Since 1997, Shadowclan has gained notoriety within the online gaming community by taking the place of non-player character monsters beginning with Origin Systems' massively multiplayer online role-playing game (MMORPG) Ultima Online. Shadowclan created an intelligent enemy for the average player character, changed the way thousands interact in online games, and helped set a standard for antagonistic roleplay through the development of rich lore and strict in character policies. Shadowclan has participated in almost every major MMORPG, such as WoW, EQ, DaoC, SWTOR, SWG, and Shadowbane, with the goal of providing players structure and support to enjoy their game play. We strive to create a non-power leveling framework that stresses lore driven PVP activity, as well as active support of PVE.
Currently, Shadowclan is seeking like minded Orcs to join us on the NA server. For more information regarding our activities in ESO, checkout our website and forums found at www.shadowclan.org. In game, feel free to contact our leadership
@Khar,
@Vedrix,
@Hugzug or
@Zaglug.