Maintenance for the week of November 11:
• [COMPLETE] Xbox: NA and EU megaservers for patch maintenance – November 13, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
• [COMPLETE] PlayStation®: NA and EU megaservers for patch maintenance – November 13, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
The Xbox Live™ service interruption has been resolved. Thank you for your patience.

Remove Level Cap on Crafted Armor

AlMcFly
AlMcFly
✭✭✭✭✭
If I want to make an Iron Ingot set of armor that has the stats of a Veteran Rank 10 set of gear, I should be able to. Putting caps on the max level you can craft a certain tier of armor ONLY ensures that all end game players are going to be wearing the same armor. It also ensures that you can't craft level specific gear unless you have that SINGLE material to do so. There is no disadvantage to removing that cap.

A hallmark of all "great" mmo's is the ability to have a variety of different appearances than those other players around you. ZOS, you've created so many different amazing looking armors in the game for your players to wear, yet through this limitation have told players that they should only be wearing between 3-5 different styles at endgame. Who agrees with me?

Edit: Someone posited that it was necessary for progression within Blacksmithing. Blacksmithing can be limited by level, and doesn't have to be limited by cosmetic. For example: make it so Iron Breastplate level 1 - 15ish only requires rudimentary knowledge of Blacksmithing. HOWEVER, Iron Breastplate level 25 cannot be crafted without placing a skill point into Blacksmithing rank 3 passive.

I just believe that by endgame, there are over a hundred different "lower level" armor styles that are never used or seen again. It's a complete waste of assets and time spent by designers.
Edited by AlMcFly on April 16, 2014 7:32PM
  • Stonesthrow
    Stonesthrow
    ✭✭✭✭
    I don't.

    The point of the caps is to allow for progression through the craft and the using of skill points to get to higher level materials. Feels like you are moving upward. Makes you want to put another point in to get to the next material. Remove them and everyone can craft anything, what's the point of being a crafter?

    Besides, in a "fantasy" world setting, pretty sure an Iron Breastplate would do nothing to stop a Titan's breath when compared to say a Voidstone one.

    And the end game stuff does not all look the same. There are the 16 "world crafting site" sets along with all of the racial styles available.

    Let's get the real problems with ESO fixed first.
  • AlMcFly
    AlMcFly
    ✭✭✭✭✭
    The point of the caps is to allow for progression through the craft and the using of skill points to get to higher level materials. Feels like you are moving upward. Makes you want to put another point in to get to the next material. Remove them and everyone can craft anything, what's the point of being a crafter?

    This can be limited by level, and doesn't have to be limited by cosmetic. Make it so Iron Breastplate level 25 cannot be crafted without placing a skill point into Blacksmithing rank 3 passive. This directly fixes your first argument. Editing OP to reflect.

    I can't argue with the second argument which is an opinion.
  • Rach71
    Rach71
    I noticed this too, I can agree that item level need to be tied to the number of points you have in crafting, but the cosmetics are also locked.

    I mean if iron ore will be the most common material, then Iron armor "look" would be more common.

    I can only guess that Zenimax did not want crafters power leveling off of just iron ore.
    Edited by Rach71 on April 16, 2014 7:34PM
  • Jirki88
    Jirki88
    ✭✭✭
    This makes no sense at all. Smithing materials are "tiered" IRL too. A copper breastplate will always see itself beat by bronze, just as a bronze breastplate will be beat by iron and an iron one by steel. You just can't possibly make an iron breastplate that will be as powerful as a much better metal.

    If you love the looks of iron... Run around in iron. But don't complain that you can't make an iron outfit comparable to a Ebony or Daedric outfit, because frankly, they're heavily different metals. Whatever you do with the iron, you won't make it as good as Ebony or Daedric. So the tiering makes complete sense, which I have to say your suggestion does not.
    Veritas et aequitas, et usque ad mortem.
  • Mansome
    Mansome
    ✭✭✭
    So you are saying you want to use 10,000+ ingots to make one thing? That's essentially what you are saying. Either put caps in place or allow gear to be re-skinned
  • Grenoir
    Grenoir
    It is true that at high level the only way to look different is to have different racial armors and since its only one set of each armor it is kind of limiting but still quite versatile; for instance, i believe that improvement also adds some cosmetic flavor to the armor on higher levels (say from rare to epic to legendary). And ofcourse that would really make no sense that iron is as good as ebony as it was already stated before. Besides, the early material armor looks inferior compared to the later counterparts so you would actually feel that its better. So given the current state of things even if the cap is removed i doubt that we will se many ppl running around in iron armor maybe except you ;)
  • Ragnar_Lodbrok
    Ragnar_Lodbrok
    ✭✭✭✭✭
    No
  • Mordikye
    Mordikye
    The idea of keeping the look of those armors is sound.
    The idea of having VR10 armor be made of Iron is unsound.
    Don't have to break the lore to keep those armors just have a style selection in the crafting menu.
Sign In or Register to comment.