Dropped gear always worse than crafted?

  • Natjur
    Natjur
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    I found the 'sets' you can make from crafting stations not as good as the sets that drop. Then again this makes sense as the crafting sets once you have do the research, you can make endlessly, while the drop only 'sets' are hard to get. (even harder now with the anti-farming changes)
    Edited by Natjur on April 16, 2014 12:10AM
  • Natjur
    Natjur
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    Malediktus wrote: »
    I got lots of hirelings. 4x lvl 2 hirelings and 21x lvl 1 hirelings.
    Jesus, you run 3 accounts?
    Each toon can have 4 hirelings (blacksmith, cloth, enchantments, wood) so on a single account (8 toons) that's 32 hirelings. I think he only has one acccount

    But at the moment, with every toon having four hirelings, you get at least one legendary part a day. (which they have to nerf soon)

    Edited by Natjur on April 16, 2014 12:14AM
  • cmongo_ESO
    Natjur wrote: »
    I found the 'sets' you can make from crafting stations not as good as the sets that drop. Then again this makes sense as the crafting sets once you have do the research, you can make endlessly, while the drop only 'sets' are hard to get. (even harder now with the anti-farming changes)

    if you think so....ok i will just be making that good *** and selling it. You do get better at making things as you level and use you skill points in your crafting tree, and not just 1 point wait until you get it max....you can make some dam nice stuff......and even better stuff in the wild......and you need an enchanter with a high crafting skill in order to get those HIGH enchanting stats. So blacksmith+enchanter= BETTER ***

    Edited by cmongo_ESO on April 16, 2014 12:21AM
  • SadisticSavior
    SadisticSavior
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    cmongo_ESO wrote: »
    No i mean you can craft any of the set armor that drops....
    The DEVs have stated several times that this is not true...that there are dropped items that you cannot replicate through crafting (though you can improve them through crafting). Don't know how rare they are, but they do exist.

    I have seen dropped staffs that have embedded enchantments that don't require charges below level 10...I certainly cannot craft anything like that.



  • Food4Thought
    Food4Thought
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    I actually wouldn't be a bit surprised if over time non-crafted items disappear from the game. With an active player base there really is no need to expect players to level with loot drops. My experience in the game so far is that the loot drops are always a level or two above or below character. It never seems like I can use anythign that drops (except jewelry) anyway. Hell, I don't even keep armor long enough to repair. I am crafting the next level armor for my character before I even got the new car smell off the last set.

    Every two levels I am crafting a new set and even with my snail pace of leveling I seem to need a new set every couple of days.

    With WoW, I kept equipment for 5 - 15 levels. In this game, I keep them for exactly 2.
  • bullerwjb16_ESO
    To me it makes sense because, in theory, anything you make, at least for yourself, would be customized to fit you better; weapons would be better balanced for your build etc.
    An arrow can only be shot by pulling it backwards. Big whoop. I'm spooning a Barrett 50 Cal; I could kill a building!
  • Abeille
    Abeille
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    cmongo_ESO wrote: »
    No i mean you can craft any of the set armor that drops....
    The DEVs have stated several times that this is not true...that there are dropped items that you cannot replicate through crafting (though you can improve them through crafting). Don't know how rare they are, but they do exist.

    I have seen dropped staffs that have embedded enchantments that don't require charges below level 10...I certainly cannot craft anything like that.

    Yeah, I just checked and it seems that Silks of the Sun is not a craftable set. I was planning on using it, but the pieces of this set are too low lvl. Sigh.
    Just so that everyone knows, my Altmer still can't have black hair. About a dozen of Altmer NPCs in the game have black hair. Just saying.

    Meet my characters:
    Command: Do the thing.

    Zadarri, Khajiit Fist of Thalmor: The thing was done, as commanded.
    Durza gra-Maghul, Orc blacksmith: The thing was done perfectly, in the most efficient way.
    Tegwen, Bosmer troublemaker: You can't prove I didn't do the thing.
    Sings-Many-Songs, Argonian fisher: Sure, I'll do the thing... Eventually. Maybe.
    Aerindel, Altmer stormcaller: After extensive research, I've come to the conclusion that doing the thing would be a waste of resources.
    Liliel, Dunmer pyromancer: Aerindel said I shouldn't do the thing. Something about "resources".
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    Beatrice Leoriane, Breton vampire: I persuaded someone else into doing the thing. You are welcome, dear.
    Sahima, Redguard performer: Doing the thing sounds awfully unpleasant and really not my problem.
    Ellaria Valerius, Imperial priestess: I'll pray to the Eight for the thing to be done, if it is Their will.
  • aeroch
    aeroch
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    Abeille wrote: »
    cmongo_ESO wrote: »
    No i mean you can craft any of the set armor that drops....
    The DEVs have stated several times that this is not true...that there are dropped items that you cannot replicate through crafting (though you can improve them through crafting). Don't know how rare they are, but they do exist.

    I have seen dropped staffs that have embedded enchantments that don't require charges below level 10...I certainly cannot craft anything like that.

