Obviously, ESO was made using a "cookie cutter" approach, i.e. reuse of objects etc, which you can see in how many interiors look exactly the same, etc, as well as in other areas of the game and its aspects.
All of which is a minor nuance and to a degree understandable.
However, where this becomes an issue is in one of the reused quest models; that being the many quests which require players to STOP what they are required to do in 90% of the game, that being... killing monsters.
Thus, it should be no surprise, that when encountering one of these quests, to see a large amount of players waiting for the monster to spawn and then praying that other players not familiar with the quest, will not come by randomly and kill the spawn before it can run its quest mechanics.
The result is, 90% of the players who do not know about the quest, kill the spawn and break the quest.
Desperate spamming by the questing players pleading for other players to not kill the spawn, to allow it to do its thing...as part of the quest mechanic required to advance the quest....usually are not successful.
As unfortunately, many players are not watching chat close enough to notice the pleas, and many turn zone chat off due to the gold spammers and growing infantile discussions, but moreover the other players just do not know about the quest.
The end result is frustrated and angry questers who feel everyone is either a jerk or griefer, when they kill such a spawn.
Well, that is true for a very tiny tiny number of players.
99% of them had no way of knowing...
And thus, the poor design of certain aspects of the game, hurts all the good things in this game.
This was all known in BETA, and nothing was done, and it may be a long long time before such things can be fixed.
Should you complain about such things, you are told that all MMORPGs are like this at release.
The question is why?
The answer is that YOU the player allowed it.
You the player have purchased MMOs since the late 1990s that are released in a form no other major release of other types of games would have been deemed acceptable.
But back in the day, the novelty and want to be with thousands of other players was a desire that caused us to over look such horrible short comings.
Thus, the standard for MMOs are now 1) A poor release and 2) Bugs forever.
This has now carried over into all other types of games beyond MMOs as well.
Maybe it is time, to just say no to games that want you to pay a subscription for unfinished products.
Unfinished not in content or bug fixing, but the BASIC, COMMON SENSE, things that are the back bone of every game, i.e. a minimum standard of quality.
Otherwise, as we have seen, quality goes down with every release because developers know that you the player will either accept it, or flame others who do not accept it.
I love ESO, but I will not re-subscribe and fork over more money until I see progress.
Vote with your dollars, if you do, you will see results.
It is just a shame that we have to do this with out beloved Elder Scrolls MMO, and hopefully, by the time our 30 days are up, we can re-subscribe to a high standard of a product worthy of a subscription.