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2h bar: stampede/executioner/wrecking blow/flame lash/green dragon blood
Ulti: flawless Dawnbreaker
bow bar: vemon arrow/ magnum shot / bombard / burning talons / green dragon blood
ulti: standard of might
for 2h you stampede in, then flame lash then charge up heavy attack (u will knock them down due do flame lash b/c stampede immobile) what happens next depends on how things play out, the other guy will likely try to break out OR after the knock down he will counter with some CC of his own wait out the CC do not break out B/c he will not be able to do enough damage to kill you in that time, pop green dragon blood to regen HP/stam then cast wrecking blow -> stampede -> flame lash -> executioner (if low HP) / heavy attack
after this if the guy isnt low HP (if he is just cast spam executioner until dead or out of stam) switch to bow (u have green blood on bar so the effect will remain) pop talons to root and DOT-> magnum shot away then cast bombard once they are out of root, also make sure to cast venom arrow when they cast any spell and to do DOT if they run remain in bow form to take them down from range, if they are in stampede range switch to 2h and charge in to executioner spam as they are rooted when low
this build is insane in PVP 1v1 AND during seiges + zerg fights
also just a note: use ulti when it is ready to go standard of might is better to use than dawnbreaker, I have dawnbreaker for the passive +13% weapon dmg
I use Sword n'Board and mostly Block/Bash for PvP
1. Shield Charge - to close kiters and catch runners
2. Reflective Scales - to return Sorc Nuke dmg
3. Mage Light - Better to attack first most of the time
4. Fiery Whip For some Magika based DPS - or Burning Chains to pull people of a keep wall.
5. Green Dragon Blood
Ulti. Dragon Standard - (most of the time)
5 Heavy and 2 medium Pieces
Lost to a sorc who ganked me and couldnt activate scales - Lost to a Archer ( but had no pots and he did).
Build is tough as nails and has great DPS just using bash with Rings and Necklace of Stamina feat reduction (total 30) and lvl 35 ring which reduces cost and absorbtion of block by 16 each. You have a skill for all occasions on the bar so its versatile. Many fights I win with 90%+ Health. I have Resto staff as second weapon - But didnt bother developing second Weapon bar yet for PvP.... I dont need to
Tip: Supliment Stamina regeneration with Provisioning Drink and Potions in a fight. I Craft my own in Alchemy which Give Health Stamina and Wepon Critical Bonus when I use. Leaving me to drain Magika for DPS or health/Defence when Stamina is Empty/recharging