No it doesn't..dw0011nrb19_ESO wrote: »You come out of stealth for a second, it shows you as detected. But you will restealth as quickly if no one sees and attacks you. You do not stay fully stealthed.
It does.. wtfDon't waste point on this it does not work as intended.
It works.. you do more damage to the target with it than without it..No, Mark Target is not counted as an attack, you will remain stealthed after using it.
Armor debuff on enemy currently doesn't work. The "get health on target's death"-part works. Someone posted on these forums that the "Reaper's Mark" morph does work completely though. Will give it a try as soon as I got some skill points to spare.
If the server comes back any time soon.. ill upload a video showing damage increase..I tested it, and it does absolutely nothing to increase your damage.
I tested it in both PvE and PvP. It is absolutely without a doubt NOT working.
Exactly my point..I think Mark Target is designed mainly a pvp skill. I've come to the conclusion that mobs in pve have ridiculously little armor/magic resistance to begin with. My light attack damage on a boss in a equal lvl group dungeon is about the same as it is on a regular mob out in the open world.
My personal testing with a bow using light attacks has shown a damage increase of 5-10% with Marked Target in pve. Its definitely doing SOMETHING but just not a whole lot to be excited about in pve.
Also, another reason why people might be thinking that Mark Target doesn't work is that a lot of other classes have armor/magic resistance reducing abilities as well (some of them being aoe). Its possible that the mob you are fighting with other people has already had its armor/magic resistance brought down to nothing and thus your Mark Target is adding nothing to the equation.
There's no RNG in this game since weapons have no Min-Max damage.. they only have 1 damage number..I tested it with an addon.
I would shoot a target to about 50% HP using only light attacks, then Mark Target, and finish them off. I'd then compare the numbers.
Actually, Mark Target damage averaged out to be LESS than when they weren't marked, but it was such a miniscule amount, it was because of the RNG factor.
I would love to see a video that proves it's working. Because all of my tests showed that with 100% certainty, it was doing nothing in those cases. So if it's working for you, then it could possibly just be bugged against the targets I tested it on (Players, and certain NPC's.).
I tested it with an addon.
I would shoot a target to about 50% HP using only light attacks, then Mark Target, and finish them off. I'd then compare the numbers.
Actually, Mark Target damage averaged out to be LESS than when they weren't marked, but it was such a miniscule amount, it was because of the RNG factor.
I would love to see a video that proves it's working. Because all of my tests showed that with 100% certainty, it was doing nothing in those cases. So if it's working for you, then it could possibly just be bugged against the targets I tested it on (Players, and certain NPC's.).
There's no RNG in this game since weapons have no Min-Max damage.. they only have 1 damage number..
the only "RNG" would be the range between <Light attack to Fully Charged Attack> depending on how long u charge it..
Which isn't really a RNG itself because every attack has a set value.. light attacks.. partial charge attacks.. fully charge attacks.. skills.. etc etc..
Testing in this game is easier than in most games due to this fact.. lol