    Yeah, I just checked and it seems that Silks of the Sun is not a craftable set. I was planning on using it, but the pieces of this set are too low lvl. Sigh.
    You'll find that set again in VR levels. At VR1 I'm finding Akaviri Dragonguard, Magicka Furnace, Warlock, etc., sets that I was finding in my 20s.
  • Castielle
    Castielle
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  • Setarcos
    Setarcos
    Soul Shriven
    Malediktus wrote: »
    Crafting doesnt mean anything if everyone can level every craft at the same time and make best in slot gear without much effort. Crafting in this game is leveled way too easy to be meaningful in the long run.
    Then what exactly is the problem?
  • AlexDougherty
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    Malediktus wrote: »
    I compared the stats of equal lvl and quality items from dropped with crafted gear and the dropped gear is always a few points worse even if I upgrade it with honing stones and such.
    Really, I'm finding it the other way around, dropped gear is frequently better than I can craft, with the exception of enchantments, which are about the same.
    People believe what they either want to be true or what they are afraid is true!
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  • Malediktus
    Malediktus
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    Malediktus wrote: »
    I compared the stats of equal lvl and quality items from dropped with crafted gear and the dropped gear is always a few points worse even if I upgrade it with honing stones and such.
    Really, I'm finding it the other way around, dropped gear is frequently better than I can craft, with the exception of enchantments, which are about the same.
    If you compare pure armor values of 2 items of same slot, level and quality for example, the crafted one will always have more currently.

    @Malediktus --- Ebonheart Pact, EU-Megaserver
  • Castielle
    Castielle
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    Malediktus wrote: »
    Malediktus wrote: »
    I compared the stats of equal lvl and quality items from dropped with crafted gear and the dropped gear is always a few points worse even if I upgrade it with honing stones and such.
    Really, I'm finding it the other way around, dropped gear is frequently better than I can craft, with the exception of enchantments, which are about the same.
    If you compare pure armor values of 2 items of same slot, level and quality for example, the crafted one will always have more currently.

    I think his point was the bonuses are generally better. For example, The Hide of the Werewolf Set bonus at 3 pieces is really good. If you didn't use the jewelry and only wore the armor, you'd give up something like 30-50 armor for +5% Weapon Critical...I think I'd make that trade off in my case. Depends on your build obviously.

    Cas
    Edited by Castielle on May 2, 2014 2:43PM
  • Malediktus
    Malediktus
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    Dropped gear has even more problems: not every set available for every level and you cannot choose the motif of your choice so you look very wierd after all the mix and matching.
    @Malediktus --- Ebonheart Pact, EU-Megaserver
  • Eris
    Eris
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    Malediktus wrote: »
    I compared the stats of equal lvl and quality items from dropped with crafted gear and the dropped gear is always a few points worse even if I upgrade it with honing stones and such. This doesnt seem that fair. I can understand drops being worse than crafted gear to make crafting popular, but shouldnt the stats at least become on pair with crafted gear after upgrading it?

    It depends on what gear you are comparing. If you compare a dropped green item to a crafted white item you're going to get a different result than if you compare a purple crafted item to a dropped white item.

    One advantage to a dropped green item is that it takes no resources to make and/or upgrade. You can just equip it. I often find myself using drop items on my main just because it's there and doesn't require me to expend time making it. It works fine, I can still take most things solo. I just went through the one of the prophet solo missions where you have to fight a bunch of doppelgangers, mostly out-leveled green gear and was just fine.

    Sometimes I get frisky and craft myself a blue weapon with a blue damage enchantment, but for the most part I out level gear fast enough that it's just not worth it to me. Most of my crafting levels have been attained from deconstructing and researching the things I find over making anything anyways. I can, however, make on-level gear any time I want, from just doing that (that would be 33rd level atm).

    So basically, the jist of my book is... I kinda whatever loot cause it doesn't matter to me where it comes from.
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  • Castielle
    Castielle
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    Malediktus wrote: »
    Dropped gear has even more problems: not every set available for every level and you cannot choose the motif of your choice so you look very wierd after all the mix and matching.

    Oh I agree there. Mixing Crafted and Dropped/PvP is definitely the way to go. I think you could live with crafted definitely, but if you wanted to "completely" optimize your build, you'd most likely have both.

    Cas

    P.S. - Just checked, Level 34 Green Medium Jack is 139 Armor, & Werewolf Jack at 33 is 139 armor...doesn't seem so bad.

  • Cheatingdeath23
    Cheatingdeath23
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    Castielle wrote: »
    Malediktus wrote: »
    Dropped gear has even more problems: not every set available for every level and you cannot choose the motif of your choice so you look very wierd after all the mix and matching.

    Oh I agree there. Mixing Crafted and Dropped/PvP is definitely the way to go. I think you could live with crafted definitely, but if you wanted to "completely" optimize your build, you'd most likely have both.

    Cas

    P.S. - Just checked, Level 34 Green Medium Jack is 139 Armor, & Werewolf Jack at 33 is 139 armor...doesn't seem so bad.

    In the future they are going to add dyeing/tinting... I hope that they allow you to switch styles. (Kind of like how you can right click on something and switch to Imperial style, except this would require you to know the style and have the racial stone)


    Personally, I plan on having 3 sets of crafted armor/swords/shields and 1 set of dropped. Example:
    Set 1: Greaves, Boots, Belt
    Set 2: Gauntlets, Shoulder, Cuirass
    Set 3: Helm, Sword, Shield
    Dropped set: Amulet, Ring, Ring [Thinking Vestments of the Warlock set]

    That way I get three crafted armor sets with the bonuses, plus the benefits of the Warlock set.

  • Pyatra
    Pyatra
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    Armor bonus is better but dropped set traits are far better on dropped items. Like Warlock or that Dragon one. Those rock the socks.
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