I have to say I'm extremely disappointed at this part of today's patch notes:
- The sell value of food that you create has been reduced to be more in line with other crafting skill lines.
Let's face it, you really couldn't make THAT much off of provisioning before -- yes it was a decent source of income but in no way was it in need of this "fix." I maxed out Chef and Brewer just so I could make a bit of extra gold vendoring my creations. Now I feel like those points are wasted, since the value of food has been cut approximately in half. Was this really a necessary change?? Why don't you increase the sell value of all the other crafting skill lines instead? The gold amounts you receive for selling armor and such is abyssmal -- and now that we can't farm public dungeon/delve bosses, how are we supposed to make gold? Aren't you basically promoting the gold sellers with crap like this? With the amount of gold sinks in this game, I was already struggling, and now it'll be even harder to keep up with extra inventory and bank space needs as I level.
I really like a lot of things about this game but the buggy launcher, numerous bugged quests, falling through the world, serious lack of inventory/bank space and now stupid "fixes" like this are seriously making me reconsider my subscription.
TLDR: If it isn't broken, don't fix it!