It is the elephant in the room that most of us are conveniently ignoring.
The public dungeon minibosses in the zones were built around the idea of the PTR level of populations and they are beyond broken at the moment.
Being able to kill a mob by spamming a key which can be easily botted with the simplest of macro making mouses roughly every 40 seconds, which drops:
1. gold
2. soulstone (at lvl 30 each one can be sold for 22 gold)
3. a gear piece which may or may not have a trait that can be used for selling to merchant for repair costs or deconstructing for a very solid gain in crafting through inspiration as well as mats such as upgrade tempers or trait stones.
4. a few level appropriate healing/mana/stamina potions
The result is players camping these mobs, farming green and blue tempers (i.e. dwarven oil) and rushing through the crafting grind without a sweat.
The argument "let those who want to play the game this way play it" fails in the same sense that the argument "let those who want to use those combat addons use it", because a person getting a benefit that will affect my characters performance in the long term, through the use of these methods, will affect my character indirectly, if I opt not to use it.
So, if I play the game the way it is meant to be played, roughly at every level gained in PvE I would obtain perhaps 5 dwarven oils, while utilizing this method I would gain 30+ dwarven oils. Same applies for the speed in which I gain inspiration, which will affect my deconstruction success rates, my research times and many other aspects of my craft.
Furthermore, looking at it from the perspective of the alchemist, currently a very important market for their craft, i.e. the healing/stamina/mana potions, are simply impossible to sell because everyone has 500 of these for each level stocked up in their bank or guild bank. Please save your argument "but the alchemists make the real cool stuff like crit and invisibility potions". I personally in no game paid any heed to anything that gives me a 10 second buff, let alone in the system of ESO where you can quickslot only 1 potion. Even if all other potions are godly and there is a great market for them, %x of the market is destroyed for the alchemists because they cannot sell a single health/stam/mana potion.
What do I propose as a fix?
Either play with the drop table of these minibosses, where their drop rate deteoriates after x number of kills per Y minutes, or simply increase their spawn time to discourage the farmers.
I am the guy who loves to explore and check every corner and do every quest and read every book. But now to be able to compete with other crafters in the guilds I am in who hoarded 500+ dwarven oils etc, I find myself spending a lot of time doing something I dont enjoy, which results in overleveling the actual cool content. I know most of you will say "well if you dont enjoy it, dont do it" but please look at it from the market perspective and think again.
Please reply to this if you think alike or if you are ok with the current system.