The costly ultimate gets rid of using werewolf form at the right time though 'cause the ultimate disappears after awhile. The high cost requires minutes of grinding PvE mobs because it is very unlikely you will get 925 ultimate while using siege weapons and short PvP skirmishes. The high cost is not viable in a PvP situation because the ultimate gained tends to disappear when you use siege weapons or on the run to the next keep. In addition to the the inconvenient ultimate cost, you are also unable to dodge attacks or CC break in werewolf form. Overall, the high cost, being more susceptible to CC, and short duration makes werewolves miserable in PvP.I loved WereWolf in Diablo 2, They were the days.
I do like the stamina reduction rate mentioned before, that was an interesting idea. Another idea would be to make it a full transformation any time. Staying in Werewolf form has its perks. But lets not forget that 50% vulnerability to poison. Transforming into werewolf form without any stamina regen reduction I think would still be ok because you are not indestructible whilst morphed. As i said before, morphing does have its perks, but it also has many disadvantages.
- 50% increased damage from poison
- the ability to only use two skills
- not being able to use any of your class skills
- becoming a target on the battle field
I feel that being able to transform whenever wouldn't be a bad idea. You get increased damage output and speed at the price of vulnerability and lack of flexibility. If you put an increased animation time on morphing to make it a semi long process normal characters would have a balanced time taking down WW's
The longer animation time would get rid of the "Oh Sh**t, archer's coming, quick, morph back!" Making people have a harder time morphing to and from WW in the middle of battle.
It's not like a druid like morph would be OP. In my opinion, there are many disadvantages of being in WW form so if people want to run around permanently as a WW, go ahead. If you're smart, you can use the extra damage and speed to your advantage. If not, Im sure people with poison damage would love have a word with you.
TESO puts a heavy emphasis on player skill, knowing when and how to use werewolf form I feel would be part of that.
A second weapon set does NOT make a character twice as powerful, so your logic is rather flawed. It would make more sense if you couldn't control it and you simply turned into a wolf every night and had no choice in the matter. They'd have to nerf the damage a bit though, of course.
7788b14_ESO wrote: »There should be a continued quest line for both. Granting rewards like toggle wolf and bat form.
They already have a toggle in place in game as is... the 2nd weapon bar. Make the werewolf sacrifice his 2nd action bar for his werewolf form, then just balance out the numbers so that it is fair.
m.ninehouser_ESO wrote: »am i confused here?.. why are people morphing back at all? i thought the -50% poison debuff was constant? even when in human form. am i incorrect?
m.ninehouser_ESO wrote: »but i tell you what sticks in my craw is that these stupid idiot addons all tell you when someone is a ww before they even transform. it's kind of a *** game breaker for me. in as far as pvp goes.