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https://forums.elderscrollsonline.com/en/discussion/668861

Need better pet control.

Censorious
Censorious
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Here's the problem. The pet attacks anything you attack.
It counts soft cc as an attack. So the moment you cc a mob, the pet attacks it and breaks the cc.It will even break off an attack on a mob you already set it on to attack your new 'victim'.

In most MMOs, you have some sort of control over the pet to stop this happening. Here you're stuck with having to dismiss the pet in order to cc.
It's not ideal.
'Clever' sigs get old real fast - just like this one.
  • Sionnach
    Sionnach
    Soul Shriven
    I have to agree fully with this. Pets in combination with CC's is a big problem that needs to be addressed.
    We need some form of pet controls, or simply make pets not attack CC'd NPCs. Same goes for the quests in which you have an NPC companion, which also constantly breaks CC's, making CC tactics not very viable.
  • KariTR
    KariTR
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    I don't have an issue. CC the mob(s) coming at you, not the ones your pet is attacking. Problem solved. We have several CCs at out disposal and no cooldown on skills, there is no way this should be an issue.

    And please don't have them out in group dungeons.

  • Audigy
    Audigy
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    Ya I said this before but I can repost it here.

    Pet status:

    1. pet on defensive (only attacks if you deal damage or are attacked)
    2. pet on passive (never attacks)
    3. pet on aggressive (attacks every enemy in sight)

    Command your pet directly:

    1. order pet to attack
    2. order pet to stop attacking and follow you

    The commands are self explanatory I guess. The main idea is that you can actually hit a button and your pet attacks and gains some agro or stops attacking and follows you. I would love this on my healing based Char.

    Pet status refers to how your pet behaves. You can put it on passive, aggressive and defensive.

    Its a bit stolen from WoW and SWTOR, but ya some things these game did right and the pet system is one of those ;)


    I would also like to have more influence on the pet, do I want to morph into a more tanky pet or into a more damage dealing pet. They should not be super pet´s, but a bit more specialized on how the Char is would be great.
    Edited by Audigy on May 14, 2014 5:51PM
  • Thaladar
    Thaladar
    Audigy wrote: »
    Ya I said this before but I can repost it here.

    Pet status:

    1. pet on defensive (only attacks if you deal damage or are attacked)
    2. pet on passive (never attacks)
    3. pet on aggressive (attacks every enemy in sight)

    Command your pet directly:

    1. order pet to attack
    2. order pet to stop attacking and follow you

    Agree. This would be fantastic to have some pet stances and the attack/return functionality. After playing SWTOR, I keep looking for the "attack" command to have my pet engage first.

    Customization options - tank vs dps would be awesome, but would be happy with just basic stances and attack command.

  • Merlin13KAGL
    Merlin13KAGL
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    Would like to see a bit more expansion on this, indicating which enemies to attack...Near/Far, etc... And aggression level (Fight to death, 25/50/75% health retreat/return to caster) (Warzone 2100 AI 'commands' come to mind)

    Nothing more fabulous than having 5 enemies aggro on you while your familiars are off dealing with that all important skeever or mudcrab 100 meters away...

    'Hello...a little help over here please, guys?

    I'd also like to see the familiars level to a certain extent (see their stats, not just a 1-4 level on the spell) and possibly familiar specific buffs/alchemical/provisioning...

    Novelty of throwing them a reward after helping me survive would be a nice emote, as well...

    A familiar marker (similar to group member arrow) and/or stat bar or icon to know they're still kickin'... Only thing I hate worse than the attack anything factor is when I cast again and effectively kill of my own critter...

    Hopeful they'll be able to change visuals soon so we can see which one's actually ours!

    A scout/roving watch feature would be nice also. (Most of these things could be implemented with a basic UI...new behaviors could be 'taught' with creature's level and/or skill point spending!)
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • EinionYrth
    EinionYrth
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    Open up the pet control API and let us get some mods written.
  • FrauPerchta
    FrauPerchta
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    Worst pet implementation I have ever seen. So bad that neither of my Sorcerers use a pet.
  • EinionYrth
    EinionYrth
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    Worst pet implementation I have ever seen. So bad that neither of my Sorcerers use a pet.

    It could certainly be a lot better. Nevertheless I not uncommonly use 2.
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