I like the look of it so much, I doubt she'll ever remove it!
People also seem to forget that the problem is that when half the players have max lvl yellow gear (in, say, a couple of months or so), we will only have the 14 racial motifs and the top sets as "variety".
The "we have hundreds of possibilities!" claim would only hold any water if it was possible to wear lower level/quality skins with higher level/quality stats.