Nugeneration wrote: »I personally don't see it very useful in current PvP. Current PvP is "usually" zerg style. If you melee you really need to be tanky to survive longer than a few seconds. And the teleport wouldn't help as much as cloak imo of course.
The exception is if you wander around with a few friends looking for small scale fights. While this breathes new life into the majority of melee oriented classes it does take more patience and time to pull off.
Melee always had and always will have a harder time in siege type mass PvP. It does feel good when you have the higher zerg numbers on your team though.
ThatHappyCat wrote: »Shadow Image is the morph that caught my eye. Depending on how it works it could be an awesome ability in PvP.
Brasseurfb16_ESO wrote: »ThatHappyCat wrote: »Shadow Image is the morph that caught my eye. Depending on how it works it could be an awesome ability in PvP.
It turns your shade into an rooted archer version of it and you can reuse the power once, for free, to teleport back to the Shade location (very usefull if you need to get out of a pbAoE or swap position in PvP).
Im still thinking whether or not using this skill for PVP or not. Would you prefer Dark shades or Shadow image for PVP usage?
Brasseurfb16_ESO wrote: »Im still thinking whether or not using this skill for PVP or not. Would you prefer Dark shades or Shadow image for PVP usage?
Shadow image for the win. Between those morphs, your 2 shades will have trouble to track any moving target while your Shadow Image will constantly hit at range his target and warent its -15% dmg debuff. Not to mention, if you are a ranged character you can switch places with your shade to avoid charging move and get extra range in a fight.
Hmm, I am glad that I held out on morphing my summon shade. So the Shadow Image is an archer? And it has reliable damage uptime on his target? Plus it gives you a strategic way to place an escape... I will take that option over 2 shades lol.
vegeta0585b14_ESO wrote: »except in pvp you have a spammable 70% snare which is also already a teleport. And dark cloak which not only cloaks you but removes any negative effects on you, to escape. The shadow image is completely redundant in the nightblade's toolkit. Not to mention if you're ranged you have skills from your weapon to keep people away / push you back that are vastly more effective and actually do something. I can appreciate your zeal for the skill, but it's not even remotely as good as you are making it sound. It looks cool, and thats about it.
vegeta0585b14_ESO wrote: »Hmm, I am glad that I held out on morphing my summon shade. So the Shadow Image is an archer? And it has reliable damage uptime on his target? Plus it gives you a strategic way to place an escape... I will take that option over 2 shades lol.
Also not true. The archer is rooted in place, it can not move and has a pretty small range (not 28m like most bow skills). So unlike the melee versions (Which as mentioned above, you should have quite a few snares in your bag) which can chase the enemy, it stands there and picks its nose as soon as it moves out of range.
Hmm, I am glad that I held out on morphing my summon shade. So the Shadow Image is an archer? And it has reliable damage uptime on his target? Plus it gives you a strategic way to place an escape... I will take that option over 2 shades lol.
Brasseurfb16_ESO wrote: »vegeta0585b14_ESO wrote: »except in pvp you have a spammable 70% snare which is also already a teleport. And dark cloak which not only cloaks you but removes any negative effects on you, to escape. The shadow image is completely redundant in the nightblade's toolkit. Not to mention if you're ranged you have skills from your weapon to keep people away / push you back that are vastly more effective and actually do something. I can appreciate your zeal for the skill, but it's not even remotely as good as you are making it sound. It looks cool, and thats about it.
Read the post again! I was just answering a question concerning the shades and I was saying Shadow Image is more usefull compared to Dark Shades and explained a couple of situation where it could be usefull...
Not to mention there is a huge gap of magicka cost between Shadow Image and Shadow Cloak (wich by the way is the most expensive ability in the game). And if you play a ranged character you have sufficient tools on your weapon skills to keep your ennemies away, like snares and KBs, from you and chase them down if they try to get away. Shadow Image is just a hard counter if your target use a charge ability on you (you can also dodge, but that's more stamina expensive).vegeta0585b14_ESO wrote: »Hmm, I am glad that I held out on morphing my summon shade. So the Shadow Image is an archer? And it has reliable damage uptime on his target? Plus it gives you a strategic way to place an escape... I will take that option over 2 shades lol.
Also not true. The archer is rooted in place, it can not move and has a pretty small range (not 28m like most bow skills). So unlike the melee versions (Which as mentioned above, you should have quite a few snares in your bag) which can chase the enemy, it stands there and picks its nose as soon as it moves out of range.
He was asking freaking questions man! I told ThatHappyCat in a previous post it turned his shade into "a rooted archer version of it" and Stx added his comment bellow so what you are saying adds nothing to the thread, not to mention I explained Dark Shades weren't usefull in PVP because they have trouble tracking moving targets. So even if your Shadow Image is rooted in place it still is a safer way to debuff a moving target and it offers more utility compared to Dark Shades for escapes.
So next time, open your small eyes before you open your big mouth and say some nonsense!
vegeta0585b14_ESO wrote: »I was explaining the shadow images have NO issues hitting anyone in pvp if you are intelligent and have a snare on your bar, which as a nightshade with access to multiple snares and roots, you should. I'll also add whatever I'd like to the thread, as it's MY thread. Read the entire posts next time, I mean, you even quoted them. I even noted the knockbacks, jump backs, and escapes for ranged characters, which is one of the reasons the shade was redundant. It's also not "more reliable" as it CANT MOVE. The enemy walks out of its cruddy 15ish meter range, and you either pursue or dont, either way the shade is now useless while the melee ones would be chasing. (note the 28m range on the skill is its CAST range, not the shades attack range)
Everyone is entitled to their opinions on abilities, and I feel the shadow image is just not worth it. Don't come to the forums to insult people and cause trouble because someones opinion differs from yours.
vegeta0585b14_ESO wrote: »Well lets start off by saying your misquote is far from what I said. I said any intelligent pvper has a snare or root on his bar, especially as a nightblade. Then instead of playing rock paper scissors, I simply pointed out that the nightblade's skills synergize better with the shades version over the image due to already having everything the image provides in other more useful skills.
vegeta0585b14_ESO wrote: »I dont mean to offend anyone, and everyone, as I said, is entitled to their opinions. I will continue to express mine as I see fit, as you are welcome to do of yours. When someone disagrees with you, there is no need to make it a personal vendetta to prove your OPINION is better. Some people like apples, some people like bananas.
vegeta0585b14_ESO wrote: »Your zeal for a skill just means you are passionate about it, I am not sure why you took offense, none was intended, for saying you enjoyed a skill very much. The other skills I pointed out simply go better with the melee version of the skill.
vegeta0585b14_ESO wrote: »Now lets hope we can actually get this thread back on topic.
rhubbert_ESO wrote: »I wonder if OP unlocked the level I basic Summon Shade and compared it to damage done by his morphed Level IV abilities and got mad without leveling it
I have to say when I saw this ability I myself could not wait to use it! But when I finally reached it and had the chance to use it I was so disappointed.. It seems to be an okay tank ability, but for a dps who loves to pvp I really think they should make some changes to the summon shade. It does have some uses but I'm not sure if its enough to be completely viable for pvp at the moment
fieldmarshall3neb18_ESO wrote: »I dont think its supposed to do any damage.
Wish it had infinite duration though, like Sorcerer pets
Talketzanto wrote: »agreed, duration is way better